《Pragmata》曾一度考虑更偏向恐怖方向(Capcom 新 IP 开发访谈)
At One Point, Capcom Was Going To Make Pragmata "A Little Bit More Horror Focused"
Capcom 新 IP《Pragmata》制作人川田将周称,开发早期曾考虑让该作“更偏向恐怖方向”。因是全新 IP,Capcom 为避免与《Resident Evil》重叠而放弃该想法,但人类外形机器人等恐怖元素仍保留在游戏中。
What a relief
by Liam Doolan- 30 mins ago

Hugh and Diana's new sci-fi game Pragmata could have been "a little bit more" horror-focused, according to the game's lead producer Masachika Kawata.
During an interview last month, he mentioned how early in Pragmata's development, Capcom was still very much experimenting with "what type of game" it could be, and "at one point", there was the idea to go down a more terrifying pathway, which is often a great fit with the sci-fi genre.
However, being a new IP, this game gave Capcom the opportunity to do something different (rather than overlap another series like Resident Evil), and so it moved away from this idea.
“At one point, there was an idea to make something a little bit more horror focused...Stepping back a little, this was going to be a new series, a new IP, and so horror, which seems to have a lot in common with Resident Evil, didn’t seem like the most compelling use of the new title.”
Although Pragmata shifted away from horror, elements of it remain in the game, such as the human-looking robots. For some players, this might already be horrifying enough, so it's good to see Capcom decided to make this game a little more welcoming than certain other titles.
What do you think of Pragmata? Would you have played a scarier version of Pragmata? Let us know your thoughts in the comments.
[source theringer.com, via nintendoeverything.com]
![]()
Liam is a news writer and reviewer on Nintendo Life. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.
来源:Nintendo Life · nintendolife.com