史上最完美的 FromSoftware 游戏排名
The Most Perfect FromSoftware Games Of All Time, Ranked
文章将 FromSoftware 旗下作品按设计完美度从低到高排名,列出 Dark Souls 2(2014年3月11日发售)、Demon's Souls、Dark Souls(2011年9月22日发售)等及其简评。文中称 Dark Souls 2 被评为最差《黑暗之魂》但优于多数动作游戏,Demon's Souls 出色但不稳定,Dark Souls 具开创性却体验不均。
Published Oct 9, 2026, 2:15 PM EDT
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to contribute to GameRant and ScreenRant, platforms where he has managed to share helpful news content, thoughtful opinion pieces, and more than a few hot takes.
While he believes all gaming genres and categories have worth, Nick's interests lie primarily in the realm of single-player experiences, with hand-crafted stories, tight and challenging gameplay, and emotive, unique visual and audio design. On the industry side of things, he is committed to supporting creators, identifying and criticizing exploitation, and combating negativity and toxicity.
Aside from gaming, he enjoys long-distance running, reading, contributing to his blog, working on his Honda CX650C, writing fiction, and having a beer or two.
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I feel fairly comfortable calling FromSoftware my favorite video game developer, full stop. After all, the Japanese company has been on an industry-defining tear for the better part of two decades now, starting with the release of the seminal Demon's Souls in 2009.
Through Demon's Souls, and later Dark Souls, Bloodborne, and Elden Ring, FromSoftware has established itself as the premier developer for difficult, narratively dense, bizarre third-person action RPGs. The studio essentially invented a new genre—the now-ubiquitous "soulslike"—but no imitators have been able to top the originals. Indeed, FromSoft's post-Demon's Souls output has been defined by the pursuit of perfection along various design vectors, and some titles have come closer to achieving that perfection than others.
The following list shouldn't necessarily be read as "worst to best," but rather "most perfect" to "least perfect," designations defined by quality consistency, amount of filler, campaign low points, and so forth. But basically every FromSoft game is worth more than the sum of its parts.
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8 Dark Souls 2
The Worst Dark Souls; Still Better Than Most Action Games

Dark Souls fans don't like Dark Souls 2. Its status as the black sheep of its franchise could come down to the fact that then-blossoming game director Hidetaka Miyazaki, who directed both Demon's Souls and Dark Souls, took a back seat on this project, only serving as a supervisor. It certainly doesn't "feel" like Dark Souls much of the time, and that could be the result of Miyazaki's relative lack of involvement.

Drag weapons to fill the grid

Drag weapons to fill the grid
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At any rate, Dark Souls 2 definitely earns its title as Worst Dark Souls Game thanks to its disjointed world design (a far cry from Dark Souls 1's interconnected map), subpar enemies, and misguided mechanical choices like tying invincibility frames to the agility stat. It's not all bad—many of its set pieces and areas are spectacular, and its DLC is among the best in the franchise—but it clearly lags behind the rest of its kin.
Dark Souls 2
9/10
- Released
- March 11, 2014
- ESRB
- T for Teen: Blood and Gore, Mild Language, Partial Nudity, Violence
- Developer(s)
- From Software
- Genre(s)
- Action RPG
7 Demon's Souls
Incredible, But Inconsistent

Demon's Souls is probably in my top five FromSoftware games personally, but even I must admit that it stumbles at times. Naturally, it has plenty of combat mechanics and build-crafting concepts that pale in comparison to what came later, but even ignoring that context, Demon's Souls has a lot of hard-to-dismiss low points.
Take bosses, for example. Demon's Souls has some cool boss battles, with the likes of Old King Allant teasing how FromSoft would later devise such encounters, but then there are boring gimmick bosses like Dragon God, which play counter to the game's strengths. Demon's Souls is also rather easy compared to later FromSoft games, but it's simultaneously far more punishing thanks to a marked lack of checkpoints. These factors and others combine to make a game that, while undeniably special, remains painfully inconsistent.
6 Dark Souls
One Of A Kind

Demon's Souls might technically be the first "souls" game, but Dark Souls is what really set the genre, and FromSoftware by extension, ablaze. The studio was seemingly able to hone its vision a bit more in this 2011 release, which lacks the inconsistent bosses and difficulty of its predecessor, while introducing novel concepts like interconnected world design. In terms of sheer impact and ingenuity, Dark Souls is certainly the most important game of the 2010s, and perhaps the single most influential action RPG ever.
At the same time, I find myself going back to Dark Souls far less frequently than other entries in the series. There are small gripes, like the fact that combat feels remarkably sluggish coming from the likes of Bloodborne and Dark Souls 3, but also a broader lack of polish in certain areas. Whether intentional or not, Dark Souls is perhaps modern FromSoft's most unfair game, as you'll frequently die as the result of wonky camera work, surprise attacks, or shoehorned platforming sections. Or maybe you'll just get soft-locked because you went past Pinwheel too early. Such unpredictability is part of what makes Dark Souls special, but it also contributes to an uneven overall experience, especially for first-timers.
Dark Souls
9/10
- Released
- September 22, 2011
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Violence
- Developer(s)
- From Software
- Genre(s)
- Action RPG, Soulslike, Adventure
5 Armored Core 6: Fires Of Rubicon
The Most Polished Version Of The Armored Core Formula

