《Epoch: Alternate History》0.17.11 "Sphere of Influence" 开发版登陆 Patreon
Dev Build out on Patreon! 0.17.11 "Sphere of Influence"
《Epoch: Alternate History》0.17.11 "Sphere of Influence" 开发版已在 Patreon 向付费会员推出。该版本为 Present Day Scenario (2019) 加入阿塞拜疆自定义军事基地、56K manpower 与 22 naval assets,并新增旗帜编辑器及存档修复。

THIS UPDATE IS ONLY AVAILABLE ON PATREON TO PAID MEMBERS
Present Day Scenario (2019):
*Azerbaijan now has custom military bases, 56K manpower and 22 naval assets
Features:
+Flag Design: "BORDURE"
+Flag Design: "PALL"
+Flag editor
*Agreements on military access now have an effect
*Experimental play button (New way of loading scenarios, more prone to crashing)
*Leaders and leader traits can be set to randomize on game start in the scenario editor
*Scenarios can be saved in edit mode
*Text can be pasted from the clipboard into text inputs
*The tutorial has a checklist of tasks to complete
*You can now name save files
User Interface/Graphics:
+District and rural zone overview in city screen
+Faith screen
+Pie charts in the city screen
+Re-added flags as backgrounds for democratic election events
*Brushed up the Oligarchy icon a little
Audio:
+1 War track
Text:
*Corrected spelling mistakes in notable death event
Controls:
*You can now use control or shift when adding/removing upgrades to bases to add/remove in increments of 5 and 10
Tweaks:
*Decreased frequency of crime events for hunter-gatherers
*Increased high communal cohesion innovation discovery buff
Fixes:
*Better save game compatibility for older versions
*City districts were not being saved to save files
*Dominant faiths in culture lands did not save properly to save files
*Fixed a rare crash when a meeting event with a positive outcome happened while camped inside a culture land
*Fleet escort tasks did not save properly to save files
*Fleets on escort tasks would abandon their escorted armies after a sea battle
*Military bases constructed during a war were not recognized as targets in the war, so wars could end without them being conquered
*Notable death event would display for the player even if it happened to an AI group
*Save file thumbnails were rendered in uneven sizes
*The first time player prompt to enable tutorials could accidentally be clicked early
*The tile marker could suddenly become stuck, this was due to movement being locked in some mapmodes (You can now use it in most mapmodes)
*You could keep clicking the declare war button when the confirmation prompt was open to queue more prompts
Optimization:
*Decreased memory usage when refreshing pathfinding maps
Get Epoch: Alternate History
来源:itch.io Devlogs · markusaw.itch.io