魔兽争霸3:社区版
Warcraft III: Community Edition
《魔兽争霸3:社区版》alpha 测试版现已可用,仅含游戏本体,支持 Windows 7 及以上系统而不支持 Mac。启动器在游戏前做完整性校验,允许用户使用已有的 1.29.2 等旧版游戏文件运行。编辑器需搭配 1.34/1.35 版本使用,项目考虑加入高级建造按钮但自定义音效集不在路线图。
One large step for a couple men, one big step for a community.
Finally we got the alpha! bunch of us been waiting for this for a long time, hurray!
Welcome to our future!
Welcome to our future!
WC3's future, not CliCli's, yes.
Hurra to this project!
Today is a good day to be alive. Neat project, excited for its future
@MindWorX I am so proud of you my son. I have been watching you grow as a modder and reverse engineer for the past 10 years and it brings a tear to my eyes to finally see you release yourr magnum opus!
Its enough to make a man cry ![]()
Looking forward to this, I think.
Since this isn't publicly open source, what kind of security checks can I do with this launcher to make sure that all the code it executes on the machine is the same intended version as what you guys the modding authors who uploaded it intended, and stuff? Do you guys put cryptographic signature(s) onto the application?
Just do yourself a favor and walk away, Retera.
Just do yourself a favor and walk away, Retera.
Insert video clip of King Arthur from Monty Python and the Holy Grail saying,
"Very well... you make me sad."
Alright, time to hop the wagon. Let's see how my maps fare with this.
Is this okay if I use an old copy of 1.29.2 I have in my machine or is it mandatory to download the one provided? Just confirming since 1+ GB it not friendly for my connection.
Insert video clip of King Arthur from Monty Python and the Holy Grail saying,
"Very well... you make me sad."
"None shall see the source code."
"What?"
"None shall see the source code."
"I have no quarrel with you, good sir knight, but I must inspect the code."
"Then you shall die."
"I command you, as Advocate of Warsmash, to release the source code."
"I share with no man."
"So be it!"
Alright, time to hop the wagon. Let's see how my maps fare with this.
Is this okay if I use an old copy of 1.29.2 I have in my machine or is it mandatory to download the one provided? Just confirming since 1+ GB it not friendly for my connection.
You can use an old install, the launcher will tell you if you somehow mixed up the versions as it does an integrity check before launching. So if the launcher doesn't complain, you're good to go. Keep in mind, it will create a "Warcraft III Patched.exe" in your Warcraft folder.
So any windows after Win7 is not supported for now? Or is there a Windows 7+ that is not supported?
I see it's worded quite poorly. Any version of Windows from 7 and forward is supported. Mac is not supported at all. I'll try and reword that.
I downloaded this but haven't installed it yet. Seems cool, though. Making a map in 1.31 (that I hope will be compatible) to experiment with stuff like techtrees. I'll see if I can make the Black Empire a full faction. All of the buildings except the Shipyard are there, and I cobbled together some building sounds on my end. I'll have to find some suitable units...
What sorts of features are planned? I'm hoping for custom soundsets and an Advanced Build button, personally.
Just to be sure, is no editor available yet?
What sorts of features are planned? I'm hoping for custom soundsets and an Advanced Build button, personally.
So far we don't have custom soundsets on the roadmap, but advanced build button is something I've been looking in to.
Just to be sure, is no editor available yet?
Correct, this is just for the game itself. For editor you can simply use 1.34/1.35, since we support loading newer maps. Only thing to avoid is new abilities, but W3CE will give warnings in the log if you use it.
Wait, what? This isn't an editor?
Then how do you "add" anything, and/or how would we "use" it? (E.g. advanced build menu; unless I'm modding that in an editor, how would I use it in-game?)
Maybe I'm totally missing the point but I'm confused. :O
For editor you can simply use 1.34/1.35
But seriously, aren't 1.34/1.35 editors unstable and part of the reason people don't want to use newer stuff?
Like if we're being honest, what editor are you going to use for your next W3CE map if you make one?
But seriously, aren't 1.34/1.35 editors unstable and part of the reason people don't want to use newer stuff?
Like if we're being honest, what editor are you going to use for your next W3CE map if you make one?
I would suggest combine RMS + HiveWE
I would suggest combine RMS + HiveWE
Sure, that's the obvious long-term pathway for me, but that's not going to be done for 12 or 18 months at the least. So, I was asking more about the immediate present, just for my own curiosity. For someone like @MindWorX , what editor you going to use? In this case, the word "you" is the key word, highlighting that I was not referring to myself.
HEROES OF WARCRAFT 3, YOU GUYS ARE FUCKING LEGENDS !!!!!!!!!!
Sure, that's the obvious long-term pathway for me, but that's not going to be done for 12 or 18 months at the least. So, I was asking more about the immediate present, just for my own curiosity. For someone like @MindWorX , what editor you going to use? In this case, the word "you" is the key word, highlighting that I was not referring to myself.