After the tour-de-force that was Elden Ring, FromSoftware pivoted away from souls games and back to the Armored Core franchise with Armored Core 6: Fires of Rubicon. This mech-centric title is primarily concerned with speed, intensity, and granular customization, making it very different from the high fantasy melee action of Dark Souls, Bloodborne, etc. Despite this, Armored Core 6 is a sterling example of what makes FromSoftware so great.
With more resources and experience under its belt, FromSoftware was able to make Armored Core 6 a more polished, focused, and well-fed version of previous entries. Gameplay generally revolves around staying mobile and making complete use of your arsenal, a process informed by how you customize your mechs with different melee weapons, guns, defensive options, and more. It's a game that you can and should play multiple times to get the full experience. While it's remained niche compared to Dark Souls and Elden Ring, Armored Core 6 is still a showcase of startlingly good game design.
4 Elden Ring
A Strong Contender For The Best Open-World Game Of All Time
Elden Ring is a common starting point for newer FromSoftware converts, since it's generally far more accessible than its predecessors. The game's widespread popularity and near-universal critical acclaim have settled into a somewhat predictable pattern years later, with many gamers now questioning how good Elden Ring really is. The game definitely has its weak points, which detractors are quick to point out: recycled boss battles, a poorly planned weapon upgrade system, and bad PC optimization have all been cited as marks against the game, and they are all valid critiques.
At the same time, it feels silly to focus on these negative points when the complete Elden Ring package is so incredible. This was FromSoftware's first true open-world game, and it's telling that the studio basically mastered the concept on its first go. Not since Zelda: Breath of the Wild had there been an open-world game with such a powerful sense of adventure, mystery, and intrigue. Mix in a more fluid rendition of the Dark Souls combat formula, and some of the best build-crafting options in all of gaming, and Elden Ring manages to be even more monumental than Breath of the Wild.
Elden Ring
10/10
- Released
- February 25, 2022
- ESRB
- M for Mature: Blood and Gore, Language, Suggestive Themes, Violence
- Developer(s)
- From Software
- Genre(s)
- RPG, Action
3 Dark Souls 3
Years Of Experience On Its Side

Image via FromSoftware

Many FromSoftware purists will insist that Dark Souls 3 is among the weaker titles in the series. It makes several radical departures from previous Dark Souls entries, mainly by focusing more on combat than exploration, and by greatly discouraging tank builds in favor of Bloodborne-inspired dodging. It's also quite linear, which was a difficult pill to swallow for those still yearning for the days of the expansive, interconnected map of Dark Souls 1.
But pound-for-pound, I would argue that Dark Souls 3 is far more consistent and "perfect" than Dark Souls 1 or Dark Souls 2. While its combat is clearly taking a page from Bloodborne's book, there's definitely still room for heavy builds (I made a Guts-inspired Greatsword build in my last playthrough, for instance), and the quicker combat pace mostly just makes for more intense, responsive battles. From combat to world design to story, Dark Souls 3 benefits from FromSoftware's growing mastery of the genre it created, even if it lacks the same lightning-in-a-bottle quality of the studio's other games.
2 Bloodborne
Gaming's Macabre Masterpiece

Like many FromSoftware fans, I got my start with Bloodborne in 2015. The game's Gothic, semi-steampunk aesthetic, Van Helsing vibes, and notorious difficulty got me in the door, but its nuanced storytelling, masterful pivot into cosmic horror, and exceptional level design are what solidified Bloodborne as a masterpiece in my teenage mind. Ten-plus years and at least five playthroughs later, and I still get the same intense feelings of eerie wonder whenever I boot it up.
Bloodborne is, in many ways, a more streamlined version of its immediate predecessors. It retains the same high-commitment, position-based melee combat framework of Dark Souls and Demon's Souls, but with an almost myopic emphasis on a fast, aggressive playstyle, facilitated through features like the rally system, which encourages attacking as a way to heal HP. Rather than being a dumbed-down version of Dark Souls, this focus makes Bloodborne a more lean, efficient product, with very little in the way of disappointing boss encounters, gimmick areas, and so on.
1 Sekiro: Shadows Die Twice
As Close To Perfect As We'll Ever Get

If there were ever a need to argue over FromSoftware's classification as a masterful game developer, Sekiro: Shadows Die Twice would serve as incontrovertible evidence. Much like how the studio essentially invented a new genre with Demon's Souls, Sekiro introduced gaming to another level of parry-based combat that uses defense as offense. Parrying enemies fills up a stagger meter, paving the way toward devastating finishing attacks. The lower the enemy's health is, the faster their stagger meter fills. The result of this relatively simple formula is an almost unbelievably elegant combat sandbox.
Whether you think that Sekiro augments the traditional soulslike formula or totally departs from it, it's undeniable that its advancements were influential in the action game space—how many "Sekiro-likes" or "parryslop" games have been released over the past few years? Unlike the more obvious trappings of the Dark Souls formula, Sekiro is designed around more general philosophies like forward momentum in combat and the pursuit of perfection within a mechanical framework. Despite this, none of the many Sekiro-inspired games of this decade have come close to beating FromSoftware's original recipe. In that sense, Sekiro is at least on par with the first Dark Souls.
- ESRB
- M for Mature: Blood and Gore, Violence
- Developer(s)
- From Software
- Genre(s)
- Action RPG
来源:Game Rant · gamerant.com
















