《Kenzu: Shadow and Light》Update 2:新手里剑、手绘动画与自定义操作
Update 2: new shuriken, painted animations and custom controls
《Kenzu: Shadow and Light》Update 2 实装自定义操作、新手里剑与全手绘动画等改动。该作在 itch.io 的 Metroidvania 分类重回 #1,本次更新将控制选项移至主菜单并支持键盘移动重映射与自动保存,美术效果全面锐化。改动多基于玩家反馈,修复了误开调试面板等问题,手绘风格终于以绘制分辨率呈现。
Thanks for playing the comeback update and for all the comments. Kenzu went back to #1 in Metroidvania on itch, and that means a lot to me.
Here's a second round of changes, mostly things you asked for.
Custom controls, easier to find
- Controls is now in Options on the main menu, not only in the pause menu.
- You can remap movement too (keyboard), not just the actions. The arrow keys keep working as a second option.
- Everything is saved automatically.
A new shuriken, a cleaner heal
- The shuriken now spins fast inside a turquoise flame, with a soft trail behind it.
- Healing no longer bursts into green flashes; only the constellation effect remains.
Fully painted animations
- Kenzu's shuriken and kunai throws, on the ground and in the air, were still rough sketches. They're now fully painted in his colors.
- Same for getting hit, the special slash and the launcher combo finisher.
Sharper art
- Many effects and characters were being shown at a fraction of their painted resolution. They are now much sharper:
- Borg and Baltus, their attacks and explosions;
- the healing effect, the shuriken, slashes, parry, dash and hit effects;
- switches, chests and the cable car.
- Same hand-painted style, just finally seen the way it was drawn.
Fixes
- Removed a debug panel that could be opened by accident in the previous build.
- Borg no longer plays an empty cutscene when he dies.
- Lamps are a bit softer.
Keep the reports coming, they really help.
Gaspar, Lambda Forge
Files
Get Kenzu: Shadow and Light
来源:itch.io Devlogs · lambdaforge.itch.io