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Massively Overpowered· Chris Neal·· 3 小时前AI 评分26

《Pantheon: Rise of the Fallen》重点展示能力与区域的打磨与修复开发

Pantheon Rise of the Fallen highlights development on polish and fixing for abilities and zones

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《Pantheon: Rise of the Fallen》最新周报重点展示能力与区域的打磨与修复开发进展。编程端已完成开发者能力工具创建,木筏原型转入细化测试与修复。本周还推进 Badia 的 NPC 与环境打磨、战斗能力修复及 Faerthale 区域建设,持续完善抢先体验沙盒。

正文

Now that all of the Q&A is over, it’s time for Pantheon: Rise of the Fallen to continue to showcase its incremental weekly progress on building out the early access sandbox, and as with prior weeks, much of the latest dev report is about fine-tuning, polish, and fixing.

Some of the bigger highlights shared on the programming side involved finishing off the creation of the ability tool for devs and getting a functional prototype for rafts. On that last piece, the feature will now move to refinement, testing, and fixing.

As for the rest of the week’s work, that involved continued improvement for unified NPCs and NPCs for Badia de Cara, final polish for Badia enivornments, itemization updates to align with combat updates, fixes for combat abilities, and the ongoing building out of Faerthale with work on props, creatures, and the starting area of Lo’Thale.

来源:Massively Overpowered · massivelyop.com