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Hiveworkshop· Devilsir·· 2 小时前AI 评分17

OPWU - One Piece World Ultimate

OPWU - One Piece World Ultimate

AI 导读

OPWU - One Piece World Ultimate 是一款魔兽争霸 III 的非商业粉丝自制地图,目前为地图开发中的未完工版本。游戏支持 1-8 名玩家进行 PvP/PvE,含海贼团、海军等阵营与自定义英雄。玩家可通过官方 Discord 反馈 bug 与平衡建议。

正文

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

OPWU - One Piece World Ultimate
Status: Map Development / Unfinished Work
Players: 1-8
Genre: Anime Hero Arena / AoS / PvP/ PvE / Multiplayer


Description
OPWU - One Piece World Ultimate is a fan-made Warcraft III map inspired by the One Piece universe. Players start by selecting heroes through their faction Hero Selectors and fight across the map with custom units, imported models, custom icons, spells and faction-based setup.

This is a development build, so feedback, bug reports, balancing suggestions and resource-credit corrections are welcome.

Current Features

  • Hero forces: Pirate Crew, Marine, Worst Generation, Yonkou.
  • Bosses with mechanis, phases and spells and quests pve/pvp.
  • Custom One Piece-inspired heroes, units, icons and models.
  • PvP/PvE setup for 1-8 players.
  • Skills and transformations for heroes (Chopper, Franky, SengoKu, Luffy).
  • Ships, battle ships, region control, random events.

How to Play

  1. Host the map with fixed player slots.
  2. Choose your faction/player slot by the team.
  3. At game start, use the Hero Selector near your start point and select the hero by force(Pirate Crew, Marine, Oden, Blackbeard).
  4. Fight pvp or pve, level your hero till 100 and defeat enemy players forces.

Credits
This map uses Warcraft III assets plus many imported resources (original or free).

Official Discord: Join the One Piece World Ultimate Discord Server!

Core game/base assets:

  • Blizzard Entertainment - Warcraft III base assets/editor/game systems.
  • Eiichiro Oda / Toei Animation / Shueisha - One Piece inspiration and characters. This is a non-commercial fan-made Warcraft III map.

=== AutoSim import ===

  • war3mapImported\AutoSim\Icons\ddfd38c7ec_BTNCrocodog.blp
  • war3mapImported\AutoSim\Models\0147cbd27a_Firelands_Brokenpillar03.mdx
  • war3mapImported\AutoSim\Models\020cd6bace_Firelands_Floatingrock_03.mdx
  • war3mapImported\AutoSim\Models\035c6fe145_babytortollan_brown.mdx
  • war3mapImported\AutoSim\Models\054b4f3c6b_Moon_Role_chudanzhe_03.mdx
  • war3mapImported\AutoSim\Models\0c3123123d_NaaruRed.mdx
  • war3mapImported\AutoSim\Models\1514fe5e0d_NaaruBlue.mdx
  • war3mapImported\AutoSim\Models\189b33eaa9_Firelands_Flatrock_03.mdx
  • war3mapImported\AutoSim\Models\1ea23ed9b7_YshaarjTentacle.mdx
  • war3mapImported\AutoSim\Models\210643094e_Moon_zhiwu_sailinmu_01_mengwangshu-jianmian.mdx
  • war3mapImported\AutoSim\Models\215ed383cf_babytortollan_blue.mdx
  • war3mapImported\AutoSim\Models\2636133cf3_Firelands_Flatrock_01.mdx
  • war3mapImported\AutoSim\Models\31d5a7a2e5_G_huun.mdx
  • war3mapImported\AutoSim\Models\3b615bf1eb_babyragnoros.mdx
  • war3mapImported\AutoSim\Models\42dc772ffa_MummyBlood.mdx
  • war3mapImported\AutoSim\Models\4d558928a4_Firelands_Flatrock_05.mdx
  • war3mapImported\AutoSim\Models\536529f86b_nzoth.mdx
  • war3mapImported\AutoSim\Models\61360f4dc1_winterqueen03.mdx
  • war3mapImported\AutoSim\Models\88f49c8857_Firelands_Destructible_Tower01.mdx
  • war3mapImported\AutoSim\Models\8a0b7c0a74_Putricide.mdx
  • war3mapImported\AutoSim\Models\8aa79a836a_Firelands_Volcanodestroyed.mdx
  • war3mapImported\AutoSim\Models\8c2d0bd53b_Firelands_Floatingrock_01.mdx
  • war3mapImported\AutoSim\Models\945435f6fe_YshaarjTentacleEye.mdx
  • war3mapImported\AutoSim\Models\a1be4a6cbc_HippogryphPet.mdx
  • war3mapImported\AutoSim\Models\abc6ca8960_doomguardpet.mdx
  • war3mapImported\AutoSim\Models\ada88fe72b_babytortollan_gray.mdx
  • war3mapImported\AutoSim\Models\b2ac70564e_Firelands_Floatingrock_05.mdx
  • war3mapImported\AutoSim\Models\ba73f986e0_Firelands_Destructible_Tower_Facade01.mdx
  • war3mapImported\AutoSim\Models\bf01dec67d_Mummy.mdx
  • war3mapImported\AutoSim\Models\c41a2f8477_NaaruWhite.mdx
  • war3mapImported\AutoSim\Models\c6d3df2ff3_Moon_feicuimengjing_zhiwu_ameidaxier_01.mdx
  • war3mapImported\AutoSim\Models\dd9bdf2c3d_Wight.mdx
  • war3mapImported\AutoSim\Models\e42aacfdc3_babytortollan_green.mdx
  • war3mapImported\AutoSim\Models\e7b8cbdbf7_babymannoroth.mdx
  • war3mapImported\AutoSim\Models\ebef132078_Firelands_Flatrock_04.mdx
  • war3mapImported\AutoSim\Models\ed6b6f3e65_Firelands_Flatrock_02.mdx
  • war3mapImported\AutoSim\Models\f2d6a2fca3_Firelands_Floatingrock_02.mdx
  • war3mapImported\AutoSim\Models\fa3e69fed0_Yshaarj.mdx
  • war3mapImported\AutoSim\Models\fa840092f5_Firelands_Floatingrock_04.mdx

