《使命召唤:现代战争4》战役进度评测
Call of Duty: Modern Warfare 4 Campaign | Review-in-Progress
Xboxera 对《使命召唤:现代战争4》战役的进度评测指出,抢先体验版在 PC 搭配 Xbox 手柄下呈现华丽多地演出与可选开放世界设计。开场2-3小时涵盖韩国、纽约与巴黎多地演出,第10关 Stranded 为雪地朝鲜专属地图
As the early access begins for the conclusive chapter of the Modern Warfare reboot saga, we can finally share our opinions of this bombastic ride, which we played right at Infinity Ward in Los Angeles. These are DayOne’s impressions of Call of Duty: Modern Warfare 4’s campaign, played on PC with an Xbox controller!

This is a Modern Warfare, too
Do not fear if you’re lost with the plot line of this Call of Duty sub series. Firstly, Activision have released, on their website, an excellent recap of the games’ story so far. Second, within the game itself you will find a lovely recap video that should update you on the main pawns in this global conflict.
Lastly, while the story of the game tries to tie up a lot of loose ends and provide some much-needed conclusions, I feel like it’s quite enjoyable on its own, too, as it revolves around a brand-new conflict between North and South Korea that, however, has some bigger implications for the series as a whole.
Our game starts with our Modern Warfare veteran protagonist, now disgraced British soldier ‘Price‘, who’s gone dark and essentially rogue after the events of the previous games, still trying to hunt down the cunning Russian terrorist, Makarov.
In what seems like a separate plot line at first, we follow a young and inexperienced team of soldiers, doing some routine tasks in South Korea, when the new heir to the North Korean throne decides to cast a devastating attack on their southern neighbors. We get to see these young, scared men slowly grow into the role they need to be in, as the two stories will eventually meet one another.







Action movie highlight video
This set-up leads into one of the most ridiculous opening couple hours of the series’ history, as we keep hopping between the days leading up to the attack and the present day alike, quickly moving from one iconic location to another. From the destruction in South Korea, to a memorable club sequence and rooftop chase in New York, a ridiculously high scale vehicle and chase sequence in Paris, a somewhat atypical stealth mission in North Korea and so forth.
These opening 2-3 hours of the game’s campaign see some truly incredible set pieces, as we slowly start to understand what led to the Korean conflict, and how Price has been moving in the shadows to stop things from escalating.
This is when we also meet our titular A-list celebrity and super villain The Archer, played by no other than Mads Mikkelsen. He definitely puts in a lovely performance, though I wish he did get more screen time than he actually did. I feel like his character lacked enough build-up and backstory, with the badassery boiling down mainly due to the actor being just that good.







Two sides
The second half of the campaign changes pace and tone quite dramatically. The globe-trotting adventures leave room to the root of the conflict in South and North Korea alike, with a lot more continuity between missions as a result.
Of note is a very D-Day-esque assault on Hajin in South Korea, and a massive “hold your ground” mission in the North, where the player even gets to switch between different team members on the battlefield, each with their role: sniper, artillery, you name it. And there is . . . a whole open world mission?
Whereas Modern Warfare III and Black Ops 7 padded out the campaign with missions set in repurposed Warzone and Endgame areas respectively, the 10th level Stranded is a purposefully built, campaign exclusive map set in a snowy North Korea.
Players have to deal with three major objectives to help take down the North Korean hold of the area, but which approach they choose is really up to them. I will start with pointing out that the open world segment of this entire missions is purely optional, as the game proposes you to always just fast travel to the key story parts and skip the rest.







Open up!
If you do decide to stick around to this North Korean playground, you’ll find a couple of hours of activities that vaguely resemble the other big game mode, the extraction shooter DMZ, while also having its own identity and ideas. Players can travel on foot or using vehicles, find secondary objectives, hidden loot stashes, crack the codes safe boxes, useful intel – all with North Korean soldiers roaming the landscape. It’s an area that is fairly generous with checkpoints, so do not be too afraid of taking risks.
All this open world objective-hunting can then give us blueprints and credits to unlock further items that we can use in this area. Indeed, the rest of our crew is waiting and holding fort in a bunker, where we can spend our hard-earned resources to unlock better weapons, a ghillie suit, a mortar and much more, giving us increasingly fun and personalized ways of approaching this open-ended mission.
It’s honestly a quite interesting way to add extra content to the campaign, without feeling as forced or recycled as the open-ended missions did in Modern Warfare III and Black Ops 7.







Tonal shift
After Stranded, there’s still a run of 6 missions set mainly in both sides of Korea, as the conflict intensifies. It gives us more time to appreciate the dynamics of the young group of soldiers, displaying a lot of emotions in the process that the series has kinda forgotten about lately. Normally it would have kept following war veteran soldiers
The parts where we follow Price or Ghost are quite over the top at times, which does make the tonal difference quite sharp. I mean, for one, Infinity Ward built an entire melee combat system so that our epic fights against the big bad guys like Makarov or The Archer could be all that more macho. And, honestly? It works. It’s fun.
In one mission, Price is launching C4 explosives from a moving car in a riveting chase in Paris, with our partner in crime (whom I will not spoil, but who’s one of the most interesting new characters in the game) keeps reminding him that “he’s still a good guy” – even as he happens to blast innocent civilians in the process.
There is even a part where the player controls the North Korean dictator as he and his guards have to defend from an attack on the leader’s life. And one of my favorite parts, a quite soul-crushing mission where, as a North Korean general, we have to follow orders and make civilians comply and give up a traitor that allegedly passed by there. Players can be humane or violent, threatening or mean, with each approach playing out differently.




A great Call of Duty campaign
While some of the scenarios we play through are rather familiar, such as the obligatory night vision goggles sequence or the Black Ops 2-esque club scene, Modern Warfare 4’s campaign manages to deliver a lot of impressive highs and various commendable experimentations like the melee combat and that one open-ended mission.
As the final chapter of the Modern Warfare reboot series, supposedly anyway, it offers a fairly satisfying conclusion to the story, one they can still expand upon slightly in later seasons of the game of course. There is one big story reveal that personally I expect will be met with mixed reactions, but overall I’ve found this to the one of the strongest Call of Duty campaigns in years.




Wrapping It All Up
Call of Duty: Modern Warfare 4 is a bombastic campaign that offers some of the most ridiculous action set pieces the series has yet seen, while also proposing a handful of interesting changes to the formula that don’t ruin what makes these games work.
There are parts of the story that feel quite emotional and rewarding, while others, such as Mads Mikkelsen’s role in the game feel a bit undercooked. For what is set to be Infinity Ward closing the door on the Modern Warfare reboot subseries, for now anyway, I believe they have delivered the goods. Stick around for the full game review closer to launch to see our final, scored review of the game!
Our writer was flown to Los Angeles for a review event by Activision PR
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来源:Xboxera · playday.one