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itch.io Devlogs·· 11 小时前AI 评分35

《Kenzu: Shadow and Light》Update 2:新手里剑、手绘动画与自定义操作

Update 2: new shuriken, painted animations and custom controls

AI 导读

《Kenzu: Shadow and Light》Update 2 实装自定义操作、新手里剑与全手绘动画等改动。该作在 itch.io 的 Metroidvania 分类重回 #1,本次更新将控制选项移至主菜单并支持键盘移动重映射与自动保存,美术效果全面锐化。改动多基于玩家反馈,修复了误开调试面板等问题,手绘风格终于以绘制分辨率呈现。

正文

Thanks for playing the comeback update and for all the comments. Kenzu went back to #1 in Metroidvania on itch, and that means a lot to me.

Here's a second round of changes, mostly things you asked for.

Custom controls, easier to find

- Controls is now in Options on the main menu, not only in the pause menu.

- You can remap movement too (keyboard), not just the actions. The arrow keys keep working as a second option.

- Everything is saved automatically.

A new shuriken, a cleaner heal

- The shuriken now spins fast inside a turquoise flame, with a soft trail behind it.

- Healing no longer bursts into green flashes; only the constellation effect remains.

Fully painted animations

- Kenzu's shuriken and kunai throws, on the ground and in the air, were still rough sketches. They're now fully painted in his colors.

- Same for getting hit, the special slash and the launcher combo finisher.

Sharper art

- Many effects and characters were being shown at a fraction of their painted resolution. They are now much sharper:

- Borg and Baltus, their attacks and explosions;

- the healing effect, the shuriken, slashes, parry, dash and hit effects;

- switches, chests and the cable car.

- Same hand-painted style, just finally seen the way it was drawn.

Fixes

- Removed a debug panel that could be opened by accident in the previous build.

- Borg no longer plays an empty cutscene when he dies.

- Lamps are a bit softer.

Keep the reports coming, they really help.

Gaspar, Lambda Forge

Files

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来源:itch.io Devlogs · lambdaforge.itch.io