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《Cultivation Stories》0.2.1补丁优化城镇导航与时间流速

0.2.1 — Easier to find your way

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《Cultivation Stories》开发者发布0.2.1补丁,将城镇整合为单地图并添加导航标识,时钟流速降至一半。该补丁修复0.2.0大量bug,游戏仍是免费demo且上限为Qi Condensation, layer 1,并调整了修炼与战斗平衡。

正文

A patch built from your reports on 0.2.0. Towns are no longer mazes, work is back on the board, time runs slower, and a long list of bugs is gone. Still a free demo, capped at Qi Condensation, layer 1.

Towns you can read

  • Every settlement now fits in one map tile: no more area changes inside a village.
  • Towns follow a fixed plan: the square in the middle, with the smithy, apothecary, market, cultivators' stall and both boards around it, and straight streets out to the exits.
  • Sects are a single scene again.
  • No more bandits or beast lairs inside towns, and roadside inns are safe from bears.

Work is back on the board

  • The job board lists the day jobs of the place. Work a day (or three) straight from the board, as before, or mark where the job is done.
  • Miners are only hired where there is a mine, and the mine shows up on the map once you enter the town.

Finding your way

  • Signs over service buildings, and icons and names for the smithy, apothecary, woodshed and mine on the minimap and the place map.
  • Click anything on the place map (L) to follow it; a beacon shows the way.
  • Mark on the map now tells you where and how far, and marks on people no longer vanish when they walk off screen.
  • Hold Alt to highlight what you can interact with. With several things in reach, E opens a list so you choose (no more joining a tournament by accident).
  • Signs and the objective beacon can be turned off in Esc → Options → Game → Navigation.

Time and balance

  • The clock runs at half speed: a day is about 24 real minutes at Normal. Walking around a town no longer costs extra hours.
  • The family pot keeps you fed, but it no longer feeds cultivation: bring your own food to cultivate.
  • Body cultivation: Skin in about 90 days, and the mat now shows the days left instead of a raw number.
  • Herbs, cores and stones can be refined anywhere, without a mat. Each one gives up to 15% of the bar.
  • Wounds now match the damage you took: a scratch fight no longer leaves broken limbs.

Crafting

  • Keyboard shortcuts (Space, E) always work, even after clicking around the recipe list.
  • A summary of phases and ingredients shows before the fire starts; press E to begin.
  • Batch crafting for low-grade recipes: make 2–10 at once, faster, at lower quality.

Fixes

  • Beasts and corpses are visible again, and fleeing gives you a breather instead of restarting the fight.
  • Lairs show their den with bones, in the right place.
  • Roadside stalls have goods to buy.
  • People always have their names, and the chronicle and rumors no longer show raw ids or Spanish text in English.
  • No more plants growing on rock walls. Caves look like rock, with unreachable parts in darkness.

Saves

  • Your 0.2.0 saves load. If you were standing in a part of a town or sect that no longer exists, you appear inside it.

Thanks for every report, screenshot and idea: most of this patch comes straight from them. Keep them coming in the comments, the Community tab or the Discord.

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来源:itch.io Devlogs · timany19.itch.io