=== Custom icon / imported command button ===

  • BTNAkainu.blp
  • BTNBigMom.blp
  • BTNBrook.blp
  • BTNBuda.blp.blp
  • BTNDevil portrait.blp
  • BTNJinbe.blp
  • BTNNami.blp
  • BTNRobin.blp
  • BTNSanji.blp
  • BTNUsopp.blp
  • BTNZoro.blp
  • BTNaokiji.blp
  • BTNchopper.blp
  • BTNchoppermonster.blp
  • BTNfujitora.blp
  • BTNkizaru.blp
  • BTNluffy.blp
  • BTNsengoku_the_buddha_929.blp
  • ReplaceableTextures\CommandButtonsDisabled\DISBTN_Blackbeard.blp
  • ReplaceableTextures\CommandButtonsDisabled\DISBTN_Oden.blp
  • ReplaceableTextures\CommandButtons\BTNChopper.blp
  • ReplaceableTextures\CommandButtons\BTNChopperHornPoint.blp
  • ReplaceableTextures\CommandButtons\BTNChopperMonsterPoint.blp
  • ReplaceableTextures\CommandButtons\BTNFranky.blp
  • ReplaceableTextures\CommandButtons\BTNGarp.blp
  • ReplaceableTextures\CommandButtons\BTNLuffyGear5.blp
  • ReplaceableTextures\CommandButtons\BTNThousandSunny.blp
  • ReplaceableTextures\CommandButtons\BTN_Blackbeard.blp
  • ReplaceableTextures\CommandButtons\BTN_Oden.blp
  • ReplaceableTextures\CommandButtons\Blackbeard_UnitIcon_64.blp
  • ReplaceableTextures\CommandButtons\Oden_UnitIcon_64.blp

=== Environment/doodad pack author not embedded ===

  • ce_goldtrim_doodad.blp
  • ce_hyjalfirecracks.blp
  • ce_hyjalfirecracks_02.blp
  • ce_hyjalfirecracks_glyphs.blp
  • ce_lavawall04.blp
  • ce_lavawall06.blp
  • ce_trimglow.blp
  • ce_wall.blp
  • jj_gate_fence.blp
  • rg_sulfiron_goldtrim.blp
  • rg_sulfiron_rockfloor_lava_orange.blp
  • war3mapImported\ce_arthas_side.blp
  • war3mapImported\ce_icec_arthasfloor_01.blp
  • war3mapImported\ce_icec_arthasfloor_02.blp
  • war3mapImported\ce_icec_arthasfloor_03.blp
  • war3mapImported\ce_icec_arthasfloor_04.blp
  • war3mapImported\ce_iceshard.blp
  • war3mapImported\jlo_icec_beamdark.blp
  • war3mapImported\jlo_icec_bonemetal.blp
  • war3mapImported\jlo_icec_bonewall.blp
  • war3mapImported\jlo_icec_darktrim.blp
  • war3mapImported\jlo_icec_floorcircle01.blp
  • war3mapImported\jlo_icec_floorpath.blp
  • war3mapImported\jlo_icec_floorpath02.blp
  • war3mapImported\jlo_icec_floorskull.blp
  • war3mapImported\jlo_icec_floorskulldark.blp
  • war3mapImported\jlo_icec_metalbase.blp
  • war3mapImported\jlo_icec_metalskull.blp
  • war3mapImported\jlo_icec_metalwall02.blp
  • war3mapImported\jlo_icec_metalwall03.blp
  • war3mapImported\jlo_icec_sexydoor.blp
  • war3mapImported\jlo_icec_spike01.blp
  • war3mapImported\jlo_icec_topbeam.blp
  • war3mapImported\jlo_icec_trim01.blp
  • war3mapImported\jlo_icec_trim02.blp
  • war3mapImported\jlo_icec_trim05.blp
  • war3mapImported\jlo_icec_trimrunes.blp
  • war3mapImported\jlo_icec_wall01.blp

=== Hive/AutoAssets – Elemental Lords Pack ===

  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconAlAkir.blp
  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconMurmur.blp
  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconNeptulon.blp
  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconRagnaros.blp
  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconTherazane.blp
  • war3mapImported\AutoAssets\Elemental Lords Pack\BTNIconThunderaan.blp

=== Hive/AutoAssets – Searchlight Tower ===
- war3mapImported\AutoAssets\Searchlight Tower\BTNSearchlightTower.blp

=== Hive/AutoAssets – Thunderlord Clan Buildings ===

  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordAltar.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordBarrack.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordBeastiary.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordForge.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordGreatHall1.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordLumbermill.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordMageTower.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordShop.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordTent.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordUltimateBuilding.blp
  • war3mapImported\AutoAssets\Thunderlord Clan Buildings\BTNThunderLordWatchTower.blp

