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itch.io Devlogs·· 8 小时前AI 评分41

《Armatures: Tactical Mech Combat & Pilot Espionage》任务将被重做

Missions will be reworked

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《Armatures: Tactical Mech Combat & Pilot Espionage》将在未来几周更新中大幅重做任务,使任务更易执行并减少繁琐步骤。重做后任务用5、7或9场景与神谕提示,简化选择方式及风险奖励后出发,移除危险时钟。战斗含护卫车队每玩家8点完整性(原12),雷霆迫击炮5×5爆炸且重瞄需一回合不开火,预备队下次激活抵达。

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Upcoming update in the next few weeks

A few more feedback from playtests showed some cracks on campaign mechanics and balance issues. Although the mech combat is already perfect, a few tweaks were needed to present a viable challenge to the players. This next update will make missions easier to run and cut down on fiddly steps.

  • Missions will get a big rework. They’ll use 5, 7, or 9 scenes, with oracle prompts helping you figure out what happens as you play. No more unwieldy point crawl, in the end a scene can present the same choices a fork in a map can present.
  • Scene setup will be simpler. You’ll choose your approach, set the reward and risk, then go. Ordinary failures will keep things moving with consequences, while failed required tasks will end the mission. Danger clock for missions is removed.
  • Combat will get a few tweaks. Reserves will arrive on their squad’s next activation and act the following round. Escort convoys will have 8 Integrity per player instead of 12. Thunder Mortar will get a bigger 5×5 blast, but re-aiming will take a turn without firing.

I am still contemplating how to improve pilot combat as its a bit loose for a tactical centric TTRPGs, I'll check options there as I explore further.

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来源:itch.io Devlogs · tyberalyx.itch.io