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GamesRadar+· Iain Harris ·· 2 小时前AI 评分48

《幻兽帕鲁》:Side by Side 是生存游戏的下一大更新,将于2026年冬季发售

Palworld: Side by Side is the survival game's next big update, and it releases in Winter 2026

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《幻兽帕鲁》下一大更新“Side by Side”确认将于2026年冬季发售。Pocketpair 发布新闻稿仅公布一张三只帕鲁被遮挡的图片,未透露更多内容。同期公开的人气投票中,280个帕鲁与角色里 Sekmet 居首,非帕鲁角色 Zoe、Auri、Saya 最受欢迎。

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Palworld is getting a new update called Side by Side, and it's due to release in Winter 2026.

That comes from a new press release by Pocketpair, which confirms the news without revealing much else. At the time of writing, all we have to share is an image with three different Pals blacked out. Pocketpair, meanwhile, asks you to "stay tuned for further updates on what this new content will bring."

Three mysterious figures in the background of a new Palworld update

(Image credit: Pocketpair)

Amusingly, in the same press release, Pocketpair also reveals the results of a recent popularity poll. I don't need to tell you who won that one, because I'd wager you already know, but for the sake of completeness, Sekmet came first, while Solene and Chillet came after. There were 280 Pals and in-game characters to vote on, and the resulting lists were split between Pals and non-Pals. If you're curious who the most popular non-Pals are, that'd be Zoe, Auri, and Saya, in that order.

While we know little else about what's to come for Palworld, head of publishing and communications John "Bucky" Buckley has been doing the media rounds of late to talk about the developer's overall approach to content. Just recently, he said that the team isn't going to "release 100 new Pals with the next update" as the belief at the studio is that "every Pal should have something" memorable. As such, I wouldn't expect Side by Side to feature heaps of new pocket pals. No wonder the image only features the three of 'em.

Oh, and if covering Palworld over the years has taught me anything, don't expect any underwater biome action. It isn't happening, as Bucky is often keen to stress.

Oh, and Palworld picks spin-offs over a Fortnite-style metaverse because "maximizing revenue as quickly as possible isn’t what drives our creative decisions," says Pocketpair lead.

来源:GamesRadar+ · gamesradar.com