=== Moon-prefixed asset ===

  • Moon_Role_chudanzhe_01_chunse_baise.blp
  • Moon_Role_chudanzhe_01_chunse_lanhuise.blp
  • Moon_Role_chudanzhe_01_chunse_xiaosantietu_lanhuise.blp
  • Moon_Role_chudanzhe_01_kuosan_xingguang_baise.blp
  • Moon_Role_chudanzhe_01_kuosan_xingguang_lanbaise.blp
  • Moon_Role_chudanzhe_01_shiziguang_danlanse.blp
  • Moon_Role_chudanzhe_01_xingqiu_aier.blp
  • Moon_Role_chudanzhe_01_xingqiu_aizelasi.blp
  • Moon_Role_chudanzhe_01_xulie_guangli_baise.blp
  • Moon_Role_chudanzhe_01_xulie_guangli_heise.blp
  • Moon_Role_chudanzhe_01_xulie_huoyan_baise.blp
  • Moon_Role_chudanzhe_01_xulie_huoyan_heise.blp
  • Moon_Role_chudanzhe_01_xulie_huoyan_lanse.blp
  • Moon_Role_chudanzhe_01_xulie_suihuo_heise.blp
  • Moon_Role_chudanzhe_01_xulie_suipian_heise.blp
  • Moon_Role_chudanzhe_01_xulie_xingxiang_baise.blp
  • Moon_Role_chudanzhe_01_xunhuan_qiliu_baise.blp
  • Moon_Role_chudanzhe_01_xunhuan_xingkong.blp
  • Moon_Role_chudanzhe_01_xunhuan_xinglian_baise.blp
  • Moon_Role_chudanzhe_01_xunhuan_xuesimibu_hongse.blp
  • Moon_Role_chudanzhe_01_xunhuan_yunduo_baise.blp
  • Moon_Role_chudanzhe_01_yuzhou_xiannvxi.blp
  • Moon_Role_chudanzhe_02_xunhuan_xingkong.blp
  • Moon_Role_chudanzhe_02_xunhuan_xinglian_baise.blp
  • Moon_Role_chudanzhe_02_xunhuan_xuesimibu_hongse.blp
  • Moon_Role_chudanzhe_03_xunhuan_xingkong.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_01_shugan_danlanse.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_01_shuguan_danlanse.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_01_shuguan_zise.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_01_zhicha_danlanse.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_02_shuguan_danlanse.blp
  • Moon_feicuimengjing_zhiwu_amedaxier_02_shuguan_zise.blp
  • Moon_feicuimengjing_zhiwu_ameidaxier_01_fuwen_lanse.blp
  • Moon_feicuimengjing_zhiwu_ameidaxier_01_xulie_xuehua_baise.blp
  • Moon_feicuimengjing_zhiwu_ameidaxier_01_xunhuan_liuguang_duocai.blp
  • Moon_texiao_heiluxiaofeng_01_guangli_baise.blp
  • Moon_texiao_longyao_01_sanxing_xingchen_baise.blp
  • Moon_texiao_longyao_01_shiziguang_baise.blp
  • Moon_texiao_renlei_01_xulie_yanwu_huise.blp
  • Moon_texiao_wenyiyunwu_01_guangyun_guangyun.blp
  • Moon_zhiwu_sailinmu_01_guangyun_baise.blp
  • Moon_zhiwu_sailinmu_01_guangyun_lianglanse.blp
  • Moon_zhiwu_sailinmu_01_guangyun_zhalieguang_baise.blp
  • Moon_zhiwu_sailinmu_01_huanzhuangshuzhi_zizongse.blp
  • Moon_zhiwu_sailinmu_01_sanxing_xingguang_lanbaise.blp
  • Moon_zhiwu_sailinmu_01_shugan_shupi_zongse.blp
  • Moon_zhiwu_sailinmu_01_shugan_shuwen_lanse.blp
  • Moon_zhiwu_sailinmu_01_shuguan_zise.blp
  • Moon_zhiwu_sailinmu_01_shuxinguo_lanzongse.blp
  • Moon_zhiwu_sailinmu_01_xingguang_bailiangse.blp
  • Moon_zhiwu_sailinmu_01_xulie_xingdian_duose.blp
  • Moon_zhiwu_sailinmu_01_xunhuan_jianbianbowen_zilanse.blp
  • Moon_zhiwu_sailinmu_01_xunhuan_luoxuanqiwen_lanbaise.blp
  • Moon_zhiwu_sailinmu_02_sanxing_xingguang_lanbaise.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_menkuang_rubaise.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_menkuangshuye_danlanse.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_pingtai_rubaise.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_shugan_qianzongse.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_shugan_shenlanse.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_shuganbianyan_shenlanse.blp
  • Moon_zhiwu_sailinmu_mengwangshu_01_taijiehuapo_rubaise.blp
  • war3mapImported\Moon_haizeiwang_dama_01_xulie_ziseliedian.blp
  • war3mapImported\Moon_haizeiwang_dama_01_zhousiyupuluomixiusi.blp
  • war3mapImported\Moon_haizeiwang_dama_01_zhuti.blp
  • war3mapImported\Moon_haizeiwang_dama_02_xulie_ziseliedian.blp
  • war3mapImported\Moon_texiao_fugaihongzha_01_xulie_baozhahuohua.blp
  • war3mapImported\Moon_texiao_longhuozhichong_02_xulie_huoyan.blp
  • war3mapImported\Moon_texiao_yanxishu_01_xulie_huoyan.blp

=== Mr.War3 ===

  • Mr.War3_AS.blp
  • Mr.War3_AZFC.blp
  • Mr.War3_AZbody.blp
  • Mr.War3_BigMom.blp
  • Mr.War3_DFLMG.blp
  • Mr.War3_FTJR1.blp
  • Mr.War3_FTJR2.blp
  • Mr.War3_Flanqi.mdx
  • Mr.War3_JR.blp
  • Mr.War3_JR2.blp
  • Mr.War3_MKCBTT.blp
  • Mr.War3_MKCBTTbrt.blp
  • Mr.War3_MKTX2.blp
  • Mr.War3_MKTX3.blp
  • Mr.War3_MRK.mdx
  • Mr.War3_Mr.1.blp
  • Mr.War3_Mr.1face.blp
  • Mr.War3_Mr1.mdx
  • Mr.War3_TZHY.blp
  • Mr.War3_XJS1.blp
  • Mr.War3_XJS2.blp
  • Mr.War3_XUWO.blp
  • Mr.War3_xjs.mdx
  • mr.war3_jinbe.mdx
  • mr.war3_nami.blp
  • mr.war3_namieye.blp
  • war3mapImported\Mr.War3_DHC.blp
  • war3mapImported\Mr.War3_XAZ.blp

