“我连续对你好了三次,所以能跟我睡一次吗?”:《Nivalis Nights》为何有意避免交易式恋爱
'I was nice to you three times in a row, so can I have one sex please?': Why Nivalis Nights intentionally avoided transactional romances
《Nivalis Nights》有意将恋爱系统设计为不透明体验,以规避交易式恋爱。游戏对话选项无清晰标记,角色对玩家态度分为友好、对抗、浪漫、精明四类,玩家难以预判对话会引发恼怒还是调情。主笔 Thomas Welsh 确认此举为刻意选择,不同于其他带红心图标明确提示的 RPG 或生活模拟,部分明显桥段仅服务喜剧效果。
Nivalis Nights is mostly a story-heavy shop simulation but it does also have a sprinkle of relationship building. Conversations with characters can affect four different attitudes towards you: friendly, combative, romantic, and savvy. Dialogue options aren't clearly marked though, so you don't always know if you're about to piss someone off or say something they'll perceive as flirtatious.

Some characters you can tell you're obviously heading towards a relationship with but others are less clear about whether you took a wrong turn or love just isn't on the table. It's a very opaque system compared with other RPGs or life sims that have big red heart icons and dialogue flags making sure you never have to guess. I asked lead writer Thomas Welsh to weigh in:
Did you ever test a more obvious romance system or was it a very intentional choice to make it an opaque experience?
But honestly, I'm into these mixed signals


来源:PC Gamer · pcgamer.com