《魔兽争霸:起源》(Patch 1.31)WIP
WarCraft: The Beginning (Patch 1.31) WIP
玩家对《魔兽争霸:起源》(Patch 1.31)WIP 自定义战役提出多章节修改建议,涉及加快建造、增加可选任务与调整 AI 等。建议覆盖 Prologue 至 Chapter five 的关卡设计,反馈者总体称赞地图质量并期待完成全部 3 acts。
Hi Comradmaper, I've played through the Campaign and these are the things that I want you to add to the Campaign for each chapter:
Prologue》Establish base quest is a little bit time consuming because it takes time for the things that most of us know what they are and we learn those things before we even know what a custom campaign is, but for the story purpose, at least for that chapter make the buildings to be built faster, upgrades to be researched faster and units to be trained faster that way you can keep the hints, guides to how to build the base and everyone will be happy! By the way in the lore Drek'thar is a shaman (a blind shaman) not a warlock, if it is possible change the title of the Warlock to Shaman.
Interlude: Exodus of the Horde》it's good but add more draenei cages.
Chapter one: The lonely tower》the terrain is very well done but the map has so much unused space, if you could add more to it, it would be so good. The map lacks an optional quest, if you have the time and a good idea creat one or maybe two optional quests for this chapter and add a circle of power in front of the Alchemical set to make it easier to find, because for some players it's a hard time to figure out how to find it so if you do that it would be nice but if you want to keep it this way it is not a problem and by the way I've escaped with scroll and khadgar accepted the Apologies.
Chapter two: Setting in》you've made the design of the map so gooood and because the way that you've created the map it has so much potential. You can put(add) so much secret things in there, from secret items to secret cinematics or mini games and puzzles, it's the perfect map for optional quests or secrets frome the karazhan raids for the Burning Crusade and The Legion expansion from World of Warcraft because this map(Chapter) needs at least one or two(or more if you want) optional quests. Khadgar is slower than Moroes from the start but if you set the khadgar's speed equal to Moroes' speed and then decrease khadgar's speed by adding a debuff by the name of Exhaustion, tired, out of breath or something like that. Overall this is the best and my favourite chapter in the campaign....actually one of the best campaing chapters that I've ever played and I really like the background music it fits very well to this map. You have done a great job in this map and because of the way you've done it you can do much more.
Chapter three: The grand helmet》please make the AI of the grand helmet defenders better and if you want to do that don't make it too hard to defeat them because you know...I'm not a great player and like the other chapters if this one had a optional quest like find all the treasure chests or kill all the of the local bandits or renegade humans or something like these would be nice.
Chapter four: Raid on the Westfall》 make the AI of the human defenders a bit or more than a little bit stronger, this map has a nice optional quest but if you add one or two more with a good item or tomes as a reward for completing them. Quests like finding all crazed harvest golems or completing the main quest in 30 minutes.
Chapter five: the black morass》make the AI stronger but not too much.
Units and Items》Use and make some more custom items as reward for killing high level creeps and completing hard quests and as you know orcs of the frost wolf clan have brown skin instead of green so if you could find brown orc units for the frost wolf clan change them because they didn't drink from mannoroth's blood but if you couldn't it's not a big problem.
Overall you have done a great job and in my opinion everything else that I didn't talk about were prefect. Keep up the great work. I hope you have enough free time to Complete all the 3 acts. And I have question, at which point of your campaign Gul'dan will go to tomb of sargeras? Act 2 or 3?
EDIT: forget about this part==>By the way in the lore Drek'thar is a shaman (a blind shaman) not a warlock, if it is possible change the title of the Warlock to Shaman.
来源:Hiveworkshop · hiveworkshop.com