Pixel Composer 1.22.1 beta
1.22.1 beta
Pixel Composer 1.22.1 beta 版本新增 GrainSim 模拟系统与多类节点,并为节点面板加入搜索功能。该版本修复打开近期文件崩溃、预览面板宽度不足等错误,软件改为按文件签名而非扩展名读取图片。另移除测试分支节点,优化蓝噪声性能并新增中途停止生成按钮。
Interface
- [Add Node Dialog] Add option to disable category icon.
- [Nodes Panel] Add search.
Node
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New GrainSim system (MPM simulation).
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New Draw Variable Text node.
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New Chain node.
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New Drop to Ground node.
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New Get BBOX node.
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New Pixel Connect node.
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New Projectile Path node.
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New Path Select Index node.
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New Pathfinding node.
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New Armature Humanoid node.
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New Gradient from Surface node.
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New Animation Speed node.
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Software now read an image file based on file signature instead of extension for that EVIL .webp that rename to be .png.
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[Crack Pattern] Add Circular Ratio property.
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[Crack Pattern] Add Path Scatter pattern.
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[Perlin, Simplex Noise] Add Min, Multiply iteration blend modes.
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[Padding] Scale to size mode now round pixel position to avoid jittering.
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[Replace Colors] Color pair can now be add, remove, modify independently.
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[Replace Colors] Add matching controls (threshold, alpha).
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[Image Gif] Add Stretch Animation.
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[HTTP] Add PUT, PATCH, DELETE, and custom request method.
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[HTTP] Add request header input.
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[Particle] Add follow path index selection type.
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[Text] Node now draw output text instead of node raw input.
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[Color Data] Add hex output.
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[Stack] Add Reverse Depth option.
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[Draw Half] Remove unused gizmo, add two points type.
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[Verlet Bridge Mesh] Add pin option to each individual path.
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[Blue Noise] Improve performance.
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[Blue Noise] Add button to stop generation prematurely.
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[Armature] IK now connect from target parent instead of target bone he’s origin point.
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[Armatures] Armature builders now use static bone ID.
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[Armature Pose] Add global position, rotation properties.
Bugs
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Fix crash when opening recent files with no files.
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[Preview Panel] Fix topbar width not large enough for color sampler.
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[Inspector Panel] Fix crash when opening “use GlobalVar” menu.
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[Graph Panel] Fix crash when trying to blend node with no surface output.
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[GlobalVar] Remove “Duplicate globalvar name” popup when trying to rename globalvar with the same name.
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[Add Node] Fix adding multiple nodes through action causes the first node to offsetted to mouse position.
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[Mac] Fix error causes by unsupported 8-bit single channel surface. (Surface Extrude, Markov, Path from Mask, RM to Voxel, RM to Mesh)
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[Widget] Fix mouse event pass through overlapping textboxes.
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Fix fractional unit value not update when dimension is animated.
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Remove node in beta build from stable branch.
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[Perlin Extra] Fix node sometime change output on the same seed.
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[Blue Noise] Fix output use patch dimension instead of node dimension.
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[Armature to Path] Fix error on flatten mode.
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[Transform Array] Fix error on preview.
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[Tile Drawer] Fix draw tools draw incorrect tile.
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[Smooth Path] Fix path always loop.
Files
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来源:itch.io Devlogs · makham.itch.io