I personally use JNGP. I would suggest that, or WEX if you want 24 players.
Another good option would be the 1.32 editor if you can find a copy.
Wait, what? This isn't an editor?
Then how do you "add" anything, and/or how would we "use" it? (E.g. advanced build menu; unless I'm modding that in an editor, how would I use it in-game?)
Maybe I'm totally missing the point but I'm confused. :O
So far all that has been added are new natives which you can simply declare yourself in JASS or use directly in Lua. For the advanced build menu, one solution I've looked at is simply allowing a unit to have multiple "Build Tiny" abilities. This means you can make a spellbook with various "Build Tiny" abilities to act as the advanced build menu. This is all doable through the 1.34/1.35 object editor.
For someone like @MindWorX , what editor you going to use? In this case, the word "you" is the key word, highlighting that I was not referring to myself.
I use a mix of 1.34 and Visual Studio Code.
This one have 2gb ram limit problem same as classic?
This one have 2gb ram limit problem same as classic?
From the change log
The game can now use up to 3.5GB of RAM compared to the default 2GB.
For the advanced build menu, one solution I've looked at is simply allowing a unit to have multiple "Build Tiny" abilities. This means you can make a spellbook with various "Build Tiny" abilities to act as the advanced build menu. This is all doable through the 1.34/1.35 object editor.
I was thinking, for something less cumbersome and that actually allows buildings to cost resources, to use the "Units Sold" field and check whether or not the unit is a building. I don't know why non-building units still have the "Units Sold" field, actually.
Might not really be a good solution, but until a custom editor can add custom fields...
Updated to v0.1.1-alpha
Changes
- Adds automatic UPnP port forwarding to help with Battle.net hosting.
- Improves Lua FourCC and print.
- Adds support for --verbose command line, to get more detailed logging.
- Adds support for UNIT_RF_FLY_HEIGHT.
- Adds support for GetUnitZ.
Fixes
- Broken Lua dependencies.
- Broken Lua common.j event ids.
- Crash related to chain lightning from bugged damage events.
to use the "Units Sold" field and check whether or not the unit is a building.
For technically advanced users like @MindWorX this probably goes without saying, but please DO NOT do what is being asked for here. I have at least one custom map with units who sell other units (like a Polar Bear who sells Polar Bear Cub mini bears right into the field in battle) and you would break custom map compatibility if you eliminated the concept of units who sell other units.
Edit: For example, here I just added Structures Built (Advanced) to my world editor in like 5 minutes using a simple SLK edit, the obvious problem is not supporting it ingame. Here's an example:
Edit 2: So please DO NOT BREAK existing fields, that's obviously a terrible idea.
Last edited: Dec 27, 2022
That's understandable. It was more of a temporary measure, that's how I've done my temp lists for the alt tech trees at least.
EDIT: To clarify, what I've done is use the "Units Sold" as a reference for what goes into the "Structures Built (Advanced)" field, so it's only temporary anyway.
Last edited: Dec 27, 2022
Tested this, but when I entered the map selection the game just crash for some reason ![]()
To fix the crash, copy the file, lua54.dll, from the folder runtimes to the main directory.
To fix the crash, copy the file, lua54.dll, from the folder runtimes to the main directory.
Thanks.
Okay, tested this with a map that uses Tasyen's Minimalist UI. Some of the UI position feels off, but I suppose it is mostly appearance issue.
I also tested with my Last Revolt entry in the yet to be released 1.2 version (build on patch 1.32, though I am regretting life choices atm). First thing off, I noticed buildings, even default ones, are missing their portrait. A number of units also missing theirs.
Those aside, it works splendidly. I can see this being a wonderful way for playing maps created in later patches without dealing with patch shenanigans.
At last, the Reforged we all deserved is finally here, its gonna be great!
Can we run this version of the game then expect to run the latest reforged version or vice versa without any conflict or new error popping up? if yes how to fix it, running official reforged changes something in the registry, and if said change is still present when you run 1.31.1 then you'll get an error until you undo whatever change reforged di
If that's the case for this version as well then a file that automatically applies the necessary changes to the registry would be great (one for this CE version and another one for the official version of the game aka the latest Reforged version)
Aside from that, can we get an in-depth list of the brand new natives and of the natives from other wc3 versions that were added to this version?
How about a roadmap with all of the planned features to let us know what's in the works?
Down the line after the devs of this project finish turning their ideas for it into a reality, a Suggestion/Ideas section to let the community brainstorm potential new features that could improve this whole thing one way or another (or be used as inspiration to think of other features that are worth adding)
With that said, is it gonna be possible to add new races like that mod that Retera keeps talking about? the one with lot of different races aside from the default ones, i'd like to see the Naga and the Demon Race (just use all of the ideas brainstormed by that demon race guy in the blizzard wc3 forums)
Last edited: Dec 28, 2022
V
V
Level 8
"The time has come. In times past, game errors destroyed the world of Warcraft, but now it is time for three valiant knights to answer the call to battle. With bravery and determination, they will defend what they love and fight against the forces of disorder. Thanks to their invaluable efforts, they will guide Warcraft toward a better future. And so, like a phoenix, the world of Warcraft rises from the ashes and flourishes anew, more powerful than ever before."
