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某 TTRPG 规则书更新 0.8.0
Update 0.8.0
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某 TTRPG 规则书 0.8.0 更新处理了 A.N.I.M. TTRPG Book Club 对 draft 0.7 的试玩反馈并大幅扩展多个章节。随机角色生成器重构去除外部依赖,现已纳入核心规则书 zipfile 并支持本地设备运行无跨站脚本错误(PDF only)。
正文
This is a major update, addressing playtest feedback to draft 0.7 graciously provided by the A.N.I.M. TTRPG Book Club and substantially expanding several chapters. A complete list of changes follows; all page numbers refer to the PDF version.
General
- Random character generator refactored to remove external dependencies; it should now be possible to run it from a local device without encountering cross-site scripting errors. The generator is now included in the core rulebook book zipfile.
- (PDF only) When table rows contain links, the entire table row is now clickable, not just the text in the main column.
- (PDF only) Table rows containing page references now list the page number in a separate column.
- (PDF only) Fixed table rendering issues in Chromium-based browsers which could cause table background gradients to render incorrectly and/or table border decorations to become misaligned from their content.
- (Gourmet Edition PDF only) Increased lightness of chapter accent colours for better readability of boxed sidebars and alternate table rows.
- Various formatting and typographic fixes.
Credits & Acknowledgements
- Playtester credits updated. (p. 4)
Chapter 1: Introduction
- The Shape of Play: New section added containing the obligatory "what is a tabletop RPG?" bit. (p. 8)
- How to Use This Book: New section added providing a brief overview of the core rulebook's contents. (p. 9)
- Tone & Expectations: Discussion of tonal assumptions relocated from Running the Game to Introduction. (pp. 10–11)
- What You Will Need: Updated required materials to indicate that five six-sided dice are needed, not two. (p. 12)
- Inspirational Media: Extended inspirational media list reorganised and greatly expanded. (pp. 16–17)
- Glossary: Definitions of "court deck", "d12", "d6", "d66", "deck", "Gamemaster (GM)", "Non-player character (NPC)", "pips deck", "player character", and "session" added. (pp. 19–20, 22, 24–25, 28)
Chapter 2: Character Creation
- Traits/Forms: Added a brief explainer of how to roll a d66 for the benefit of those who skipped the introduction. (p. 36)
- Traits/Forms: Replaced effortful effect of Weaving Webs with something a little more thematically apropos. (p. 49)
- Traits/Forms: Added a narrative example of choosing Forms. (p. 50)
- Traits/Forms: Expanded discussion of how to create your own Forms. (pp. 51–52)
- Traits/Expressions: Clarified that you can defer creating Expressions until later in character creation if you wish. (p. 53)
- Traits/Expressions: Expanded discussion of how to create Expressions (p. 54)
- Traits/Expressions: Trying out a new, more heavily elaborated presentation for example Expressions; number of examples increased from 24 Expressions spanning 12 Forms to 40 Expressions spanning 20 Forms. (pp. 54–58)
- Traits/Expressions: Added a narrative example of choosing Expressions. (p. 59)
- Traits/Changing Traits: Allowed coming up with new Expressions for permanently changed Forms to be deferred until the end of the session rather than the end of the scene. (p. 60)
- Size & Appearance: Added a narrative example of determining your God-eater's size and appearance Features. (p. 63)
- Facets & Philosophy: Added a narrative example of choosing Facets and Creeds. (p. 71)
- The Rebellious Arts: Clarified that rerolling a test using the Art of Iteration retains all dice from the previous roll (i.e., you do not need to pay a second time for any dice which cost resources to add). (p. 78)
- The Rebellious Arts: Clarified that the Art of Making is not interrupted by making effortful use of your Forms in a way facilitates your task. (p. 79)
- The Rebellious Arts: Reworked the Art of Utility for greater rules clarity and flexibility. (p. 82)
- The Rebellious Arts: Added a narrative example of choosing Rebellious Arts. (p. 83)
- Finishing Touches: Added a partial narrative example of wrapping up character creation (complete example pending finalisation of random name/pronoun generator tables). (p. 86)
Chapter 3: Playing the Game
- Added a described chapter-specific table of contents for Playing the Game, similar to the existing one for the Character Creation chapter. (p. 89)
- Principles of Play: New section added going over gameplay assumptions and best practices as they pertain to players. (pp. 90–92)
- Making Tests: Revised summary of how to make a test for consistency with the structure of the following sections and hyperlinked each step to the relevant discussion. (p. 93)
- Making Tests/Identifying Relevant Traits: Clarified that your God-eater's name and pronouns are not "Traits" for the purpose of being tagged for dice on tests (yes, this actually came up). (p. 95)
- Making Tests/Taking Six: Clarified that you may not voluntarily worsen the Calamity Threshold of a test when taking six even if one of your Forms overrides the usual conditions for taking six. (p. 100)
- Making Tests/Wisdom Tests: Collapsed Wisdom Tests into a subsection of Making Tests rather than a standalone section (didn't really make sense to be the latter). (p. 103)
- Effortful Actions/Disrupting Effortful Actions: New subsection added explicitly discussing when and how effortful actions can be interrupted. (p. 107)
- Stress & Stressing Out/Recovering Stress: Any period of rest sufficient to clear your God-eater's Stress now also restores you to 1 Obstinacy if you had fewer before resting (this is part of a broader change to how Obstinacy recovery works – see below). (p. 112)
- Stress & Stressing Out/Stressing Out & Cooperative Tests: New subsection discussing how to participate in cooperative tests while Stressed Out. (p. 114)
- Obstinacy & the Rebellious Arts/Recovering Obstinacy: Resting now restores you to 1 Obstinacy if you had fewer before resting. In addition, triggering a disaster by running out the Calamity Clock now awards each God-eater 1 Obstinacy. (p. 117)
