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PC Gamer· Lauren Morton ·· 3 小时前AI 评分24

“我连续对你好了三次,所以能跟我睡一次吗?”:《Nivalis Nights》为何有意避免交易式恋爱

'I was nice to you three times in a row, so can I have one sex please?': Why Nivalis Nights intentionally avoided transactional romances

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《Nivalis Nights》有意将恋爱系统设计为不透明体验,以规避交易式恋爱。游戏对话选项无清晰标记,角色对玩家态度分为友好、对抗、浪漫、精明四类,玩家难以预判对话会引发恼怒还是调情。主笔 Thomas Welsh 确认此举为刻意选择,不同于其他带红心图标明确提示的 RPG 或生活模拟,部分明显桥段仅服务喜剧效果。

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Nivalis Nights is mostly a story-heavy shop simulation but it does also have a sprinkle of relationship building. Conversations with characters can affect four different attitudes towards you: friendly, combative, romantic, and savvy. Dialogue options aren't clearly marked though, so you don't always know if you're about to piss someone off or say something they'll perceive as flirtatious.

Nivalis Nights - Lois offers to pla co-op games together and the player has the option to say they'd rather do something in the real world.

Spoiler: Lois doesn't seem to take this as an invitation. (Image credit: Ion Lands)

Some characters you can tell you're obviously heading towards a relationship with but others are less clear about whether you took a wrong turn or love just isn't on the table. It's a very opaque system compared with other RPGs or life sims that have big red heart icons and dialogue flags making sure you never have to guess. I asked lead writer Thomas Welsh to weigh in:

Did you ever test a more obvious romance system or was it a very intentional choice to make it an opaque experience?

But honestly, I'm into these mixed signals

Nivalis Nights - A player has an diglaogue option with Agent Teleshko that says
Okay, but sometimes they ARE obvious, for comedic effect.Ion Lands
Nivalis Nights - Gaining a heart point with Agent Teleshko who says
Okay, but sometimes they ARE obvious, for comedic effect.ION Lands

来源:PC Gamer · pcgamer.com