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《Lootun》0.6.4 版本更新
Lootun 0.6.4 Update
AI 导读
《Lootun》Web 版已推送至 0.6.4,修复了会导致崩溃的严重问题。0.6.2 至 0.6.4 更新涵盖通用内容、平衡性调整、体验优化与 Bug 修复,包括新增材料层级说明、技能平衡改动及多处崩溃修复。0.6.4 还加入存档保护和伤害统计切换 DPS 功能。
正文
Developer note: I've pushed the Web version forward to 0.6.4 to fix some game breaking crashes that could occur. I apologise for any inconvenience caused. Please find the full update notes for 0.6.2 - 0.6.4 below:
Lootun 0.6.2 Changelog:
General:
- Material Tier information has been added to the "Salvaging" page in the Game Mechanics Glossary.
- Updated the Skill Effect info for Rend and Poison Sting to better demonstrate that both Skills apply their Damage as Damage Over Time effects.
- Added info to the Critical Strike glossary entry indicating that Damage Over Time abilities cannot Critically hit by default.
- Introduced tutorials for Material Donation, the Material Storage and the Community Upgrades.
- Added a warning message when attempting to purchase a Community Upgrade Passive without the required amount of Donation Credits.
- Added a red outline for materials that have reached max capacity in the Material Storage Menu.
- Introduced a number of additional bag icons.
- Added a new Max Consecutive Completions stat for each Map. This can be tracked in the Glossary Menu under each Map. Note that this stat is not retroactive.
Quality of Life:
- Added the ability to search for equipment by Bonus Attribute in the Glossary.
- Added a toggle in the crafting menu for "Max Sockets".
- Balance:
- Vigilance – Threaten now grants a 20% chance to Taunt the target per rank (Was 10%).
- Frost Strike – Frozen in Anger now grants a 20% chance to Taunt the target per rank (Was 10%).
- Firestone, Coldstone, Lightningstone and Arcanestone have had their damage bonus increased to 200% (Was 100%) and Set Bonus increased to 150 Elemental Penetration (Was 100).
- Steel Prism has had it's Armour Penetration bonus increased to 150 (Was 75).
- Introduced a new Fine Gem – Ferrous Core that provides a bonus to Physical Damage and Physical Penetration.
- Increased the amount of Armour Penetration granted by Sundown, Dragonforged Claws and Bludger
Bug Fixes:
- Fixed a bug preventing Recipe groups from being expanded or collapsed.
- Fixed a bug where Snipe – Frozen Salvo was not correctly converting the damage type to Cold..
- Fixed a bug where Berserker Rage – Bloodthirst had no effect.
- Fixed a typo with the Goblin Camp Hero Achievement.
- Fixed the description for the Frigid Wastelands Hero Achievement.
- Fixed a bug where Transmute attribute would cause an items attribute list to become out of order.
- Fixed a bug where the Crafting Menu was not correctly remembering the last used Modification Recipe when accessed from "Upgrade".
- Fixed a bug where "+X Gold Last Harvest" Would show on the Profession Menu at 0.
- Fixed a bug with the "Replace Worst" option for Tools.
Lootun 0.6.3 Changelog
General:
- Added the ability to toggle Tools to be "Always Scrapped" in the Glossary Menu.
- The Health Regen value shown in the Character stat sheet now takes into account the active Healing Effectiveness of the character.
- Added an item tooltip display for the Autoscrap Type of each item.
- Added rarity backgrounds for Gems and Materials in the Glossary.
- Added the material tier prefix to each Profession gathering option.
- Updated the Ascendancy Challenge hint text to include character level where required.
Balance:
- Increased the amount of Armour Penetration available from Ascendancy Passives and Relics.
- Flask of Elements has been renamed to Flask of Abrasion and now grants Physical Penetration in addition to Elemental Penetration.
- Debuff duration will now reduce the total damage dealt by Bleed, Poison, Ignite and Stagger.
Quality of Life:
- Added the option to Scrap Items in the Item Comparator and a new setting to set Scrap Item to be the default behaviour. Scrapping Items via this method will place the item into the Scrapper. Locked Items will not be placed into the Scrapper.
Bug Fixes:
- Fixed a crash when loading a character with the Determination buff.
- Fixed a bug where the "Replace Worst" option for Tools would not show up if both tools had the same stats (but different item levels).
- Fixed a bug where the Auto Open Reward bags setting would show on first load.
- Fixed a bug where Meteor – Silent Strike was causing Meteor to deal much more damage than intended to targets above 80% HP.
- Fixed a bug where Class Relics would sometimes not be auto salvaged correctly.
- Fixed a rare bug with the Transmute Attributes craft that could allow a defensive / utility attribute to be changed to an offensive attribute.
- Miscellaneous text fixes.
Lootun 0.6.4 Changelog
General:
- Unlearning an Ascendancy Class will now cause the Unequipped Ascendancy Relic to be Locked in order to prevent accidental scrapping.
- Flasks now list their chance not to consume charges in their description.
- The Mission menu will now indicate which missions have unspent expertise passive points.
- Added a new setting to the Prepare Mission Menu that allows for the duration of the mission restart timer to be customized.
- Updated the text of the "+ Rare Resource on Harvest" attribute for tools to better indicate that it will only grant extra rare resources when procing a rare harvest.
- Added additional save file protections.
- Updated the Damage Meter to provide the option to toggle overkill damage and display DPS instead of damage. It is required to reset the damage meter in order for this functionality to work correctly.
Balance:
- Ancient Reliquary Rank 1 will now unlock two additional mission expertise upgrades.
- -A single point passive that will disable the ability for a Treasure Dummy to spawn.
- -A 5 point passive that will provide +0.1% chance for a Treasure Dummy to spawn per rank.
Bug Fixes:
- Fixed a crash that could occur when loading a save file with an active Endless Spires run.
- Fixed a text issue where Ancient Reliquary Rank 1 incorrectly stated that it granted a 0.1% chance for a Treasure Dummy to spawn instead of 0.5%.
- Fixed a bug where the Material Master achievement could be granted too early.
- Fixed a bug where Execute Damage was not being added to the Damage Meter.
- Fixed a bug where the Flask capacity currency cost was not being updated correctly.
- Fixed a bug where Triple damage was being undervalued by the damage comparison.
- Fixed a bug where the Upgrade Attribute craft would show the wrong result text.
- Fixed a bug where the Necrotic enchant would not refresh after reaching 90 stacks.
- Fixed a bug where ending a mission would not update the Mission preview order which could cause the mission slots to change order after a reload.
- Miscellaneous text fixes.
Files
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