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C64 Dev Machine 1.3.3 发布(Windows & macOS)

C64 Dev Machine 1.3.3 is out (Windows & macOS)

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C64 Dev Machine 1.3.3 已发布,支持 Windows & macOS,主要更新声音、素材与体验功能。新增重制 SFX Maker、评论箭头、REMOVE ASSET 及 MCP v0.4(Windows 完整版,AI 助手可读取编辑预览素材);随附 V1.33 PRO+LITE 文件,PRO 版支持开发。

正文

C64 Dev Machine 1.3.3 is out (Windows & macOS)

This update is mostly about sound, assets and comfort: a redesigned SFX Maker, arrows on comments, safer asset handling and a long list of fixes.

New

  • SFX Maker redesign. A full-width, centred layout with a GUIDE column (quick start plus every supported command), next to the instruments and the effect, output and “how it works” columns.
  • EDIT chips on SFX and SID SONG nodes. One click opens the node’s asset straight in the SFX Maker, SFX viewer or Music Maker.
  • Comment arrows. Drag one of the three yellow handles on a comment’s bottom edge to point an arrow at any spot on the workspace. Arrows are saved, autosaved and undoable, and you can switch them off in OPTIONS > COMMENT ARROWS.
  • REMOVE ASSET. Delete an asset from the asset viewer. It asks first, and closes the asset’s editor for you.
  • ? SUGGEST FIX on the memory bar. When two things clash in memory, a callout draws a line to the movable asset causing it, so you can see what to move.
  • Guided tours DONE stamp. Finish a tour without SKIP or DO IT FOR ME and it gets a DONE stamp in the tour list.
  • Sound editor shortcuts. CTRL + −/+ delays a voice’s pattern by quarter rows. SHIFT + −/+ transposes it, and CTRL + SHIFT transposes by an octave.
  • MCP v0.4 (Windows, full version). An AI assistant can now read, edit and preview your assets, taking turns with you through the title badge. The workspace locks while it’s the assistant’s turn.

Improved

  • Asset editors autosave when they close if anything changed. Autosave also waits while an editor is open, so it never stutters mid-edit.
  • Smoother editors. The workspace, memory bar and column boxes stop drawing behind an open editor.
  • The PRINT node is 24px shorter. X, Y and COL appear once, COL shows a colour swatch you can click, and alignment overrides show as LEFT/CENT/RGHT or TOP/MID/BOT.
  • Sprite editor. Add a cell in any empty slot, and ALT + click picks the pen colour from the pixel under the cursor.
  • Zoomed-out overview. Labels and column boxes cross-fade as you zoom, and folded ORG/INIT blocks show their real end address.
  • Less clutter on macros. The CREATOR P tab only appears when you hover a macro, or when the macro already has params.
  • macOS gets the new splash screen.

Fixed

  • Assembler: an undefined name or a wrong operand type in .byte/org is now a build error instead of a crash.
  • A crash when saving an asset that had no data yet.
  • A crash when SFX assets were reimported automatically.
  • Mapping boxes: when zoomed out, one drag could grab two boxes. Now it only moves the box you grabbed.
  • Zoomed-out node labels no longer fade out at the left edge.
  • Crash reports now include the version that crashed, which makes them faster to fix.

    Thanks to everyone sending crash reports and ideas on Discord. Several of these fixes came straight from you. If you’re enjoying the Dev Machine, a review here on itch really helps, and the PRO version supports development.

Files

Get C64 Dev Machine V1.33 PRO+LITE - C64 ULTIMATE Ready!

来源:itch.io Devlogs · polytricity.itch.io