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《魔兽世界:Forever》有朝一日可能带玩家前往诺森德与潘达利亚,因“艾泽拉斯是个大地方”

WoW: Forever may take us to Northrend and Pandaria one day as "Azeroth is a big place"

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《魔兽世界:Forever》开发组表示,游戏未来可能开放诺森德与潘达利亚等区域,称“艾泽拉斯是个大地方”。当前游戏beta测试全面展开,暴雪公开发布临近,资深游戏设计师Josh Greenfield称beta数据为其入职17年最惊人。

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Now that the World of Warcraft: Forever beta is in full swing and Blizzard's public release is quickly approaching, it comes as no surprise that fans are wondering where the MMO might take us in Azeroth – and the possibilities sound endless.

Speaking to Holly Longdale, executive producer and vice president for World of Warcraft, and associate production director Clay Stone, content creator JackedIQ learns more about what Blizzard has in store for us regarding zones and the like – you know, whether we'll ever see Northrend or Pandaria – and the developers' answers are exciting, to say the least.

"I mean," Longdale says first, "broadly speaking, nothing is off the table." And, yes, she means nothing.

"It's more what the team decides to do, where they want the narrative to grow." Much of this will come from what Blizzard gathers from us as players, but "another piece of this is the original continents too can change in and of themselves."

As the lead puts it, "You could spend a lifetime in the two continents as they evolve." However, once again, she reiterates that "everything is on the table at this point."

As it stands, Blizzard is simply focused on "the best story to tell," which does mean "there's plenty of opportunity." Longdale jokingly concludes, "We just wanted to see if anyone was going to play it first."

Considering how well the beta is going – so well, in fact, that senior game designer Josh Greenfield said he's witnessing "the craziest numbers I've seen in 17 years working at Blizzard" – I'd argue we can hold our breath.

Stone echoes Longdale's teases, too, adding, "Azeroth is a big place – and this time period that we get to play with is a really cool time period, basically staying in that first year of World of Warcraft…"

And, with all of the available lore, "there's some really cool creative ideas that the team has for how we can play in that space." Stone repeats that "Azeroth is a big place," perhaps filling me with too much hope now.

All in all, though, I'd wager we'll see a lot more of Azeroth than we may have initially gone into Forever thinking we'd see, and I'm thrilled to hear it. How will Blizzard pull it off while remaining faithful to its 2004 MMO? Well, that's for time to tell… not us.

World of Warcraft: Forever patch notes leave fans asking Blizzard "why" and hoping for more class adjustments.

来源:GamesRadar+ · gamesradar.com