跳到正文
Hiveworkshop· tompas·· 2 小时前AI 评分31

Smashcraft

Smashcraft

AI 导读

Smashcraft 0.1.1 版本发布,改进新玩家按键配置体验,优化舞台地形与 Thrall 等角色技能及平衡。该作用 TypeScript 编译至 Warcraft III 的 Lua,含 rollback 联网与 Wren 等 CPU 角色,五个难度级别,MIT 开源。玩家可在 GitHub 获取代码,游戏内按 F9 或输入 -help 查看帮助。

正文

how

It's written in TypeScript and compiled to Warcraft III's Lua with a small framework and engine I built (Wisp), and the simulation runs headless so I can test it outside the game. The feel is tuned against Melee's public frame data, and it has rollback for online play. Source is on GitHub under MIT if anyone wants to dig in.

AI

How do I know? The CPU player is named Wren

AI is definitely a huge help. I have no problem disclosing that, in the same way I happily share that I use Emacs instead of Notepad to ship faster.

Wren is one of the CPU personas, each with its own play style, and difficulty is a separate setting, so you can fight any of them at any of five levels. Fair point that the names have a certain vibe, though. Open to suggestions!

Smashcraft 0.1.1 is out!

  • Improved new player experience - hotkey configuration prompt every game opens on your own Controls screen. Pick ESDF, Hitbox or Custom, or load your saved
    profile, and it's there the moment loading ends. Type -help or press F9 for help.
  • Stage improvements layered terrain on every stage, Naxxramas inside the necropolis, a goblin zeppelin over Durotar, a
    clearer Stratholme, and no more scenery popping in and out.
  • Fighters: aerial ultimates, new victory cheers, new moves for Thrall, Cairne and Shadow Hunter, and a balance pass.

来源:Hiveworkshop · hiveworkshop.com