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End of Abyss 更新 1.017 | 1.0.1.7 于10月17日发布

End of Abyss Update 1.017 | 1.0.1.7 Released on October 17

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Section 9 Interactive 于10月17日发布 End of Abyss 更新 1.017 | 1.0.1.7,修复 Xbox 成就不解锁等缺陷。该更新在碎片低于200时增加掉落,并修复 Drowned Husk 等敌人异常与多地进度卡死。

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Having trouble viewing the text? You can always read the original article here: End of Abyss Update 1.017 | 1.0.1.7 Released on October 17

Section 9 Interactive has a fresh heaping of fixes for End of Abyss, and this fixes achievements not unlocking, balancing changes and a lot more.

Players will see the download as End of Abyss update 1.017 | 1.0.1.7, and this small download houses a long list of fixes.

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End of Abyss New Update Applies Fixes for Different Issues

Player & Equipment

  • ​Fixed an issue where repeatedly trying to place an Explosive Charge on an invalid surface could leave you in a broken equip state.

  • Security Rifle:

    • Added sound for Focused Aim.

    • Improved Focused Aim targeting. The laser sight now fades out as you Focus Aim to make aiming clearer.

Achievements

  • ​Xbox: Fixed the Focused achievement not unlocking.

Balancing

  • ​Fragment drops are increased when you’re low on Fragments (under 200)

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​Enemies & Bosses

Drowned Husk

  • Fixed the player getting thrown out of the boss room by the grab attack.

Acid Damage

  • Fixed overlapping acid areas dealing double damage.

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Map

  • Mainframe Data Shard holders now update the map when a DSU is unlocked from another level.

  • Searched dead bodies are now checked off on the map, even if you didn’t scan them first.

  • Fixed some doors showing as “Locked” instead of “Locked from other side” on scan and on the map.

Progression Fixes

Containment Sector

  • Fixed the Containment Service Key and Storage Room Key not showing inventory info when picked up.

Ventilation Tunnels

  • Fixed Complex Alloy disappearing from the Grapple Hatch if you died after opening it.

  • Fixed a Fragment chunk duplication exploit.

Waterworks

  • Added call buttons to the SCU room elevator to prevent a progression block.

Reactor

  • Fixed the player falling when arriving on the elevator to Reactor’s lower levels.

Infirmary

  • Added a lever on the other side of a locked door so players who fell through the floor into B2 can’t get trapped.

  • Improved collision to help prevent falling through the floor into B1.

Communication Center

  • Fixed lightning effects not appearing when the Beacon is activated.

Factory

  • Energy node doors now show “Requires Power” until the Reactor Core is turned on.

Text & Localization

  • Updated the Grenade and Explosive Charge descriptions.

  • Added description for the Sewer Workshop Key.

  • Level transition ladders now show “Climb to [area]” as their interaction text.

General

  • Crates and explosive containers now respawn when you use a Save Station, not just when a level loads.

  • Dormant enemies are no longer moved by shockwaves from explosions, which could push the player out of the world.

The developers have been very active in providing post-launch support, so don’t be surprised to see another one released soon.

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