Lucie Pohl(《守望先锋》Mercy 配音)采访(Supanova 2026)
Lucie Pohl Interview (Supanova 2026)
Lucie Pohl 在 Supanova 2026 采访中分享《守望先锋》Mercy 终极语音线成为流行文化标志的感受,并感谢社区过去10年支持。她表示喜剧与舞台经验让配音情感切换更自然,且 Mercy 随游戏更新变得 sassier。
Whether she’s soaring into battle as Overwatch’s iconic Mercy or lighting up the stage in her award-nominated solo comedy shows, Lucie Pohl is a true force across gaming, screen, and stage. Known for her roles in Red Dwarf XI, Homeland, and Fantastic Beasts, the German-American actor and comedian sat down with Impulse Gamer to chat about the power of iconic voice lines, the art of comedic timing, and what it really takes to hold an audience completely on your own.
Lucie Pohl Interview (Supanova 2026)
Mercy’s ultimate voice line in Overwatch is one of the most iconic audio cues in modern gaming history. What was it like realizing your voice performance had become a permanent fixture in pop culture?
It is a surreal, intimidating, and fantastical experience to be a part of something people consider “iconic.” I will try to describe it: It’s like you’re watching a movie and you’re along for the ride munching on popcorn, until you suddenly realize halfway through that this movie is in fact about your life. Your jaw hits the floor, you drop all the popcorn, you try to pinch yourself, and then… you thank your lucky stars!
In short: it’s pretty crazy! There are so many overwhelming emotions that come up; mainly gratitude, a little bit of nostalgia, and an infinite amount of love for the community that has continued to support this work for the past 10 years.
You have a rich background in stand-up and solo comedy performance. How does your comedic timing and stage background inform your performance work in a voice booth?
What timing? Ha! Timing is everything. Not just in voice performance and comedy, but in my opinion, in life. But in animation work particularly, comedic timing, emotional shifts, and an understanding of where a punchline sits in a scene are very important. Therefore, my comedic sensibility makes that almost inherent for me—or so I would like to think.
Beyond that, voice work is very physical. The way you stand or sit can change the way your voice sounds or the emotion it carries and conveys; even the clothes and shoes you are wearing have an effect. That goes for what you are thinking and feeling as well, of course. Using your body as a tool is something you learn early on when studying theatre and doing stage work.
From cult British sci-fi like Red Dwarf XI to blockbuster film sets like Fantastic Beasts, how do you adapt your acting style across television, cinema, and gaming?
I can’t take credit for adapting my style across mediums or genres; I’ll give that credit to the amazing writers, directors, and creators of the projects I have been lucky to stick my nose into and learn from. The truly amazing, beautiful, and exciting thing about acting is that it is inherently collaborative. Someone has to write a script with a story, then someone has to have a vision for that story, and after that, many different people have to come together to bring that story to life.
I view each project like boarding a new ship and setting out on a new journey—collaboratively. Where do we need to go? How do we get there? How do the people on this ship go about doing things? When everyone is “on board” with what needs to happen in order for us to reach our destination, then I am free to explore new waters. I hope this nautical analogy made sense.
Video game characters evolve over years through continuous updates and expansions. How much freedom do you get to refine and expand Mercy’s personality as Overwatch grows?
I think it is safe to say that the wonderful Overwatch developers and writing teams have embraced our personalities over the years and have had fun incorporating those into our characters here and there. I think Mercy has definitely gotten sassier as time has gone on. I wonder where she got that from…
Having written and toured award-nominated solo comedy shows internationally, what is the biggest creative challenge of holding an audience completely on your own compared to ensemble screen work?
Live performance is an exchange. Sometimes I dare say it is an energy orgy of sorts. And every live show is a totally different experience that is singular and can never be recreated again. That is the thrill of it and the “danger” as well.
In solo performance and stand-up, you are alone up there, which means you have to get the room on your side pretty quickly—otherwise you’re toast! And not the good crunchy kind with raspberry jam on it. The more you perform in front of people, the more you learn to love the challenge of getting an audience to follow you along on the ride you’re here to take them on.
And if they don’t, you just pretend it’s a “great learning experience” and cry yourself to sleep eating Nutella.
www.supanova.com.au
https://www.luciepohl.com/
来源:Impulsegamer · impulsegamer.com




