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《Star Wars Zero Company》1.2 更新加入战役修正与降价,角色削弱引争议

Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes

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《Star Wars Zero Company》1.2 已于 2026 年 10 月 15 日登陆 PC、PS5 和 Xbox Series X/S,加入可定制战役修正、降低升级花费并调整角色能力。Cly 与 Astromech 的削弱在玩家间引发分歧,性能问题在 Steam Deck 上仍有报告。

推荐理由

对比更新前后的升级花费与角色削弱争议,可观察单机战术游戏如何回应社区难度与平衡诉求。

正文

Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes

Star Wars Zero Company Update 1.2 is now available on PC, PS5 and Xbox Series X/S, introducing customizable Campaign Modifiers, cheaper upgrades and extensive changes to character abilities. Released on October 15, 2026, the patch addresses several player complaints about the game’s difficulty, progression and combat systems.

Early reactions have been largely positive in the game’s Reddit community, particularly regarding the new difficulty options and reduced upgrade costs. However, changes to some of Zero Company’s most powerful characters have divided players, while reports of performance problems persist.

Star Wars Zero Company Update 1.2 Adds Campaign Modifiers and Cheaper Upgrades


The biggest addition is Campaign Modifiers, which allow players to customize gameplay rules when starting a new campaign. Available through the Difficulty Settings menu, these options include permanent death, increased injury penalties, reduced health progression and restrictions on character abilities. According to the official patch notes, Bit Reactor introduced the feature following requests for more challenging campaigns.

Players can choose Instant Death, which permanently kills Operators defeated during tactical missions, or Two Strikes, which kills characters already carrying an injury. Other options introduce a 20% chance of death that can increase to 80% following repeated defeats. Additional modifiers affect Advantage generation, assist shots, enemy critical hits and character progression.

Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes

The changes have been welcomed by players who previously considered Zero Company too forgiving. In a highly discussed Reddit thread, one user praised Bit Reactor for addressing the game’s low difficulty, while others welcomed the ability to introduce additional challenges without changing the default experience for newcomers.

Another significant change concerns upgrade costs, which have been reduced across numerous facilities and weapons. Rifle Range II now costs 1,500 Credits instead of 5,500, while Rifle Damage III has dropped from 7,000 to 2,500 Credits. Recruiting Operators now costs a flat 100 Credits, and the first four Crew Quarters capacity upgrades are free.

These reductions have also received positive feedback. Players responding to the official Update 1.2 announcement said the previous prices discouraged them from investing in weapon upgrades, with several suggesting the new economy could make experimenting with different character builds more worthwhile.

Zero Company Players Divided Over Character Nerfs and Performance Issues


Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes

While the difficulty options and cheaper upgrades have been well received, changes to Cly Kullervo and Astromech abilities have proven more controversial. Cly’s Combat Jump is now limited to once per turn, while Electroweb Dart can only be used three times per turn. Astromechs have also received restrictions on Self-Repair and Built-In Comlink, preventing combinations that previously allowed players to generate and distribute excessive Action Points.

The changes have sparked debate among players over whether such balancing is necessary in a single-player game. Some Reddit users argue that Cly’s abilities were excessively powerful and undermined tactical decision-making, while others believe the restrictions remove enjoyable strategies without benefiting anyone else.

The disagreement has extended to Steam user reviews, where some players have criticized the decision to restrict existing character abilities rather than making those changes optional. Others have defended the adjustments, arguing that more balanced Operators should encourage players to experiment with different squad compositions.

Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes

Update 1.2 also addresses problems with Overwatch, including attacks triggering at inappropriate times or failing to activate when enemies entered the relevant area. These fixes have been welcomed by players who previously found the mechanic unreliable, although further testing will be needed to determine whether the issues have been fully resolved.

Performance remains another concern. In a Reddit discussion, players reported smoother gameplay following the update, while others continued to experience frame-rate problems. At least one user also reported that the patch had introduced problems when playing on Steam Deck and Steam Machine, although the extent of these issues remains unclear.

The update arrives as Bit Reactor works to rebuild its workforce following significant furloughs around the game’s August launch. As we previously reported, CEO Greg Foertsch confirmed on October 7 that employees had begun returning to the studio, an important development for its plans to support Zero Company after release.

Despite disagreements over character balancing, the initial response to Update 1.2 suggests that many players appreciate Bit Reactor’s willingness to address feedback. With the game having surpassed 1 million sales, continued updates could help maintain interest among existing players while giving newcomers a more polished experience.

来源:GameWatcher · gamewatcher.com