《战锤40K:星际战士2》1.015.001更新于10月8日上线平衡与修复
Space Marine 2 Update 1.015.001 Applies Balancing and Bug Fixes on October 8
Saber Interactive于10月8日发布《战锤40K:星际战士2》更新1.015.001,全平台版本升至15.1,修复大量bug并调整平衡。PvE中单手雷霆锤基础伤害提升10%、下劈伤害提升67%,热熔枪多项射程与弹匣改动;混沌围攻模式召唤地狱兽近战伤害降低30%。
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At the start of the month, Saber Interactive released the Warhammer 40K: Space Marine 2 second anniversary update that not only introduced new content, but also a host of gameplay changes.
As one might expect, bugs and other issues managed to creep in, and this is something the developers are resolving now with Space Marine 2 update 1.015.001, which brings the game to version 15.1 across all platforms.
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Space Marine 2 Receives Balancing Changes on October 8
GAMEPLAY AND BALANCING TWEAKS
Melee in PvE
One Handed Thunder Hammer
- Base damage is increased by 10%.
- Temporary removed forced stagger from charging stances.
It will return in the next patch, once we make it less spammable.
- Underhand Swing damage is increased by 67%.
- Echoing Swing waves damage is increased by 100%.
- Energised Strike damage is increased by 100% and damage radius is increased by 50%.
- Improved controls responsiveness after Energised Strikes.
- Charged attacks damage is increased by 25%. Greatly improved cleave.
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One Handed Thunder Hammer Perks
- Charge Overflow: Duration is increased to 20 seconds.
- Rapid Recharge: Cooldown is decreased to 15 seconds.
- Deflective Charge: Cooldown is decreased to 20 seconds.
- Reverberating Slam: Fixed an issue that the second hit sometimes doesn’t deal proper damage and not affected by perks.
- Perfect Reprisal: Now affects all Light Attacks for its 7 second duration, not the first one.
- Preparedness and Brutal Reforge: Are now triggered only by One Handed Hammer kills, rather than while the One Handed Hammer is equipped.
Heroic One Handed Thunder Hammer – Power Maul
- Damage bonus for each charge is increased to 30%.
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Firearms in PvE
Melta Rifle
- Standard-Issue version and all non range-specialized versions: Damage fall off distance start point is changed from 5 to 3 meters.
- Default max ammo pool is increased by 2 (now 12).
- Default magazine size is increased by 1 (now 6).
- Magazine size and max ammo pool is increased by 1 for Master-Crafted – Beta, Drogos Reclamation – Alpha and Ophelian Liberation – Alpha versions.
- Master-Crafted – Alpha version: Damage fall off distance start point is changed from 2.5 to 5 meters.
- Salvation of Bakka version: Damage fall off distance start point is changed from 3 to 5 meters.
- Gathalamor Crusade version: Damage fall off distance start point is changed from 3.5 to 5 meters
Heavy Melta Rifle
- Standard-Issue version and all non range-specialized versions: Damage fall off distance start point is changed from 2 to 3 meters.
- Master-Crafted – Alpha version: Damage fall off distance start point is changed from 3 to 6 meters.
- Salvation of Bakka version: Damage fall off distance start point is changed from 4 to 6 meters.
- Gathalamor Crusade version: Damage fall off distance start point is changed from 5 to 6 meter.
Pickups
- Fixed an unintended consequence of a previous bug fix concerning relics spawn outside of the playable area which made relic spawns became more deterministic on higher difficulty levels.
- Fix also affects low spawn rate pickups such as Geneseed, which should not spawn outside of the playable area on levels that have branching paths anymore.
CRUCIBLE
- Fixed a bug where a previously selected Operation and difficulty would affect the Crucible Mode.
- Added a “Not Enough Penances” notification if too few penances are selected.
- Fixed a bug where “Guardian Glyph” Penance would not revive a player affected by the “Curse of the Warp” Penance.
- Fixed a bug where “Pandemonium” Penance did not increase the Majoris enemy type spawn rate in some cases.
- “Pandemonium” Penance value is adjusted from 15% to 25%.
- Fixed a bug where “Madness” Penance did not increase the number of enraged Majoris enemies in some cases.
- Fixed a bug where a player below Level 25 could enter a Crucible mission when two Level 25 players entered the ready zone;
- “Quick Match” window is updated to display “Bonus Crucible XP” and “Crucible XP” separately.
- “Corruptive Miasma” Penance is disabled during certain boss sequences like Heldrake and Hierophant.
CHAOS SIEGE MODE
- Fixed a bug where players could take damage from friendly chaos portals.
- Summonable Hellbrute melee damage has been decreased by 30%.
- Fixed several issues with weapons not using Chaos skins in Chaos Siege.
- Loyalist Marines are much more effective in killing cultists in Chaos Siege.
CUSTOMISATION
- Fixed an issue with hoods not being recolourable.
- Fixed an issue with certain robes not being recolourable.
- Fixed an issue where cloth customization did not save between restarts.
- Lots of minor fixes and improvements.
QUALITY OF LIFE
- Added a small invulnerability window when the player rises up from knockback.
GENERAL FIXES
- Fixed: Auspex Scan buffs Gunstrike damage by default without any perks, behavior restored to patch 14.2.
- Fixed a bug with the Heroic Bolt Rifle’s Melta shot dealing different amounts of damage compared to the primary slot when equipped in the secondary slot using the “Tactical Reserve” perk.
- PvP: Fixed a bug with Abilities for all classes, including the Helbrute, recharge twice as fast as intended in some cases.
- Fixed a bug with the “Elusive Fire” perk not working with Heroic Melta-rifle.
- Fixed a bug where some Chaos Space Marine voiceovers were unprocessed in Chaos Siege.
- Campaign: Fixed a bug where players could spawn without the Thunder Hammer in the campaign mission Dawn’s Descent.
- Lots of minor UI and localization fixes.
- Crash fixes and general stability improvements.
Hopefully, we’ll hear more about Space Marine 3 before the game’s third anniversary hits.
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