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Nintendo Everything· Ellie Lutes·· 3 小时前AI 评分54

《Final Fantasy Resonance》Nintendo Switch 2 与 Switch 评测

Final Fantasy Resonance review for Nintendo Switch 2 and Switch

AI 导读

《Final Fantasy Resonance》的 Nintendo Switch 2 与 Switch 版评测给出积极评价,评测者认为本作成功将手游骨架重制为HD-2D回合制主机体验。游戏基于 Final Fantasy Brave Exvius 首章故事,采用速度制回合战斗与Vision晶体系统,画面与音乐充满系列怀旧感。

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System: Switch 2 (reviewed) / Switch
Release date: October 22, 2026
Developer: Square Enix / Lancarse
Publisher: Square Enix

I have spent the better part of a decade feeling like Final Fantasy was moving on without me. That isn’t to say I don’t like action RPGs at all. I do. But when I think about Final Fantasy, I think about sitting down as a kid and carefully choosing a spell, managing my resources, watching the turn order, and figuring out how to make a party work. I miss that kind of RPG. Final Fantasy Resonance feels like someone finally remembered how Final Fantasy used to be. Based on the first story arc of the mobile game Final Fantasy Brave Exvius, Final Fantasy Resonance takes the familiar bones of the phone game and rebuilds them into an actual console experience. We’ve now moved to HD-2D visuals, fully voiced dialogue, cinematic cutscenes, and an astounding amount of nostalgia. Hopping on my chocobo for the very first time, my only thought was, “This is the kind of Final Fantasy I have been waiting to play.”

The game opens right in the action, putting players in control of Rain and his adopted brother Lasswell. The two are knights of Grandshelt, an order charged with protecting the kingdom and its territory. This particular venture sees the two young knights chasing after mysterious and powerful armored men called The Sworn Six, who seem to have a very clear objective to destroy the world’s crystals. Brave Exvius’ Fina quickly joins our Knights of Grandshelt, and together they tail the Sworn Six.

The story unfolds with various twists and turns that pay off as you go. While we don’t know right away why the crystals are being targeted, our band of heroes runs hot in pursuit, revealing mystery and political intrigue at every turn. Players of the mobile app will recognize the main party lineup right away, along with other story characters, including Lid and Nichol, who join the group as the quest progresses. While more characters show up both in the party and as Visions or characters with engrossing side quests, there’s a lot out there for existing fans and a lot to immerse players in for newcomers to Rain and Lasswell’s tale. I found myself smiling whenever a familiar face appeared with a new task to complete.

Final Fantasy Resonance review

Where I particularly think that Final Fantasy Resonance shines is not just in its return to the series’ roots with chocobos, crystals, and cinematic summons, but in the battle system itself. Resonance uses a turn-based combat system in which players input commands for each character according to their speed stat. The timeline at the top of the screen shows when both your party members and enemies will act, allowing you to plan several moves ahead. This becomes particularly important when dealing with enemy attacks, as staggering an enemy can interrupt its place in the timeline and cause it to lose its upcoming turn. Players can take advantage of each character’s personal skill list to exploit elemental and physical weaknesses, inflict status conditions, and apply various debuffs to gain the upper hand. As you exploit weaknesses and deal damage, enemies move closer to being staggered, which stuns them for a turn and gives your party a bonus round of attacks that can culminate in a powerful Resonance attack.

Resonance attacks are available as soon as your party unlocks Visions. The Vision system is Resonance’s biggest connection to its mobile origins, but it has been transformed into something that feels much more at home in a traditional RPG. These Visions are a form of memories of heroes from other worlds formed into a crystal, which players can equip to each character in order to add skills and abilities. The longer one is equipped, the more it will level up over the course of the game and more bonuses will be unlocked until Mastery is obtained, in which case the character can take all of the learned abilities with them (in a single slot if Mastered) through the use of the AP system. Abilities can be used as you level, so switching Visions and quickly getting a small list of useful skills is viable for those looking to experiment. You will need to make sure to have enough slots and enough AP to equip them.

Visions themselves can also be upgraded over time with various items found while exploring the game. Tough monsters, treasure chests, and hidden areas have an incredible amount of things to find, and exploration is incredibly rewarding in Final Fantasy Resonance. As you poke around the world map, sparkling spots will reveal items, you’ll come across caves with tough challenge monsters, and various sanctums where new Vision crystals can be found. There is a wonderful cohesion between Resonance’s various systems. Exploration gives me resources, battles give me experience and materials, Visions give me new abilities, and equipment gives me another reason to keep poking around.

Final Fantasy Resonance review

Each party member has a role, and Visions, too, have roles. These can be helpful for matching a character to a Vision to level, but it’s important to know that you don’t have to lock yourself into those routes. I found myself equipping Rain with the Visions that had tankier abilities that drew threat and gave various elemental attacks. Having a good spread of elements across all of my characters became central to my strategy for staggering enemies in battle. Though a beginner unlock, Tronn became a good Vision to equip to characters with weak elemental coverage in a pinch, but others, like Zidane gave access to the Steal command, so I could spend a couple of Mastery levels to grab some skills and equip those using the AP system to further enhance my party’s utility.

Developing my builds across Final Fantasy Resonance felt really fun. I was always mindful of who was equipped with what Vision, and I was happy to experiment with party members. I grew very fond of Nichol’s coverage and unique Formation skills. Using Formations at the start of battle to up Stagger percentage, boost critical hit ratio, and increase stats made Nichol a key component to my party roster. While Rain was tanky, Lasswell did incredible elemental physical damage, and Fina was a fantastic summoner and healer, most of the time I was completely fine to sit one of them out of the fight, but Nichol never left. Lid and later Jake became great staples, but each character’s unique kit and Vision list made it so that I was comfortable swapping the roster around in order to meet my needs and maximize my time out exploring without having to go back to town.

