跳到正文
itch.io Devlogs·· 4 小时前AI 评分28

《Lost Alchemist》如何不用长篇大论教会五系统游戏?前几分钟求助

How do you teach a five-system game without a wall of text? I need your help with the first minutes

AI 导读

《Lost Alchemist》开发者求助如何在前几分钟不用长篇大论教会这款融合、提取、骰子、符文与花园的五系统游戏。教程已从17 tiles 2 fights改为35 tiles 4 fights并分布于六小洞穴,各适配手机屏,demo浏览器免账号可试玩。开发者另就开场可跳过过场动画去留与新手首选“aha”时刻提问,并向评论区与Discord征集反馈。

正文

I don't know if I'm doing this right.

Lost Alchemist mixes fusion, extraction, dice, runes and a garden. I want a stranger to understand the first of those in thirty seconds, without reading a single paragraph. Here is what I changed, and the question where I need you.

What I did

  • The tutorial went from 17 tiles and 2 fights to 35 tiles and 4 fights, in six small caves. Each one fits on a phone screen.
  • Buttons only appear when the tutorial teaches them.
  • At the start of the demo you say whether you are used to this kind of game or new to it. New players get a more detailed tutorial and a gentler zone 1.
  • Small animated boards show a rule before you do it, instead of text.

Where I'm stuck

  1. The game opens on a cinematic, which you can skip. Should I keep it, shorten it, or move it?
  2. Is the first "aha" the fusion (water + fire = steam), or should a fight come first?
  3. At what moment did you almost stop playing? That is the answer I need most.
  4. A long guided tutorial, or an easy zone 1 with hints? I offer both through the "used to it / new" choice. Does that make sense to you?

Try it and tell me

The demo runs in the browser, no account needed: https://lostalchemist.io/essai?ref=itch
Answer in the comments here, or on Discord: https://discord.gg/AYTN88Tqq8

Even one sentence helps. Thank you.

Files

来源:itch.io Devlogs · lost-alchemist.itch.io