魔兽世界Forever最初提案规模小得多,但‘随时间逐步扩大’
World of Warcraft Forever had a much smaller original pitch, but it ‘built up over time’
魔兽世界Forever最初提案规模小得多,最终上线交付范围随时间逐步扩大。过去周末在PAX Australia上,制作组透露其最初构想仅是香草版加少许职业改动(如圣骑士嘲讽)的Classic Plus,团队与暴雪内部渴望提供更实质内容促使范畴生长。

The World of Warcraft Forever devs went Down Under this past weekend to PAX Australia, where Executive Producer Holly Longdale shared her journey from the EverQuest franchise to WoW Classic as well as her experiences working to lead and train up the team at Blizzard.
“WoW Forever is one of those things, where the team said ‘yeah we want do it, we actually want to do it, but I don’t know if we have enough time or people,’ and I say ‘We’ll figure it out, we’re going to do it,'” she said at the panel. “And then it just happens. It’s absolutely astounding, it’s the best thing on earth.”
And it turns out that the original scope for WoW Forever was much smaller, as Associate Production Director Clay Stone told PC Gamer: “There is a version of WoW Forever that really is that version of Vanilla with just a couple slight class changes. We give Paladins a taunt, and presto change-o, you got Classic Plus or WoW Forever […] That appetite amongst the team, and much broader in Blizzard, to be able to deliver something much more substantial than perhaps even what our players were expecting, that that built and that that grew. The actual scope of what we’re ultimately delivering with launch was something that built up over time.”
And if you want to get generally pumped up for the game with another video, this one imagining your potential leveling journey, then feast your ocular orbs on this:
来源:Massively Overpowered · massivelyop.com