And that’s where it all feels so synergetic. Nothing feels like a separate minigame bolted onto the RPG underneath it. The systems constantly feed into one another, creating a progression loop that is simple to understand but satisfying to engage with. You will need to stock up on items, you will need to manage HP and MP outside of battle, and you can keep pushing forward with a well-stocked kit of provisions and a few tents handy before a boss fight or challenge with an Esper or a tough monster.

Espers are another part of battle that can really come in handy. Fina seems to be able to hear and speak to these creatures, and after a challenge, she will then be able to call on them in battle. Espers can be summoned to fight and come out for a handful of turns. The Esper will act independently of the player’s party and can use a variety of skills and abilities, some harmful to enemies and others granting boons to the party. They can deal massive elemental damage and though they can be costly, the use of their extra turns for elemental hits and stagger generation can’t be understated.

Resonance also understands that accessibility doesn’t have to mean stripping the RPG out of an RPG. Its difficulty options let players decide how much resistance they want without making the experience feel like playing entirely different games. Those who simply want to experience Rain’s story can lower the difficulty and enjoy the adventure on Casual mode, while players who want to engage more deeply with party construction and combat mechanics have room to do so, and can even add a higher level of challenge, if they so wish. This truly is an old-school Final Fantasy experience that tries to keep everyone in mind.

Collecting tablet fragments (not unlike Dragon Quest’s Tiny Medals) as you explore will result in unlocking more rewards, including gear and rare items. The world map may not show enemy encounters, but the rewards for poking around make the random battles worth it. The mini map in the upper right will pulse with color to let you know how close you are to triggering a fight, and notably, in some areas you can find rare encounters with Cactuar and Magic Pots that players of FFBE will find quite familiar. These particular fights are rarer, but will reward you with either more Gil, more experience, or more Mastery for your equipped Visions. The downside is that the game’s generosity can work against its difficulty. Grinding can make many story encounters a breeze on Casual or Normal, so players looking for a meaningful challenge will need to exercise some restraint.

Final Fantasy Resonance review

Of course, none of this would work nearly as well if Resonance didn’t look the part. The game’s HD-2D presentation is a gorgeous marriage of classic pixel-art sprites and modern environments, lighting, effects, and cinematography. Battles can suddenly pull the camera back for dramatic attacks, summons get elaborate CG presentations, and the game isn’t afraid to let its pixel-art characters exist alongside much more elaborate CG sequences. It shouldn’t work quite as seamlessly as it does, but it just does. There’s a lot of stunning art, and all of it in various mediums, and it all looks incredibly crisp on Nintendo Switch 2 in both handheld and docked modes. Even the voice acting has polish. Main story events are all fully voiced, but so are most side chats, and you’ll even get conversations called “Active Time Chats” that you can listen to as you travel through towns and the overworld, too. There is constantly something to be discovered.

And then there’s the music, which has become one of my favorite surprises in Resonance. The game’s main battle theme is genuinely one of my favorite turn-based Final Fantasy battle themes I’ve heard in years, and it is a rework of FFBE’s original music. It’s energetic, hopeful, and I found myself actually looking forward to random encounters partly because I wanted to hear it again. The soundtrack has plenty of other great pieces as you travel through the world, but that battle theme completely lodged itself in my head. 

Resonance’s team also seems to know exactly when to reach into Final Fantasy’s musical history. Gilgamesh’s iconic “Battle on the Big Bridge” makes an appearance, and it’s a wonderful rendition of a song that has become one of the series’ most recognizable themes. Moments like this add another layer to the game’s nostalgia without making the soundtrack feel like it’s relying entirely on recycled music. Resonance has plenty of its own musical identity, and the combination of new compositions and familiar themes makes traveling through its world that much more enjoyable.

This is what happens when you take something that originated as a mobile Final Fantasy and ask, “What would this look like if it had been designed to follow a specific trajectory set by the console RPGs that inspired it?” Final Fantasy Brave Exvius had a lot of content to explore, myriad challenges, and impressive story for something that was free to play in the palm of your hand. This translation has done an incredible job alchemizing the source material into a fully featured console RPG. This does mean that story details have been shuffled around, dialogue redone, and lots of other changes were made between the source material and this version of Rain and Lasswell’s story, but what you do get is a richer tale of two brothers and their favorite amnesiac summoner, Fina. And as someone who played the mobile app? I’m really happy with what we’ve got here.

5-Star Rating

Final Fantasy Resonance is a lot more than a simple callback to the NES and SNES days. It reminded me why I fell in love with Final Fantasy in the first place. By the end of my playtime, I wasn’t sure whether I was fighting monsters because I needed the experience or because I wanted to hear that battle theme one more time. I was decked out in builds that I spent time on, for characters I already loved from Brave Exvius and got to see develop in new ways, with much greater depth than before – and that’s where I think I stumbled on why I loved this game so much. Final Fantasy Resonance brings the past forward in a way that doesn’t sacrifice the depth of a modern RPG. You get an immersive story, a well-written cast, excellent voice acting, and a soundtrack with some of the strongest themes I’ve heard in over a decade. The HD-2D engine is a fine medium for new stories in a classic style. I truly hope Square Enix keeps going in this direction, because I want to keep discovering what comes next.


Final Fantasy Resonance copy provided by the publisher for the purposes of this review.

来源:Nintendo Everything · nintendoeverything.com