《质量效应5》预告片据称在BioWare关停前已准备就绪
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Mass Effect 5 Trailer Reportedly Ready to Go Before BioWare Closure
EA取消《质量效应5》开发并关停BioWare,此前据称已有该作预告片准备发布。EA周三备忘录确认关闭埃德蒙顿工作室,Bloomberg称约50人参与开发;总计裁员400人占3%,背景是2024年Dragon Age: The Veilguard销售未达预期。N7 Day定于11月7日,粉丝期待落空。
原文指出EA取消ME5并关停BioWare的背景是2024年Dragon Age: The Veilguard销售不及预期,致粉丝N7 Day期待落空。

A Mass Effect 5 trailer was reportedly ready to go before EA canceled the game and shut BioWare down.
This was mentioned in a post on the subreddit for Austin, Texas, where BioWare had a studio. An alleged EA worker said “a trailer ready for Mass Effect 5 that I saw a few months ago, so I’m puzzled as to how ‘early’ they were.” IGN understands there was indeed a Mass Effect 5 trailer ready for release.
This is in reference to EA’s solitary paragraph on BioWare’s closure and the cancelation of Mass Effect 5 in the memo Cam Weber, president and chief studios officer, and David Tinson, president and COO, sent to staff on Wednesday:
“As we focus on these larger opportunities, we've had a small team at BioWare working on early-development for Mass Effect. We've made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly.”
The mention of the next Mass Effect being in “early development” has shocked some fans, given the game was announced at The Game Awards in December 2020. At the time, BioWare said the project was in “early production.” Six years later, Mass Effect is no more.
According to Bloomberg, BioWare had around 50 staff working on Mass Effect 5 when EA closed the studio, which comes after 2024’s launch of Dragon Age: The Veilguard failed to meet EA’s sales expectations. 400 jobs will reportedly go in total across EA, amounting to 3% of total staff.
BioWare’s Austin studio reportedly remains open, working to support various EA games in development. IGN has asked EA for comment.
The end of Mass Effect and BioWare comes just weeks before the annual N7 Day, set for November 7. Less than 12 months ago, Mike Gamble, executive producer of Mass Effect at BioWare, celebrated N7 Day to say the next Mass Effect game was still in development, to express excitement about the Amazon TV series (which IGN understands is currently still in the works), and to insist EA and BioWare "remain committed to telling more stories in this universe."
Fans had hoped to see more of Mass Effect 5 on N7 Day next month, but it now seems likely to pass without fanfare. “You made me laugh. Thank you,” Gamble replied to one X / Twitter user who wondered what might be announced on N7 Day next month.
Since yesterday’s dramatic news, a number of people who had worked on Mass Effect 5 talked in vague terms about the game it was shaping up to be. On X / Twitter, New York Times bestselling author Catherynne M. Valente responded to a user who said, “A game industry that cannot figure out how to make a sequel to the literal best game of all time is a game industry that is fundamentally broken,” with: “We did figure it out. We were working on a great game. Just saying.”
One person who was laid off from BioWare, cinematic supervisor Tony de Waal, took to LinkedIn to say Mass Effect 5 would have been “something special,” with “a level of autonomy and choice that no other game has been able to match.”
“We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy,” he continued.
“I'm sad you won't ever get to see what we were cooking, and sad for the small, talented group of devs who were all punching above their weight to make something special. Please consider those who stayed with BioWare until the very end. They are truly some of the most talented people I've had the pleasure of working with throughout my career.”
We have much more on the dramatic news of BioWare's closure, including reaction from fans and the video game industry, IGN's Ryan McCaffrey on why BioWare was the greatest RPG developer ever, and Jacqueline Thomas on the sad loss of Mass Effect 5.
来源:IGN · ign.com