=== One Piece Bounty Rush rip/derived asset ===

  • One_Piece_Bounty_Rush_Pirate.blp
  • One_Piece_Bounty_Rush_Pirate.mdx

=== One Piece fan/custom asset – exact author needed ===

  • Ace.MDX
  • Ace.mdl
  • Akainu Re.mdx
  • BrookbyBotname.blp
  • Hancok8.mdx
  • Hancok_Body.blp
  • Hancok_Cape.blp
  • Hancok_Clothes.blp
  • Hancok_Skirt.blp
  • Jinbehe.blp
  • Jinbeso.blp
  • Kizaru Alt.mdx
  • KizaruTex1.blp
  • KizaruTex2.blp
  • KizaruTex3.blp
  • KizaruTex4.blp
  • Luffy.mdx
  • Sengoku Trv.mdl
  • Sengoku Trv.mdx
  • brook1.blp
  • franky1.blp
  • fujitora.mdx
  • luffy 1.blp
  • luffy 2.blp
  • luffy E.blp
  • luffy_gear_fift.mdx
  • roger3.mdx
  • rogernew2.blp
  • roronoazoro newage - ren.mdx
  • roronoazoro tex sword.blp
  • roronoazoro tex.blp
  • war3mapImported\AkainuTex1.blp
  • war3mapImported\AkainuTex2.blp
  • war3mapImported\AkainuTex3.blp

=== chaosrealm.ru ===
- war3mapImported\chaosrealm.ru _ Kozuki Oden.mdx

Changelog vs 0.2d

  • Added Hive-ready description structure.
  • Added credits section and imported asset manifest.
  • Updated internal map description to point users to the Hive credit post.
  • Fixed camera location.
  • Fixed the miss attack error.
  • Ship and pet system.
  • More isles and spells.
  • Item store and stats store added.
  • Just one quest by now (Nami), but more coming soon...
  • Skills to level 10.
  • Chopper points (Horn, Kung Fu and monster) added.
  • Luffy gear 5 added.
  • General Franky added.
  • Golden Buda added.
  • Fixed skills reseting when level up.
  • Mobs nerf, skills buffs.
  • Random events.
  • Ship Store.
  • Ship upgrades.
  • Walk speed improve.
  • Fixed ships respawn.
  • Tips to the games.
  • Added tips in game.
  • Added mob buff by death (more xp, gold, damage, defense and life).
  • Added Haki system.

Changelog vs 0.3

  • Added the new territory control system.
  • Added control points for Wedding Island, Flamingo, Kaido, Under City, Barba Negra, Oden, Pirate and Marine.
  • Marine territory also grants control of the Pacifistas.
  • Each controlled region adds +20 gold and +5 lumber every 2 seconds.
  • When the controlling main hero dies, their territories and territory income are lost.
  • Teams can split territories between different allied players.
  • Controlling Pirate, Marine, Wedding Island, Kaido, Barba Negra, Oden and Under City for 60 consecutive seconds wins the game.
  • Flamingo remains capturable and grants income but is not required for victory.

Farming & Progression​

  • Every valid mob kill permanently adds +1 gold/sec to the player's income.
  • Mobs below level 20 grant +0.5 STR / AGI / INT.
  • Mobs level 20+ grant +1 STR / AGI / INT.
  • Half-stat rewards are stored until they become a full stat point.
  • Fixed Neutral Hostile mobs not triggering kill-stat rewards.
  • Pet, ship and helper-unit last hits now transfer the stat reward to the player's main hero.

Bosses​

  • Neutral Hostile hero bosses above level 30 can drop items.
  • Dropped items can scale in upgrade level up to 5/5 based on boss level.
  • Removed the unintended level 1 Kaido spawn.
  • Added Nami/Big Mom quest information to the help system.

Items​

  • Book of All Stats: 1500 gold.
  • Item Upgrade Book: 2000 gold.
  • Item Upgrade Book bonus increased from 5% → 12% per upgrade.
  • Item upgrades remain capped at 5/5.

Towers & Buildings​

  • All structures and towers are invulnerable.
  • Marine Towers and the Big Mom/Kaido Arcane Towers were corrected to function as towers.
  • Decorative regional buildings are treated as structures without reintroducing the pathing bug.

Ships & Pets​

  • Pet maximum level increased to 100.
  • Ship maximum level increased to 100.
  • Increased ship Load/Land interaction range to 1600.
  • Ships respawn at safe water locations.
  • Added/updated ship upgrade system documentation:
    • Ship Kit: 10/10
    • Sails: +10% movement speed per level
    • Hull: +10% defense per level
    • Cannons: +1 multishot target per level
    • Artillery: +10% attack range per level
  • Removed visible pet/ship purchase log spam.

