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EA Sports College Football 未来 reportedly 存风险,玩家或不喜 EA 拟议方案

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EA Sports College Football's future is reportedly at risk, and players may not like EA's proposed solution

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EA Sports College Football 系列未来被指存在风险,EA 拟在 Dynasty 和 Road to Glory 模式保留内购引发玩家不满。College Football 27 为 2026 年 7 月销量第二,随后跌出前十,每名球员报酬从 $600 升至 $1,500,总成本超 $20 million。EA 因 NIL 成本上涨正寻求其他变现方式。

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It’s been over three years since EA Sports College Football rebooted, but a new report suggests EA’s higher-ups aren’t necessarily pleased with where the franchise is headed. In an exclusive report from Insider Gaming, sources at EA claim that there’s “real concern about the future of the College Football franchise.”

While the report says the series is still set to develop games for the next few years, it doesn’t guarantee the franchise will remain active in 2030 and beyond. This stems from several factors, including gradually declining sales and rising player compensation due to increased NIL payments.

One source that Insider Gaming spoke to put it as plain as day, stating: “Forget in 10 years, I’m scared about if we have a game by the end of the decade. Games aren’t getting cheaper to make, and there’s the real concern with all of us that EA’s going to streamline and just have a few key franchises and dump everything else.”

Report states that the future of EA Sports College Football is in jeopardy

According to Insider Gaming, College Football sales remain strong but haven’t reached the peak figures from 2024, when the franchise was first rebooted. Sales numbers show that College Football 27, the most recent entry in the series, was the second-best-selling game in July 2026, but then fell out of the top 10 entirely in the months that followed.

While game sales are still healthy enough to sustain the franchise, EA also has to contend with the rising costs of college sports in general. In past years, EA paid $600 to every named player on a roster in the games. However, with CFB 27, that number rose to $1,500 per player. Given there are roughly 10-11,000 players in every College Football game, EA went from paying around $7 million to players to paying over $20 million to players. Beyond that standalone number, EA also pays licensing fees to schools and other trademarked assets associated with college football, which increases the financials even further.

That is a massive investment overall, and while the game sales more than cover it, EA apparently feels it needs more revenue to offset rising costs. So that makes more sense for why EA tried to add microtransactions to College Football 27.

When EA first announced microtransactions, the community immediately erupted, forcing EA to back down and remove most monetization from the game. The microtransactions were especially prevalent in Ultimate Team, which Insider Gaming reports doesn’t generate nearly enough revenue in its current state to satisfy EA.

While EA mostly removed microtransactions from CFB 27, it’s reported that EA is looking at other ways to monetize the franchise. This is primarily to further offset the growing costs of the NIL market, which might require EA to pay even more in licensing fees and player payouts in the future.

One source that Insider Gaming spoke to stated that microtransactions won’t be going away in Dynasty and Road to Glory modes, though, saying: “It’s going to piss people off, and if it bothers certain people enough, it could have a bigger ripple effect on us.”

While the future may seem grim right now, another source said the worry might be overblown, as College Football is still in a healthy spot overall. EA might be forced to make unpopular changes because developing future games is getting more expensive.

来源:Operation Sports · operationsports.com