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itch.io Devlogs·· 4 小时前AI 评分45

《Mops & Mobs》演示版更新至 v0.6.0 并全面重做卡牌战斗

v0.6.0 - The demo is back and overhauled!

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《Mops & Mobs》演示版更新至 v0.6.0,卡牌战斗全面重做,牌组改为至少五张扫帚卡并影响卡组容量。暂移除意大利语与日语本地化,新增挑战模式、第4-5章内容及相机设置,游戏由“Dungeon Novel”更名为“Dungeon Adventure”。

正文

Finally we updated the demo of Mops & Mobs, bumping it to major version 0.6 - this took quite a while for several reasons, some of them related to the card combat overhaul. The biggest change is how your deck in the game works: you don’t have a single broom card any more, but at least five; and this amount also defines how many other cards you can put into your deck.

As new dialogue and tutorial texts were added for the new aspects of the card game, unfortunately we had to remove the Italian and Japanese localisation for the time being. Of course we plan to bring them back.

Due to a festival the game is part of and thus we had a tight deadline, there are one or two things that aren’t as finished as we’d like - for example, some graphics of the card combat UI are still placeholders. Version 0.6 is perfectly playable though, and we would be delighted about any feedback you might have.

Here’s the changelog (some things not visible in the demo), with changes to the card combat highlighted:

  • optimized file size of a few scenes
  • fixed a quest script in chapter 3 and made certain quest items inspectable
  • added new job description in credits
  • removed respawning broom card from card combat, replaced with card deck of broom cards
  • added stack of health cards to card combat, replacing the simple health display
  • changed other rules and mechanics of the card combat
  • updated the card combat tutorial dialogs
  • fixed Mop often referred to as Broom
  • added challenge modes to card combat - Normal Fight, Friendly Match and Deadly Challenge
  • extended dialog of the skeleton in the storage room (level 1)
  • changed design of Wyrmheimer’s office (level 1)
  • added new room to level 1
  • added particles effect when removing a decoration
  • fixed some eggs (level 3)
  • fixed camera not looking at objects during dialog, e.g. when reading books
  • moved physics calculations to a separate thread
  • added ability to change the combat card deck before a retry
  • added a texture to the red windows
  • added some hints to main quest line in level 3
  • fixed some issues with screenshake
  • added yoghurt
  • renamed the game from “Dungeon Novel” to “Dungeon Adventure” - if needed copy/rename the folder “%appdata%\Godot\app_userdata\Mops & Mobs - A Sweeping Dungeon Novel” to “… Dungeon Adventure”
  • moved some settings to a new Camera tab
  • added Camera setting for automatic centring the camera view when the player begins to walk (default: enabled)
  • added second column for dialog situations with many choices
  • fixed a potential softlock situation in level 1
  • changed graffiti graphics slightly
  • added Hänno (intern) to credits
  • changed position of some prison cells in level 2
  • added new quest line to chapter 4
  • added several sounds by Klangfee
  • added a few debug functionalities (internal)
  • added Camera setting for changing the dithering (off, normal, double pixel size, triple size)
  • added Camera setting for changing the downscaling (off, 640x480, 320x240, 160x120)
  • changed downscaling default setting to off
  • added map location names for level 3
  • added debug menu for showing FPS and more infos (via F2)
  • changed folder for savegame files into “saves” subfolder
  • added a button to Save and Load Savegame for opening the savegames folder
  • updated internal scripting language (formerly Gompl, now named mila.gd)
  • added new level 4 (wip)
  • added new characters and quest line to chapter 5
  • added new level 5 (wip)
  • added a helper quest to the main quest line in level 1
  • reduced UI of combat card screen when there are no cards for your deck
  • added support for rotation via mouse movement in inspection mode
  • added automatic camera focus on dirtheaps when cleaning them up (experimental)
  • added preloading of all NPCs and decorations during game/level start
  • added a screen with statistics after a normal card fight
  • added autosaves
  • improved some NPCs’ colours depending on the current colour palette
  • fixed potential overlapping of NPCs with decorations placed by the janitor (by hiding the decorations)
  • improved Jelly’s blob shadow slightly
  • streamlined the symbol puzzle in level 1 slightly
  • improved contrast of cave textures
  • added a new hallway at the beginning of level 1
  • changed complete silence of music during dialog to 10% of current music volume
  • added Characters tab to diary, showing profiles of NPCs you already met (wip)
  • updated icons in the diary and inventory
  • added random character to start menu scene
  • changed visibility of tabs “Completed Quests”, “Notes”, “Decorations” depending on content
  • added functionality for camera fly-throughs (“cutscenes”) during dialogs
  • added a new tutorial text (about the Notes tab) in chapter 1
  • fixed colours in start menu scene
  • fixed deco placement behaviour of cupboards
  • changed kitchen trash in level 1 to be interactable
  • added scripting command to add and remove the Halloween decoration: set_special_event(“halloween”, true/false)
  • added German translation again, revised (demo texts only)
  • updated card combat help screen
  • added new music track for the card combat
  • added playtime info to save games, and preview pictures to save/load screen
  • added backend buttons (diary, inventory, map) to the HUD again, can be hidden
  • replaced several card graphics with art from Johannes (wip)

If you want playtest and give feedback, please head over to our Discord or send us a mail!

Until soon!

Jana and Friedrich from Rat King

Files

Get Mops & Mobs: A Sweeping Dungeon Adventure

来源:itch.io Devlogs · ratking.itch.io