Hero Skills​

  • Playable champions now use unique combat ability IDs instead of sharing the same skills.
  • Added dozens of champion-specific/custom ability variants.
  • Removed repeated Tornado abilities from playable heroes.
  • Fujitora received Raging Tiger.
  • Nami received Thundercloud Storm.
  • Luffy's Nika Tornado concept was replaced with Nika Giant Swing.
  • Fixed abilities having one name before learning and another afterward.
  • Reviewed custom skill descriptions to better match their actual effects.
  • Fixed Zoro's clone skill occasionally making the original Zoro disappear.
  • Reduced unsafe extreme Mirror Image clone counts.
  • Added a recovery safeguard for Zoro's original unit.
  • Fixed Luffy automatic ability scaling.
  • Fixed Chopper transformation stats and ability preservation.
  • Fixed Franky / General Franky skill preservation and scaling.
  • Fixed Sengoku / Daibutsu skill preservation.
  • Fixed Sengoku potentially transforming back after dying.
  • Corrected Gear 5, General Franky and Daibutsu transformation descriptions.
  • Added safeguards against failed transformation replacements.

F9 / Quest Menu​

  • Reworked F9 into a proper gameplay manual.
  • Added How to Play?
  • Added Ships and Pets
  • Added Random Events
  • Added Tips
  • Added Credits
  • Added credit for DarkSir#1620 on Battle.net.
  • Added territory, boss, farming and Nami quest explanations.
  • Added minimap pings for regional control points in territory guidance.

Stability & Fixes​

  • Fixed multiple JASS compile errors introduced during development.
  • Fixed outdated boss-drop callback references.
  • Fixed Franky/Sengoku function-order errors.
  • Fixed malformed F9 icon paths.

Changelog vs 0.3c

Random Events​

  • Expanded the Random Event system from 7 to 29 events.
  • Added Buster Call — periodically marks zones before naval bombardments.
  • Added Pirate King's Treasure — a rare treasure appears at a randomly selected regional objective.
  • Added Wanted! — one player hero becomes the target of a global bounty.
  • Added Sea King Invasion.
  • Added Marine Invasion.
  • Added Pirate Raid.
  • Added Yonko Hunt — spawns a temporary level 100 world boss.
  • Added Treasure Rain.
  • Added Golden Age of Pirates.
  • Added Haki Awakening.
  • Added Haki Suppression.
  • Added Devil Fruit Chaos.
  • Added Endless Energy.
  • Added Glass Cannon.
  • Added Iron Body.
  • Added Supernovas.
  • Added Weakest Link comeback mechanic.
  • Added Emperor's Advantage for players controlling the most territories.
  • Added Territory Rush, tripling territory income.
  • Added No Man's Land, temporarily disabling territory income.
  • Added King of the Hill around a randomly selected Circle of Power.
  • Added Capture Frenzy, granting instant resources for capturing territories.
  • Random Events still last 3 minutes.
  • F9 Random Events documentation was expanded into multiple sections covering all 29 events.

Camera​

  • Added the public -cam X command for all players.
  • Example: -cam 1500.
  • Supported command range: 800–10000.
  • Added -cam reset.
  • Added -cam max.
  • Extended mouse-wheel zoom-out considerably beyond the previous limit.
  • Mouse-wheel custom zoom currently supports distances up to 5000.

Temporary / Summoned Units​

  • Units created by Random Events are now flagged as temporary.
  • Event-created units no longer trigger the normal mob respawn system.
  • Event-created units no longer gain accumulated respawn/evolution stats.
  • Neutral Hostile summoned units are excluded from normal respawn/evolution.
  • Units generated by another unit’s death are also excluded — for example, smaller spiders created after a larger spider dies.
  • Temporary/summoned units are excluded from the Neutral Mobs Empowered progression system.
  • Original naturally placed mobs continue using the normal respawn and evolution systems.

Performance Optimization​

  • Heavily reduced unnecessary global unit scans across the map.
  • Battle Item bonus checks are now primarily event-driven instead of scanning every unit every 0.5 seconds.
  • Haki processing now tracks only heroes currently using Haki instead of scanning every unit on the map every second.
  • Pet and Ship safety scans were reduced from every 0.5 seconds to every 5 seconds.
  • Shop restocking no longer performs constant full-map scans.
  • Neutral unit maintenance scans were reduced from every 5 seconds to every 15 seconds.
  • Random Event global refresh scans were reduced and unnecessary repeated calculations were removed.
  • Damage processing now exits immediately when no Random Event damage modifier is active.
  • Lifesteal inventory checks are now limited to heroes instead of checking every attacking unit.
  • Some high-frequency visual-effect timers were reduced from approximately 33 updates per second to 20 updates per second.
  • Fixed several location handle leaks related to teleportation and respawn logic.
  • Overall background trigger workload was significantly reduced, especially in areas with large numbers of units.

Map Size & MPQ Optimization​

  • Reworked the map MPQ compression for Warcraft III: Reforged compatibility.
  • Reduced the map size from approximately 241 MB to 148 MB.
  • Custom models and textures remain unchanged after extraction, preserving their original visual quality and alpha channels.
  • MPQ compression now uses Warcraft-compatible sector-based ZLIB compression.

Weather​

  • Removed the permanent global Rain weather effect.

User Experience​

  • Added a 10-second tutorial message at the start of the game:

"Choose the hero selector and possess the hero you want to play. Then, go to the Circle of Power to exit the area."

Changelog vs 0.5​

Player Slots & Teams​

  • Expanded multiplayer support.
  • Increased the amount of available player slots.
  • Expanded the map from 10 to 18 player slots.
  • Added additional playable slots for factions such as Worst Generations and Yonkou.
  • Updated team and alliance handling for the expanded player configuration.
  • Updated victory and gameplay systems to support the additional players.

Territory Control​

  • Expanded the territory control system.
  • Expanded the number of territory capture points across the map.
  • New territories are integrated with the existing ownership, income and territory-loss systems.
  • Territories return to Neutral when their controlling hero dies where applicable.
  • Expanded territory-control support for the new playable teams and heroes.

