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itch.io Devlogs·· 3 小时前AI 评分49

《BattletechCCG》在线游玩修复、Crusade 卡牌组等更新

Online play fixes, the Crusade set, and more

AI 导读

《BattletechCCG》更新修复在线游玩问题:目标点击重试、20秒卡死自动重同步、投降即生效,并正加入 Crusade 卡牌组。任务伤害改双方校验并分歧时自动重同步;攻击『Mech』从通讯故障任务获静态计数器,d6 掷骰清除,载具伤害掷5或6即报废。

正文

Thanks for the feedback, especially the requests for clearer patch notes. Here's exactly what changed this update.

Online play (the big fixes)

  • Targeting and stuck turns: clicks on targets like the Stockpile now retry until the other player's game confirms them. If a turn gets stuck waiting on the other player, the game now resyncs automatically after 20 seconds instead of freezing both players.
  • Concede always works: conceding now ends the game on your side right away, even if the connection is struggling.
  • Lobby and match screens: player names and factions now show correctly in the lobby, during the match, and on the result screen. "Clan Wolf concedes to Clan Wolf" is gone. The Ready button and QUEUE now give clear feedback.
  • Damage checks: mission damage is now verified between both players, and the game resyncs automatically if they disagree. (A big hit someone reported as a mismatch turned out to be correct: C3 adds +2 for each of 3 'Mechs.)

Gameplay

  • Crusade card set: in progress. The next set of cards is being added to the game.
  • Static counters: attacking 'Mechs now get static counters from the communications failure mission, which are cleared on a d6 roll during Untap.
  • Vehicle damage rolls: the die roll for Vehicle damage checks now has a visual effect, and a 5 or 6 scraps the Vehicle.

Still being worked on

  • Some smaller online quirks, such as a CONTINUE click that sometimes needs a second press after Auto Assign.
  • Aerospace Fighter Mission damage splitting.

Happy to hear what you think, and thanks for playtesting!

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来源:itch.io Devlogs · phoenixhawkx2.itch.io