Can anyone tell me how to get this record able by OBS? Having a hard time to get this into Game Capture for some reason.
Can anyone tell me how to get this record able by OBS? Having a hard time to get this into Game Capture for some reason.
We create a copy of Warcraft III.exe, called Warcraft III Launcher.exe, maybe that is interfering?
why when i am running the W3CE.Launcher, nothing happenned?
i have download the wc3 community and warcraft version 1.29,
and follow this
Dependencies
- Visual C++ Redistributable for Visual Studio 2015 (IMPORTANT: x86/32-bit, even if your Windows installation is x64/64-bit)
- .NET Desktop Runtime 6 (IMPORTANT: x86/32-bit, even if your Windows installation is x64/64-bit)
- Windows 7 and above is supported, MacOS is not supported at all.
but nothing happened when i click the launcher, the command prompt appear for 1 second then vanish
Last edited: Jan 6, 2023
...
Try checking if the log.txt file gets created and post it here if it does.
okey i solved the problem,
i download .NET 6.0 SDK (v6.0.400) - Windows x86 Installer!
eventhough i know that my pc is x64, but it solved the problem
anyone this Warcraft 3 community edition is intended just like usual Battle net isnt?
connecting betwen people, is there any other feature than this?
...
Yes, you need the x86 version because Warcraft III is an x86 application.
You can use regular Battle.net with this, there is a pvpgn server running that makes this work. You can also play using LAN and some sort of LAN emulator like Hamachi. If you use Battle.net, you will need to forward port 6112/TCP on your router. We are working on improving this, but for now that's the situation.
so i have question,
i have register and login the battlenet from this warcraft 3 community,
and i tried to create a map, can my friend join my map?
if he download and install everything like i did?
or there is another configuration must i do (as i am the host)?
Yes about hamachi, i have already tested it, and previously i am using it for playing with my friend,
i mean there is pre-configuration needed in hamachi, that person must login, instal the app,ect, even checking the tunneling system, is it relay or direct tunnel, so complicated for a layman..
Thats why i wonder if using this battle-net from Wc3 Community Edition, we can just create game and play together?
And then i found a bug inside the game
Every hero preview in game is gone.
And also i am adding this line in my 1.30.4 warcraft shortcut to enable full screen
"-nativefullscr"
How to do the same with this launcher?
What i am wonder is, my map is perfectly worked in version 1.26 until the lastest reforged, there is no issue.
please re-read my message, i am edit it..thanks, sorry double post
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As mentioned in my last post, you need to forward port 6112/TCP in your router to be able to host. W3CE does try to do it for you, but it's not always going to work, it depends on what router you have, but you can give it a try. We will improve this in the future, but we are still working on it.
We are aware of the portrait issue, it has been fixed for the next version which we will release soon.
You should still be able to use -nativefullscr, since that is also a command in 1.29.2. Simply pass it to the launcher.
W3CE.Launcher.exe -nativefullscr
how to use nativefull screen?
i add that native in the properties of the shortcut
And then the launcher ask me to redirect the warcraft launcher
usually i am add this line,"-nativefullscr", from my warcraft shortcut.
But W3CE cannot detect warcraft 3 shortcut. Maybe this is simple problem, but i dont know really.
So when we play together through battle net, the latency will depend on my internet or server internet?
I mean what player feels about the "Lag/delay" in game is it depend on me or there is server thats working on?
Because i just check my ping/latency in game it said 400, but i dont experience lag, so thats mean the latency of the game is depend on the host?
...
You need to create a shortcut to W3CE.Launcher.exe, and then add -nativefullscr, just like you would with Warcraft III.exe.
The latency will depend on the host yes, so it will be better if you play with people that are closer to you.
yes its working,
Can you add reconnecting system in the game?
i mean improve the reconnecting system,
because default local game system for reconnecting, i think it takes 1 minute, and after that disconnected,
maybe you can modify it somehow, make new configuration, or if you know about RGC (ranked gaming client) they also modify the reconnecting system somehow,
if it possible.
i tried hosting the game,
and others player can't join,
I try using port forwarding using this tutorial,
because my internet using usb tethering from mobile,
so i dont know how to set the port as you mention
so here, the tutorial
this is the guide that i following,
is my porting is working?
or there is any other way to port to 6112 because i dont use any router right now
i have did according this guide, but still my friend cant join
Last edited: Jan 6, 2023
来源:Hiveworkshop · hiveworkshop.com