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itch.io Devlogs·· 4 小时前AI 评分30

《Epoch: Alternate History》0.17.11 "Sphere of Influence" 开发版登陆 Patreon

Dev Build out on Patreon! 0.17.11 "Sphere of Influence"

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《Epoch: Alternate History》0.17.11 "Sphere of Influence" 开发版已在 Patreon 向付费会员推出。该版本为 Present Day Scenario (2019) 加入阿塞拜疆自定义军事基地、56K manpower 与 22 naval assets,并新增旗帜编辑器及存档修复。

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THIS UPDATE IS ONLY AVAILABLE ON PATREON TO PAID MEMBERS

Present Day Scenario (2019):

*Azerbaijan now has custom military bases, 56K manpower and 22 naval assets

Features:

+Flag Design: "BORDURE"

+Flag Design: "PALL"

+Flag editor

*Agreements on military access now have an effect

*Experimental play button (New way of loading scenarios, more prone to crashing)

*Leaders and leader traits can be set to randomize on game start in the scenario editor

*Scenarios can be saved in edit mode

*Text can be pasted from the clipboard into text inputs

*The tutorial has a checklist of tasks to complete

*You can now name save files

User Interface/Graphics:

+District and rural zone overview in city screen

+Faith screen

+Pie charts in the city screen

+Re-added flags as backgrounds for democratic election events

*Brushed up the Oligarchy icon a little

Audio:

+1 War track

Text:

*Corrected spelling mistakes in notable death event

Controls:

*You can now use control or shift when adding/removing upgrades to bases to add/remove in increments of 5 and 10

Tweaks:

*Decreased frequency of crime events for hunter-gatherers

*Increased high communal cohesion innovation discovery buff

Fixes:

*Better save game compatibility for older versions

*City districts were not being saved to save files

*Dominant faiths in culture lands did not save properly to save files

*Fixed a rare crash when a meeting event with a positive outcome happened while camped inside a culture land

*Fleet escort tasks did not save properly to save files

*Fleets on escort tasks would abandon their escorted armies after a sea battle

*Military bases constructed during a war were not recognized as targets in the war, so wars could end without them being conquered

*Notable death event would display for the player even if it happened to an AI group

*Save file thumbnails were rendered in uneven sizes

*The first time player prompt to enable tutorials could accidentally be clicked early

*The tile marker could suddenly become stuck, this was due to movement being locked in some mapmodes (You can now use it in most mapmodes)

*You could keep clicking the declare war button when the confirmation prompt was open to queue more prompts

Optimization:

*Decreased memory usage when refreshing pathfinding maps

Get Epoch: Alternate History

来源:itch.io Devlogs · markusaw.itch.io