World & Map Expansion​

  • Expanded and revised several areas of the world.

  • Added additional units and encounters throughout the map.

  • Expanded and updated terrain in several locations.

  • Added additional environmental doodads and decorations.

  • Updated the minimap to reflect world changes.

  • Expanded several islands and combat areas.

UI, Quests & Quality of Life​

  • Expanded the F9 Quest/Information menu.
  • Added additional information about character quests.
  • Added PvP quest information.
  • Added boss locator command information.
  • Added information about transformations and character progression.
  • Improved in-game instructions for several custom systems.
  • Improved boss and quest tracking accessibility through chat commands.

PvP Hero Quests​

  • Added a new character-specific PvP quest system.

  • Playable heroes can now complete PvP objectives related to enemies and characters from the One Piece universe.

  • Added up to 4 PvP quests for each playable hero.

  • PvP quests grant permanent stat rewards when completed.

  • Completed PvP quests grant +250 STR / +250 AGI / +250 INT.

  • Each PvP objective can only grant its reward once.

  • Added quest tracking support so players can check their remaining character objectives during the match.

Hero & Skill Progression​

  • Completely reworked the playable hero skill progression system.
  • Playable heroes now begin with their normal combat abilities already unlocked.
  • Normal abilities now automatically level up as the hero gains levels.
  • Ability upgrades are distributed progressively instead of upgrading every skill at once.
  • Quest-exclusive abilities remain locked until their respective quest requirements are completed.
  • Reviewed hero ability names, tooltips and level progression to keep them consistent before and after upgrades.
  • Increased ability cooldowns so long-duration skills cannot be immediately reused while their previous instance is still active.
  • Fixed several spinning/channeling abilities continuing their movement or rotation after the spell had ended.

New Hero Quests & Transformations​

  • Expanded the character-specific quest system beyond Nami.
  • Added/updated quest progression for Big Mom.
  • Added/updated quest progression for Kaido.
  • Added/updated quest progression for Blackbeard.
  • Added/updated quest progression for Hawkins.
  • Added/updated quest progression for Chopper.
  • Quest items are consumed when completing their associated character upgrade.
  • Character quests can grant new abilities, transformations and permanent stat bonuses.
  • Quest transformations grant +250 STR / +250 AGI / +250 INT where applicable.
  • Quest-exclusive abilities no longer become available before the quest is completed.

Chopper Rework​

  • Reworked Chopper's transformation system.
  • Transformation forms have their own appropriate combat skills.
  • Add new forms and quest.

Nami & Zeus​

  • Zeus is now properly configured as a flying unit.
  • Increased Zeus' visual size.
  • Zeus can function as a transport for Nami.
  • Zeus can load and unload Nami similarly to a Warcraft III air transport.
  • Zeus now uses a proper ranged lightning attack.
  • Added/reworked permanent electrical effects for Zeus variants.

Big Mom, Prometheus & Napoleon​

  • Added Napoleon, prometheus and zeus as summon.
  • Added 2 quest spells.
  • Added as a player.

Kaido​

  • Reworked Kaido's character quest progression.
  • Added Hybrid form and full transformation.
  • Added as a player.

BlackBeard​

  • Added quest.

Hawkins​

  • Addded as a player.
  • Added quest.
  • Added transformation and summon.

Eustass Kid​

  • Added as a player.

Law​

  • Added as a player.

Shanks​

  • Added as a player.

Custom Heroes & Bosses​

  • Expanded the number of custom One Piece units.
  • Added and updated several custom hero models and variants.
  • More quest bosses, like X-Drake or Kumudori.

Haki​

  • Rebalanced Haki mana consumption.
  • Haki now applies a significant mana regeneration reduction while active.
  • Active Haki consumes approximately: 30 + (1.5 × Hero Level) mana per second

Random Events​

  • Improved the Wanted! event.
  • The Wanted target is now revealed to all players during the event.
  • The Wanted target is periodically pinged approximately every 10 seconds until the event ends.
  • Improved temporary-unit handling for event-related summons.
  • Further protected summoned/event-created units from entering normal creep respawn or evolution systems.
  • Improved Buster Call impact.
  • Buster Call bombardment damage increased to approximately 500,000.
  • Buster Call impact area was significantly increased.

Summoned & Spawned Units​

  • Further improved detection of dynamically created Neutral Hostile units.
  • Units spawned from another unit's death remain excluded from the normal respawn system.
  • Temporary summons do not receive accumulated creep evolution bonuses.
  • Event summons remain isolated from permanent map creep progression.
  • Naturally placed Neutral Hostile mobs continue to use the normal evolution/respawn system.

Commands & Camera​

  • Improved support for the existing public -cam X camera command.
  • Extended camera handling remains available for all players.
  • Improved interaction between custom camera distance and mouse-wheel zoom.
  • Added command "-Bossname" to show location of boss.
  • "-quests" to show what quests your hero needs to do.

Changelog vs 0.5D​

Multiplayer, Player Slots & Team Systems​

  • Expanded gameplay support to every configured human player slot instead of relying on the old low player-ID limits.
  • Fixed starting gold/lumber, passive income, kill income, hero progression and several player-facing systems for the additional slots.
  • Fixed Hero Selector creation/selection and initial camera handling for players that previously spawned without a usable selector.
  • Fixed ownership cleanup code that could incorrectly convert units belonging to higher-numbered human players to Neutral Hostile.
  • Updated team respawn, ship/pet ownership, Haki, random events, shops, region control and related registrations to support all configured gameplay players.
  • Fixed player-leave handling and multiplayer ownership consistency.

