NSPack——hacPack 的图形界面,制作你自己的合法 NSP!
NSPack - GUI for hacPack - make your own legal NSPs!
NSPack 更新至 v0.2,提供基于 hacPack 的图形界面工具用于构建合法 NSP 包与 NCA 内容。构建需用户提供 Title ID、ExeFS 目录及 keyset 文件,程序基于 WPF 仅兼容 Windows。安装或运行生成的 NSP 可能导致主机被 ban。
XorTroll
Switching between my 2DS and my Switch
Guys, I released a new update to NSPack, a big one!
NSPack - simple NSP package and NCA content builder
Updated to v0.2, Many things changed!
Hi everyone! Ready to build some custom NSPs or NCAs?
NSPack is a simple GUI tool to build NSP packages and NCA contents, using an embedded hacPack executable.
This GUI is 100% legal as it just uses hacPack.
Using the builder
There are some basic elements you need to provide at least to be able to make a NSP:
- Title ID: 16 hex characters (example: 0100CAFE1234BEEF) - any title ID should work.
- Name: the title's name, which will be the same for all the languages.
- Author: the author/developer's name, which will also be the same for all the languages.
- Version: the version string (1.0.0, 2.0beta1), limited to 16 characters.
- Product code: a simple code string (SMO's product code: LA-H-AAACA), no matter what does it have.
- ExeFS directory: any title needs to have a ExeFS, which contains the compiled source code and the metadata NPDM.
- Icon: provide any icon, as it will be resized to 256x256, otherwise the defaut one will be used. It's recommended to use an image which is 256x256 or bigger.
Appart from those, there are some other optional features to add or customize:
- RomFS: the directory containing extra files for the title.
- Logo: the custom PNG and GIF images which are shown when booting a title.
- Important / IPNotices / Support HTML: this three are legal information HTML documents, which can be accessed from the home menu.
- Offline HTML: this HTML documents are useless when making homebrew NSPs, but can be used (if you know how) to make your own video players...
- Screenshots: Will the title allow taking screenshots?
- Video: Will the title allow recording gameplay?
- User account: Will the title ask for a user account when booting it?
Using asset files
You can also save the assets as a asset file (*.nsxml format) if you are going to use that as a template for making NSPs.
Planned stuff
This is still a beta version, as much other stuff is planned:
- Allow to load NACP files directly
- Direct conversion from NRO to NSP, or any easy way to create NRO forwarders
- Conversion from XCI to NSP
- Add updates or add-on content support
Useful links
- GitHub project (Brew.NET): https://github.com/XorTroll/Brew.NET
- Releases of the project: https://github.com/XorTroll/Brew.NET/releases
- README for credits and more info: https://github.com/XorTroll/Brew.NET/blob/master/README.md
- For more information, support or doubts, visit my discord server (Nintendo H&H): https://discord.gg/Qqnndqd
- Discord user: XorTroll#7222
ChangeLog (0.1.1 -> 2.0)
- Fixed Offline HTML and custom logo, they didn't work properly work
- Huge UI redesign, now with a gray-purple theme!
- Added NCA building support, for control, program, legalinfo and offline NCA types
- Added new NSP options: screenshot, video capture, startup user account
- Fixed data size and data journal size, now building retail games should work
IMPORTANT!
- Installing and running NSPs can get you banned. Although this NSPs are not titlekey-encrypted (ovbiously), using them can be dangerous.
- If the NSP doesn't run on your console, it can be for various reasons: used a title ID which is smallet than the NPDM's max title ID, not using a correct key generation...
- Don't try building titles which ask for a user, because they could fail as generated NSPs don't ask for a user.
- For the build process the program creates a temporary directory on the same folder as the EXE. Don't try messing up with that folder or deleting it while the NSP making process, because it could crash the program. Anyway, reopening the program should reset the directory.
- As this program is made using WPF, it won't probably work on any other OSs but Windows (Wine supports WinForms but doesn't support WPF)
Enjoy making your own NSP packages or NCA contents!
Last edited by XorTroll, Nov 2, 2018, Reason: Add 2.0 information
Sweet! Testing RN! Can movie players be built this way? (ik that it's not legal to share)
XorTroll
Switching between my 2DS and my Switch
Sweet! Testing RN! Can movie players be built this way? (ik that it's not legal to share)
Any app should be able to be built if you have the right exefs or romfs
XorTroll
Switching between my 2DS and my Switch
no source code?
I'm quite busy right now, will upload it tomorrow
no source code?
Agree.
There's just the release, and the GitHub repo only has the ReadMe.
Amazing! I was wondering what the "keyset" file is? If anyone could tell me that would be appreciated
NoNAND
Give me back my legions!
Do i need key files txt for this
Do i need key files txt for this
You also need to provide a keyset file, which can be browsed within the UI. Only keys required: header_key, key_area_key_application_XX (for any supported key generation)
So yes, yes you do
XorTroll
Switching between my 2DS and my Switch
I'll later release a 0.1.1 quick bugfix along with the source code
Sweet! Testing RN! Can movie players be built this way? (ik that it's not legal to share)
It IS legal to be shared... That's why it says "legal" NSPs. They were illegal before because they used the SDK. Now they don't.
XorTroll
Switching between my 2DS and my Switch
Ok, uploaded 0.1.1 version with some quick fixes, and the source code is now in GitHub!
XorTroll
Switching between my 2DS and my Switch
Also added a screenshot of the GUI
Incoming noob question:
It's telling me I need to specify the ExeFS directory...where/what is that?
Incoming noob question:
It's telling me I need to specify the ExeFS directory...where/what is that?
samething
XorTroll
Switching between my 2DS and my Switch
If you don't even know what the ExeFS is, then why are you even trying to make a nsp?
So uhm, the program crashes when I try i click on "build nsp package." I specified the RomFS and ExeFS directory and all that stuff. Help?
Incoming noob question:
It's telling me I need to specify the ExeFS directory...where/what is that?
You need to download the source code from the nsp you want to create “make” in command admin and this will create the required folders romfs & exefs then you use these folders with this app to create your nsp. If you don’t know your devkit commands or you have never “make” an .nro don’t bother you will not have a clue and if you’re asking this sort of question then I presume you won’t it’s not as easy as you think. Really what you need is a .nro to .nsp converter that would do the trick!
Last edited by Reecey, Oct 7, 2018
You need to download the source code from the nsp you want to create “make” in command admin and this will create the required folders romfs & exefs then you use these folders with this app to create your nsp. If you don’t know your devkit commands or you have never “make” an .nro don’t bother you will not have a clue and if you’re asking this sort of question then I presume you won’t it’s not as easy as you think. Really what you need is a .nro to .nsp converter.
Nro2NSP don't need all of this and work well...., good for noob !
XorTroll
Switching between my 2DS and my Switch
Nro2NSP don't need all of this and work well...., good for noob !
Because a NRO already has a title ID, a NACP with the name and author, a ExeFS and RomFS, a icon...
来源:Gbatemp · gbatemp.net