评测:《One Piece: Grand Gourmet》是经典的 Kairosoft SIM
Review: One Piece: Grand Gourmet Is a Classic Kairosoft Sim
《One Piece: Grand Gourmet》是 Kairosoft 典型的餐厅经营 SIM,以海贼王船难开场,将草帽一伙角色收集、区域探索与餐饮管理构建成满意反馈循环。该作在 Switch 2 上表现糟糕,餐厅满客时帧率显著下降且操作迟滞,初期小场景亦卡顿。其像素艺术风格虽精准还原角色与各区域主题,但性能问题明显拖累游玩体验。
You can pretty much rely on Kairosoft games like One Piece: Grand Gourmet being a good time, especially if they fall into the restaurant management sims like this one does. The company kicked things off with a pretty solid formula with Cafeteria Nipponica and The Sushi Spinnery and built on that with every ensuing release. However, I think One Piece: Grand Gourmet is an especially entertaining time due to the way in which characters and elements from the series are incorporated into this adventure. Not to mention it’s as much of a time-sink as any other Kairosoft title.
One Piece: Grand Gourmet begins with a shipwreck. The Straw Hats are separated, with only Monkey D. Luffy and Sanji together. As let try to think up next steps, they see a small version of the Baratie fighting with another ship in the background, and Luffy accidentally causes the Baratie replica to get destroyed. They learn from Patty and Carne that Sanji and Luffy impersonators are running a false version of the restaurant and ruining both the Straw Hat’s and place’s reputation in the process. With the help of an additional newcomer chef (our avatar) and a duck-chef named Tori, they go to manage the smaller restaurant to clear their names, catch the imposters, and reunite the Straw Hats.
There’s honestly quite a lot going on in One Piece: Grand Gourmet! In each location, starting with the Sea of Beginnings, you need to meet five objectives. One of these is always outselling the false Baratie and Straw Hat imposters. Another typically involves finding the missing Straw Hat crew in the area via finding and placing Wanted signs at the restaurant to get tips from certain customers. There will also be ones tied to getting customers to become fans. Basic elements tied to accomplishments and success in certain areas.




This all ties into a satisfying feedback loop. Sanji is the cook. If you get new blank recipes via sending Luffy (with or without other crew) out to Explore or via completing customers’ wishes and have the right ingredients gathered as gifts, via exploring, through shopping, or by collecting from placed items, then it is possible to come up with new main dishes, side dishes, desserts, and drinks. This happens if one of the characters you’ve unlocked has an idea that ties in with available elements. You can have a certain number of meal sets up for sale at once, each consisting of one each of those four items. These can level up and possibly even attract new customers to visit if they meet requirements.
To keep advancing, you need to keep people happy. Folks in one area will only visit if you have your restaurant ship parked in those waters. If you can make them a fan via granting their wish, which could entail giving them a specific gift, placing a certain facility, or discovering a type of food or drink, they will be a fan and visit even if you’re in different spots. Likewise, exploring more areas when they’re unlocked with Luffy can mean access to more characters, recipes, ingredients, gifts, and things to keep building things up further.
Certain challenges come into play too. The big one is being able to complete all the objectives in a region. That triggers a cooking battle against the imposters that uses the foods you’ve created and leveled up to make the cooking contest judges favor you over them. But there are also certain individuals who won’t visit you until you get some tastiness level or food levels to a certain point. In some situations, you’ll even need to cultivate an area of your restaurant to offer a table of a high enough quality with a certain theme (like Marine or Drum) and impressive enough food to invite them and convince them your place is worthwhile.
While all of this is all super compelling and good, since you’re constantly being rewarded for your actions and getting the kind of feedback and incentives that allow you to get a little bit better if you spend just a little bit more time playing, Kairosoft also did an incredible job embracing the themes and lore with One Piece: Grand Gourmet. Each region is tied to different places, and the areas Luffy explores are based on ones the Straw Hats visit in the adventure. All customers are major and minor characters from the series. Some you meet while exploring might require an NPC customer to have already shown up or one of the Straw Hat crew to accompany Luffy in order to finish an objective and 100% clear that area. If that happens, it is a person they’re connected to. Some won’t become fans unless you give them a gift that is tied to their background in the series. Like Koby only becomes a fan if you gift him a Marine Hat. And others, after a while, might provide facilities or decorations tied to their own backgrounds. Like a Lapahn is waiting for Dalton at one point. Each Straw Hat member also has their own role on the ship tied to their specialties, with Robin helping with improvements, Nami with shopping and discounts, Usopp with decorations, Zoro with training, and Franky with remodeling for example.
The visuals are also fantastic. Kairosoft always excels when it comes to artistic direction for its management sims and games, and One Piece: Grand Gourmet looks stylish while also perfectly capturing characters and elements of the series in this pixel art style. All of the Straw Hat crew are immediately recognizable. The same goes for supporting cast members. The different ship themes also perfectly capture different regions and factions. It looks great.
As entertaining as One Piece: Grand Gourmet is, I’m honestly shocked at how poorly it sometimes runs on the Switch 2! So much so that it feels clunky even when you’re first starting out in the Sea of Beginnings area with the smaller and less crowded versions of your ship. By the time I’d pretty much completed all five objectives for that first area, I’d see notable slowdowns when my restaurant was full of customers, dragging down the frame rate and making it slow to move around the area to check on points of interest or accomplish actions. It really ends up chugging a bit, and the occasional lag doesn’t get any better as you task Franky with more upgrades and add more facilities.




There’s another quirk that honestly comes up with more modern Kairosoft games present in the Switch 2 release of One Piece: Grand Gourmet that I hate. There’s an automatic blurring effect at the top of the screen that kicks in. It’s incredibly distracting and unnecessary. That’s more of a personal preference on my part, however. You might not mind that! I do!
Some performance issues aside with the Switch 2 version of the game aside, One Piece: Grand Gourmet is an engaging Kairosoft restaurant management sim that fully embraces everything about the manga and anime. We’re constantly seeing familiar characters. Even some of the foods feel fitting and in-character. The aesthetics are all on-point. Even the characterizations for the story segments are accurate and locations fit in with established lore. I wish it didn’t experience some lag on the Switch 2 once you start getting larger restaurants and large crowds of customers. But it is definitely a wonderful sim and one of Kairosoft’s better restaurant games.
One Piece: Grand Gourmet is available for the Switch, Switch 2, PC, and Android and iOS mobile devices.
来源:Siliconera · siliconera.com