Territory Control & Victory​

  • Reworked regional Circle of Power ownership into a sticky-control system.
  • An occupied region can no longer be stolen simply by another hero walking over its Circle of Power.
  • Regions now return to neutral only when the current owner's main hero dies.
  • Fixed region owner counts and territory income for all gameplay players.
  • Fixed Marine territory/Pacifista ownership restoration when the controlling hero dies.
  • Removed the two Guard Towers closest to the Marine Ship Store directly from map placement data.

Item System Fixes​

  • Fixed Weak/Strong Lifesteal and Hybrid Core lifesteal against Neutral Hostile units and PvE bosses.
  • Fixed Book of Cannons multishot so it also works against PvE targets.
  • Reworked item damage bonus application to prevent cumulative integer-rounding drift.
  • Strong Damage Core now correctly reaches +224 damage at 15/15.
  • Hybrid Core now correctly reaches +126 damage from its damage component at 15/15.
  • Admiral Core now correctly reaches +336 damage from its damage component at 15/15.
  • Fixed item removal/re-equipping so upgraded damage items no longer alter the hero's underlying base damage.
  • Boots of Maximum Speed upgrade cap changed to 5/5 because the movement-speed cap is already reached there.
  • Boss-generated upgraded Boots are also clamped to 5/5.
  • Fixed Book of All Stats +5 Random Event pricing to use its real 1500-gold base cost.

Boss Balance​

  • Completely removed the custom Boss Mana Shield / Mana Barrier ability (BMS5).
  • Boss Fortitude and existing boss HP/stat scaling remain active.
  • Bosses remain durable without effectively having a second health bar based on mana.

Kaido & Hero Fixes​

  • Restored Kaido's missing fourth combat ability: Dragon Twister (KD04).

Ship Upgrade System​

  • Ship Kit maximum increased from 10/10 to 15/15.
  • Book of Sails maximum increased from 3/3 to 6/6, up to +60% movement speed.
  • Book of Hull maximum increased from 3/3 to 6/6, up to +60% armor.
  • Book of Cannons maximum increased from 3/3 to 6/6, up to +6 additional multishot targets.
  • Book of Artillery maximum increased from 3/3 to 6/6, up to +60% attack range.
  • Updated shop/status/help text for the new upgrade limits.
  • Removed minimum attack range from all shop ships so they can fire at point-blank range.
  • Removed the Ship Upgrade Status ability from ships while keeping the upgrade system itself active.

Ship Stats & Controls​

  • Added +40 Strength, +40 Agility and +40 Intelligence to the starting attributes of shop ships.
  • Existing shop ships now start at 62 STR / 53 AGI / 57 INT while preserving their normal level gains.
  • Set ship cast point and cast backswing to 0 for more responsive naval abilities.
  • Reworked ship spell movement handling so ships immediately resume their previous movement/attack order after casting.
  • Removed Wind Walk-based movement/pathing behavior from ship invisibility abilities to prevent ships becoming stuck in water.

Original Ship Ability Expansion​

  • Added four custom abilities to each of the original eight shop ships.
  • Added 32 new ship abilities in total, including nets, smoke/fog, temporary combat boosts, barrages, broadside attacks, defensive abilities and heavy cannons.
  • Organized ship combat abilities into consistent Q/W/E/R command-card positions.
  • Reworked channel-heavy barrage abilities that could freeze ships during casting.
  • Fixed Soldier Dock Barrage so its area damage is applied explicitly instead of producing only the visual effect.

Naval PvP Rules​

  • Added a dedicated naval PvP damage layer.
  • Player-owned ship vs enemy player-owned ship damage is multiplied by 10x for both normal attacks and abilities.
  • Player-controlled heroes deal only 10% damage to enemy player-owned ships.
  • PvE damage against mobs and bosses is unchanged.
  • Hero-vs-hero and ship-vs-hero combat is unchanged.
  • This makes sea combat primarily ship-vs-ship instead of hero-vs-ship.

Ship Invisibility Decoys​

  • Every ship invisibility ability now creates four Mirror Image-style visual decoys.
  • Decoys travel in random directions for 10 seconds.
  • Decoys are visual distractions only: no damage, no respawn registration and no naval PvP multiplier abuse.
  • Applied to Smoke Screen, Mist Veil, Fog Bank, Smoke Escape, Clown Smoke, Silent Wake, Deep Dive, Smoke Cover and Perfume Mist.

10 New Ships​

  • Added 10 new custom Hero Ships with imported Reforged-compatible models and textures:
    • Big Top
    • Going Merry
    • Hanjomaru
    • Jewelry Margherita
    • Laboon
    • Nostra Castello
    • Numancia Flamingo
    • Perfume Yuda
    • Piece of Spadille
    • Queen Mama Chanter
  • Added a second Ship Store beside existing Ship Stores so all old and new ships remain accessible without exceeding the Warcraft III shop command-card limit.
  • Added four custom abilities to every new ship, for 40 additional ship abilities.
  • Integrated all new ships into purchase/replacement, respawn, safe-water positioning, ship upgrades, naval PvP and movement systems.
  • New ships use the same current shop-ship starting attribute baseline.

F9, Tips, Discord & Lobby Information​

  • Added the official OPWU Discord to F9 Tips, rotating in-game tips, Credits and the internal map description.
  • Official Discord: Join the One Piece World Ultimate Discord Server!
  • Added a concise gameplay summary and hero/team roster to the Battle.net lobby map description.
  • Reorganized the F9 Tips section into Tips I, Tips II, Tips III and Tips IV.
  • All 34 current tips are now visible instead of being truncated by a single oversized quest entry.
  • Updated F9 information for ship upgrades, naval PvP and newer gameplay systems.
  • Revalidated imports, listfile entries, object data and model texture dependencies after repacking.

