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《巫师3》高清复刻版 5.01 更新现已登陆 Switch 2(10月19日)

The Witcher 3 Remastered Update 5.01 Now Available on Switch 2 This October 19

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《巫师3》高清复刻版 5.01 更新于 10月19日登陆 Switch 2,较 PS5、Xbox Series X|S 与 PC 晚两周。更新修复了自动涂油、闪避延迟等多项玩法与 UI 问题,并加入 Bloom、Light Shafts、Depth of Field 图形选项及乌克兰语全区分本地化。

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Having trouble viewing the text? You can always read the original article here: The Witcher 3 Remastered Update 5.01 Now Available on Switch 2 This October 19

While PS5, Xbox Series X|S and PC players received The Witcher 3 Remastered patch 5.01 two weeks ago, Switch 2 players were left in the lurch.

That changes today, as The Witcher 3 Remastered Switch 2 update brings the 5.01 fixes.

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Read on for everything new about the title update for Switch 2 gamers.

The Witcher 3 Remastered Switch 2 Update Released on October 19

Gameplay

  • Fixed an issue where the “Automatically Apply Blade Oils” feature would work only if enabled during the current game session.
  • Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
  • Improved ladder interaction animations.
  • Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
  • Fixed an issue where Vesemir would repeat a line if Quen was cast multiple times.
  • Fixed an issue where dodging could have an unintentionally delayed response.
  • Fixed an issue where it was possible to throw a bomb even if the option is disabled.
  • Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
  • Added damage reflection to the Exploding Shield skill.
  • Fixed an issue where Geralt’s Stamina would be fully drained when sprinting and dodging at the same time.

UI

  • Fixed an issue where the “You’ve gained an ability point!” pop-up could stay stuck on the screen.
  • Fixed an issue where input hints flashed for a brief moment on the meditation screen.
  • Fixed an issue where the Potions tutorial didn’t appear after accessing the Consumables tab.
  • Fixed some misaligned progress bars in the UI.

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Visuals & Performance

  • Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
  • Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
  • Made various optimizations to improve performance.
  • Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.

Audio

  • The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.

Nintendo Switch 2-specific

  • Made adjustments to image sharpening and resolution to improve visual clarity and fidelity.
  • Fixed a rare crash that could occur when changing between in-game regions.
  • Optimized cache handling for Cross-Platform Mod Support.
  • Fixed an issue where HD Rumble could only be felt in the left Joy-Con 2 when climbing a ladder.
  • Fixed an issue where map pins could be placed on the black bars surrounding the map.

Other

  • Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
  • Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn’t appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
  • Fixed an issue where foliage did not react to collisions.
  • Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
  • Ukrainian text localization is now available in all regions.

Hopefully, future updates will be released at the same time on all platforms. We’re expecting more updates to be released on the other platforms as well, as the game still has a fair amount of bugs that need to be squashed, which we enumerated last week.

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