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Massively Overpowered· Justin Olivetti·· 5 小时前AI 评分58

《魔兽世界:永恒》开发者访谈谈及账号通用银行、新种族与坦克萨满等规划

World of Warcraft Forever devs discuss account-wide banks, new races, and tanking Shamans

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Blizzard 开发者在访谈中谈及《魔兽世界:永恒》多项规划:考虑近期加入账号通用银行,暂不加入零售版额外种族,坦克萨满尚未确定。团队称新作是系列最低门槛入口,前几年专注卡利姆多和东部王国,不允召唤石传送,终端垂直成长幅度小。

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The newsalanche of World of Warcraft Forever information keeps coming, especially as Blizzard’s devs hit the interview circuits to talk up this fresh version of the classic MMORPG. We’re doing our part here at Massively OP to keep shoveling our way out to stay on top of the latest details as the game heads to launch early next month.

We’ve pulled together some important tidbits to share with you, as follows:

  • The devs are banking on players continually rolling up new alts as a core part of the overall gameplay loop, encouraged by the legacy system: “As people decide to make their alts, they’ll take different paths. We promise to consistently add new leveling dungeons and new leveling zones.”
  • Blizzard is considering adding an account-wide bank “in the not-too-distant future.”
  • Holly Longdale said that this is the new entry point to the World of Warcraft franchise: “If you’re new, this is the one, right? This is the lowest barrier to entry that we have going.”
  • The devs promised that they don’t want to “modernize” the classes and remove that Classic design.
  • Blizzard isn’t (currently) planning to add any of the additional races from retail into WoW Forever.
  • The team hasn’t pulled the trigger on tanking Shamans… yet.
  • The primary focus, especially in the first few years, is to keep all of the adventures in Kalimdor and Eastern Kingdoms and not branch out into other continents.
  • Blizzard isn’t going to allow summoning stones to teleport people to dungeons: “Easy, quick access to teleports shrink the world, and marginalize part of the identity of a class like Warlock.”
  • A lead dev said that Blizzard wants to keep endgame vertical progression tiers small in power increase as to not invalidate prior tiers. He also pointed to the legacy system, transmog, collections, and professions as examples of horizontal gameplay.

来源:Massively Overpowered · massivelyop.com