General Fixes & Polish​

  • Improved multiplayer consistency across shops, income, respawn, territories and player-owned systems.
  • Improved ship combat responsiveness and reduced water/pathing-related ability issues.
  • Updated several tooltips and help entries to match the real gameplay behavior and upgrade caps.
  • Continued object-data cleanup and validation for Warcraft III Reforged compatibility.

Changelog vs 0.8

  • All heroes now have pve quests and transformations.
  • More ships.
  • More bosses.
  • Aramaki Added.
  • Yamato Added as player (Oden quest).
  • New spells.
  • Added skills to ships and balanced ships against ships and ships against champions.
  • Ships upgrades buffed.

And for the final version (1.0)?

  • We will rework some skills, icons, random events and balance (gold, stats and skills damage).

Did you find a bug? Let us know.

Assets:

Naaru [COLOR VARIATIONS] by Zenonoth, Blizzard Entertainment
Fireland Pack by Renn01
Old God Pack by Explobomb
Thunderlord Clan Buildings by BaiyuGalan, Jiok
Kul' Tiras Navy vessels by JamesF
N'Zoth by Zenonoth, Blizzard Entertainment
Icecrown Citadel (Main building) by Sarsaparilla
Shrine of Liu Lang and Shen-zin Su by Sarsaparilla
Lordaeron City Ruins (BfA) by Sarsaparilla
Baby Tortollan by redDragonGirl
One true god(progenitor) by Missing Shadowsong, Zorrot, Lanki(Moon)
Amirdrassil(Enchanced) by Missing Shadowsong, Lanki(Moon)
Searchlight Tower by purparisien
Baby Pirate Octopus Pack by Tier10Trash
Wight [COLOR VARIATIONS] by Zenonoth, Blizzard Entertainment
HumanBuilds by RvzerBro, Blizzard Entertainment
Elemental Lords Pack by Explobomb
Kultiras Buildings by bakr
Thunderlord Clan Buildings by BaiyuGalan
Either or all of the following:

Winter queen(Yuezhen's version) by Missing Shadowsong, XYZMoon
DreamTree Enhanced by Missing Shadowsong, Zorrot, Lanki(Moon)
Either or all of the following:

Stormwind Buildings by bakr
Either or all of the following:

G'huun by Sarsaparilla
Apocalypse - Death's Deliverance by Sarsaparilla
Elite tent by PUVer
Baby Kazzak by Zenonoth, Blizzard Entertainment
Baby Hippogryph by Zenonoth, Blizzard Entertainment
Mummy/Blood Mummy by MasterWarlord, stormygaret15, Square Enix
Brick Tank Factory by purparisien
Baby Mannoroth by Zenonoth, Blizzard Entertainment
Either or all of the following:

Either or all of the following:

Old God Pack by Explobomb
Crocodog by MasterWarlord, stormygaret15, Square Enix
Aachen Cathedral by Kuzakani
Coliseum by purparisien
Old God-Yshaarj by TianJiYiPin
Either or all of the following:

Sargeras, the great one by FerSZ
Ragnaros baby by Maldiran
Buildings: Kul' Tiras Navy by JamesF
Coal Factory by purparisien
Professor Putricide (Two forms combined) by Sarsaparilla
Village Structure by RvzerBro
Either or all of the following:

WW1 Airfield by purparisien
Either or all of the following:

Either or all of the following:

Either or all of the following:

Desert Cyclone by Khil

deepstrasz

Indeed, pretty much a kill stuff on the map kind of old school endeavour using regular gameplay mechanics and abilities. Very chaotic. Simple.

Unfinished works go here: Map Development
Requests and project recruitment also go in that forum's subforums.

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by OPWU - One Piece World Ultimate
You can also upload your map here to generate a list: Asset scanner

Choose fitting map tags.

Please write a proper description as in the guides below.

Please use the yellow Edit button at the bottom of your posts and add text there instead of writing one post after another of yours unless it's an important update.

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Awaiting Update.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Map is definitely scuffed. Seems it's just a template of porting models. Limited gameplay function.

Someone started with a max lvl 100 Roger hero, some didn't get hero selectors. All the bosses have 100% evasion making skills the only source of damage.

Can't recommend this map as even a testing

Map is definitely scuffed. Seems it's just a template of porting models. Limited gameplay function.

Someone started with a max lvl 100 Roger hero, some didn't get hero selectors. All the bosses have 100% evasion making skills the only source of damage.

Can't recommend this map as even a testing

keep calm, dude. i made this years ago... dont need to rage. i already fixed those errors.

Indeed, pretty much a kill stuff on the map kind of old school endeavour using regular gameplay mechanics and abilities. Very chaotic.
Simple.

Map has improved since last comment. Though I feel like there's no objective of the map except killing the last boss. None of the bosses drop items so it's just an insane gold/stat grind all the way.

Zoro also when mirror imaging makes his hero dissappear.

Map has improved since last comment. Though I feel like there's no objective of the map except killing the last boss. None of the bosses drop items so it's just an insane gold/stat grind all the way.

Zoro also when mirror imaging makes his hero dissappear.

tell me what u want and i'll try to do. only 1 quest, by now: Nami killing big mom

Adding items from bosses would be cool, instead of ones from the shop. And yea maybe a message telling people what to do, since nobody really sure when they start would help.

Adding items from bosses would be cool, instead of ones from the shop. And yea maybe a message telling people what to do, since nobody really sure when they start would help.

Sure. Soon, or when i have the time to, i'll try do it.

Adding items from bosses would be cool, instead of ones from the shop. And yea maybe a message telling people what to do, since nobody really sure when they start would help.

UPDATED. TRY IT!

nokiaman

ZukoADV

ryuk

L

ryuk

ryuk

M

Daffa

BATTLESTADIUM FAN

sonofjay

来源:Hiveworkshop · hiveworkshop.com