- Your Inventory: Clarified that assistive devices share clothing and fashion accessories' exemption from being counted as inventory items if you do not wish to claim mechanical bonuses for them. (p. 128)
- Your Inventory/Food: Generalised the previously special-cased rule that certain foods can be consumed for a tool bonus to ensuring tests rather than for Stress recovery. (p. 129)
Chapter 4: Running the Game
- Added a described chapter-specific table of contents for Running the Game, similar to the existing one for the Character Creation chapter. (p. 135)
- Playing the World: New section added going over gameplay assumptions and best practices as they pertain to GMs. (pp. 136–139)
- Complications & Disasters: Merged former Complications and The Calamity Clock sections into a single section; never really made sense for those to be on opposite ends of the chapter. (pp. 150–159)
- Complications & Disasters/Complications: Added a new distracted complication which forcibly terminates a sustained effortful action, along with all associated effects. (p. 151)
- Complications & Disasters/Complications: Brought setback complications into line with Stress complications with respect to how many Goal Clock segments can potentially be erased. (p. 152)
- Complications & Disasters/Complications Without a GM: Tweaked who has authority of approval over proposed complications in GMless play. (p. 154)
- Complications & Disasters/Running Out the Clock: Each God-eater now gains 1 Obstinacy when the Calamity Clock runs out (this is part of a broader change to how Obstinacy recovery works – see above). (p. 157)
- Complications & Disasters/Resetting the Clock: Clarified the timing of resetting the Calamity Clock. (p. 157)
- Complications & Disasters/Calamity Points in Ongoing Disasters: Clarified that all Calamity Points incurred must be spent on complications while a disaster is in progress. (p. 159)
- NPCs & Locations/Persuading NPCs: New subsection added discussing rules for using tests to get NPCs to do things. (p. 168)
- Dramatic Scenes: Expanded section preamble to discuss parallels between the Dramatic Scenes framework and conventional tabletop RPG combat systems. (p. 175)
- Dramatic Scenes/Dramatic Scene Scale: Additional discussion of when to use each scale. (p. 175)
- Dramatic Scenes/The Player Spotlight: Added a sidebar discussing spotlight sharing. (p. 177)
- Dramatic Scenes/Locations as Actors: New subsection discussing options for spotlighting the location itself as an actor during the GM spotlight. (p. 179)
Appendix A: Playsets
- Added a described chapter-specific table of contents for Appendix A, similar to the existing one for the Character Creation chapter. (p. 191)
- Using Playsets: Merged Using Playsets and Playset Assumptions into a single section.
- The Clockwork City/Concerning Steam and Punks: New subsection added discussion genre assumptions for the benefit of those unacquainted with steampunk media. (p. 195)
- The Clockwork City/Advanced Clockwork: New subsection discussing unique items in the Clockwork City, including three worked examples; the page reference in The Shifty Timekeeper's stat block now points here. (p. 201)
- The Clockwork City/The Clockwork City Locations: This subsection is now prefaced with general discussion of how to use the playset's locations, a discussion of integrating the new Random Location Events table (see Appendix B, below), and a collected lookup table. (p. 202)
- The Clockwork City/The Clockwork City Locations: Location stat blocks reformatted to make more room for text and expand several location descriptions; locations which underwent notable revisions include The Alchemists' Guildhall (clarifications to Hostile Work Environment), The Granger Street Distillery (added the group quality to embedded NPC), The Great Treasury House (added the group quality to embedded NPC), Rizby's Vestments (the tailor automaton now has stats), and The Scrapyard (additional quality added). (pp. 203, 205, 206–207)
- The Clockwork City/The Clockwork City NPCs: This subsection is now prefaced with general discussion of how to use the playset's NPCs, a discussion of integrating the new Random NPC Connections table (see Appendix B, below), and a collected lookup table. (p. 209)
- The Clockwork City/The Clockwork City NPCs: NPCs stat blocks reformatted to make more room for text and expand several NPC descriptions; NPCs which underwent notable revisions include The Anxious Mechanic (capped location Threat boost), The Champ and Atlas (discussion of default motivations; clarified qualities), The Clockwork Performers (expanded physical description; discussion of default motivations), The Corrupt Watchman (discussion of default motivations), and The Shifty Timekeeper (discussion of default motivations; existing quality revised to point to a page reference that's actually helpful; new quality added). (pp. 210–211, 215)
- The Clockwork City/The Clockwork City Disasters: This subsection is now prefaced with general discussion of how to use the playset's disasters, some notes regarding disaster thematics, and a collected lookup table. (p. 216)
- The Clockwork City/The Clockwork City Disasters: Disaster stat blocks reformatted to make more room for text and expand several disaster descriptions; additional quality added to Beast From Below. (p. 217)
Appendix B: Additional Tables
- Added a described chapter-specific table of contents for Appendix B, similar to the existing one for the Character Creation chapter. (p. 223)
- Random Inventory: Discussion of combined milieux added. (p. 224)
- Random Inventory: Number of included milieux expanded from 8 to 12; new additions include Random Inventory IX: In the Trenches, Random Inventory X: Belly of the Beast, Random Inventory XI: Small World, and Random Inventory XII: Land of Dreams. (pp. 234–237)
- Random Location Events: New section added containing tables for determining what's currently happening at a location. (pp. 238–239)
- Random NPC Connections: New section added containing tables for determining how two NPCs know each other. (pp. 240–241)
- Random Quirks: Entries for 3XX and 4XX added; number of available quirks increased from 72 to 144.
Files
Get Eat God (early access)
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