这些《Smash Bros.》角色在下一作中应保持不变
These Smash Bros. characters should stay the same in the next game
《Super Smash Bros. Ultimate》的 King K. Rool 等角色在下一款《Smash Bros.》游戏中应保留招式设计,无需重做。这些角色仅需平衡微调,King K. Rool 与 Ridley
Today, we’re going over a few Smash Bros. characters who we think are well-designed and accurately represented as-is.
We’ve written at length about Smash Bros. characters who could use moveset changes or overhauls in the next title, and there are plenty more who we haven’t mentioned yet. But at the same time, there are also a handful of characters in Super Smash Bros. Ultimate who are pretty much fine as they are. Sure, they could use some balancing or fine-tuning here and there, but they aren’t in need of completely new or changed moves like other fighters.
King K. Rool

Many of Super Smash Bros. Ultimate’s newcomers are fairly well-designed and accurate to their home series, but King K. Rool takes this to another level. He was almost perfectly translated into the game – it really does feel like you’re playing as him, and fighting how he would prefer to fight. He feels reckless, weighty, and full of momentum – traits that all align with the Donkey Kong Country series. Additionally, many of his attacks are direct references to his boss battles, but don’t feel shoehorned into his moveset. Blunderbuss, Crownerang, and Propellerpack all have tons of utility, and feel like a natural extension of his moveset rather than empty references.
The only move King K. Rool has that feels kind of out of place (and a bit underpowered) is Gut Check, which feels a little too slow to be useful most of the time and doesn’t have any definite origin from K. Rool’s past appearances. Still, King K. Rool is a very well-designed character, and while it’d be nice to see him a little stronger next game, he certainly isn’t in need of a moveset overhaul.
Captain Falcon

It’s true that a good portion of fighters introduced in the original Super Smash Bros. could use a facelift, but Captain Falcon is not one of them. Frankly, it’s amazing that Captain Falcon’s moveset is so defined and iconic, considering the developers had almost nothing to work with.
Captain Falcon’s aggressive rushdown play style is arguably one of his biggest defining character traits, and moves like Falcon Punch, Knee Smash, and Falcon Kick have become incredibly popular even though Captain Falcon and the F-Zero series as a whole have been dormant for decades. Smash is Captain Falcon’s identity at this point, and to drastically change his moveset would undermine that fact. This is a character we see staying the same for a very, very long time.
Mr. Game & Watch

Mr. Game & Watch definitely needs to be weakened a bit in the next title, as his up special is a bit too strong and centralizing to his kit. So while he may need some fine-tuning, his moveset as a whole is conceptually just fine as it is.
Mr. Game & Watch is another example of a fighter whose relevance is completely tied to Smash Bros., and though he’s not incredibly relevant in gaming these days, we do think his history with the series ensures he’ll be back for the next game. His paper-thin close-range brawler archetype is fun to play as. Not always fun to play against, of course, but the point is Mr. Game & Watch does offer a rather unique play style. Like King K. Rool, a lot of Mr. Game & Watch’s moves are direct references to his home series without feeling recklessly shoved into his kit.
Ridley

You could argue that Ridley had to be adjusted a bit for his inclusion in Smash – namely, his size had to be significantly decreased – and that’s totally fair. But his actual moveset perfectly encompasses his personality and general vibe.
Ridley’s moveset feels ruthless, reckless, and incredibly powerful. His Space Pirate Rush, Plasma Breath, and smash attacks all make you feel like you’re controlling a powerhouse, and while Skewer does lack utility, it does feel extremely strong in the rare instance it does connect. Ridley wasn’t very good in competitive Smash Ultimate tournaments, unfortunately, so he could use a power boost for the next title. But he definitely doesn’t need a moveset overhaul, because his current kit reflects his signature intimidating vibe.
Ryu, Ken, Terry, and Kazuya

These four characters stand out as unique thanks to their special button-input mechanics. They represent their home series very well, and all bring unique play styles to the table that no other fighter can match. We’re not sure how likely it is that all four of these characters return in the next Smash Bros. game, but we’d like to think that at least Ryu is a lock. Consequently, you do have to put a good deal of work into learning these fighters’ combo routes and inputs, so they’re tougher to master than the average fighter – especially Kazuya, who has an insanely high number of moves. But that depth is appreciated in a game like Smash, and when you do put that work in, they’re all very rewarding to play as.
There are almost certainly some characters we missed here – which fighters do you think are pretty much good as they are for the next game? Let us know in the comments down below.
来源:Nintendo Everything · nintendoeverything.com