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Riot Games 公布 VCT 2027 全部 32 支合作战队

Riot Games Reveals All 32 Partner Teams for VCT 2027

AI 导读

Riot Games 于 10 月 22 日公布 VALORANT Champions Tour 2027 与 2028 赛季的 32 支合作战队,四大区各 8 支。新合作模型为两年可续期,选拔看社区、稳定与运营多于成绩,伙伴直进 2027 Kickoff 后需凭实力争 Cups、Masters 与 Champions。

推荐理由

Riot 公布 VCT 2027 的 32 支合作战队与选拔标准,显示其长线运营更看重社区与稳定而非成绩。

正文 · 原文

Riot Games has revealed the 32 partner teams that will anchor the VALORANT Champions Tour through the 2027 and 2028 seasons. The lineup, published October 22 on the official VALORANT Esports site, hands eight partner teams to each of four regions: the Americas, EMEA, Pacific, and China. It arrives alongside a reworked partnership model that ties a team’s continued path to the biggest stages to how it performs on the server.

The reveal is the centerpiece of an overhaul Riot first sketched in April, when it described a more open VCT built around partnership and promotion. This week’s announcement names the teams that made the cut and spells out how they were chosen.

The full 32-team list

Each region gets eight partner teams.

VCT Americas

  • 100 Thieves
  • G2 Esports
  • KRÜ Visa
  • Leviatán Esports
  • LOUD
  • MIBR
  • NRG
  • Sentinels

VCT China

  • ALL GAMERS
  • Bilibili Gaming
  • EDWARD Gaming
  • JD Gaming
  • Trace Esports
  • TYLOO Gaming
  • Weibo Gaming
  • Xi Lai Gaming

VCT EMEA

  • BBL Esports
  • FNATIC
  • FUT Esports
  • Gentle Mates
  • Karmine Corp
  • Team Heretics
  • Team Liquid
  • Team Vitality

VCT Pacific

  • Crazy Raccoon
  • FULL SENSE
  • GAM Esports
  • Gen.G
  • Paper Rex
  • Rex Regum Qeon
  • T1
  • ZETA DIVISION

The full roster can be checked against Riot’s partner teams directory, which lists the same 32 names grouped by territory.

How the teams were selected

Riot says more than 100 teams from around the world submitted interest after the process opened earlier this year, each pitching what they could bring to the VCT and the wider VALORANT community. A smaller group of finalists were then interviewed by global and regional esports leads before the final cut. Fewer than a third of the teams that applied got a slot, and the ones that did were vetted well past a results table.

Selection was scored against five criteria:

  • Commitment to grow the VALORANT community
  • Community resonance across fandom and content
  • Business sustainability and responsible operations
  • Operational excellence and established infrastructure
  • Competitive success and performance development

Riot wanted teams with a real fanbase and the willingness to build one. The middle two criteria filter for stability, favoring responsible operators with the staffing and facilities to run a professional program year-round. Competitive results come last. Riot’s stated goal was to find teams that bring something unique to the VCT, whether that is a passionate local fanbase, a distinct identity, a history of competitive excellence, or a demonstrated ability to build resonant experiences for the VALORANT community.

A two-year partnership model

The new partnerships run on two-year renewable cycles. In exchange for their slot, partner teams receive annual financial support plus the ability to earn additional revenue through in-game digital goods, including Team and Season Capsules and the Championship bundle, along with incentives tied to how much they help grow VALORANT Esports.

Partner teams get a financial floor to invest against. The incentives point the same way for Riot and the team. A partner that drives viewership and sells more capsules earns more, so both sides win when the scene grows. The two-year horizon lets a team sign players to multi-year deals and staff a program without betting the company on a single bad split.

The in-game items are the engine of that revenue. Team and Season Capsules are org-branded bundles fans buy for the teams they follow, and the Championship bundle is tied to the season’s biggest event. A partner team earns a share of what those items sell, so its income scales with the size of its fanbase on top of tournament winnings.

A more open competitive path

For the start of the 2027 season, partner teams receive direct qualification to VCT Kickoff. After Kickoff, they compete alongside teams emerging from open qualifiers, with competitive performance the only route to Cups, Masters, and Champions.

Riot describes this as the first time its partners will face “an onslaught of new challengers” across a season. For a partner team, that means building a roster that can hold off qualifier squads all season.

Riot says the new structure creates more chances for aspiring teams to qualify directly into the VCT, which reshapes the tier just below the partner class. A squad that can win open qualifiers no longer needs a partner team’s backing to reach Cups, Masters, or Champions.

What it means for the scene

Riot is trying to keep partner teams invested while still giving newcomers a realistic route in. It says plainly that it believes the balance “will create a healthier ecosystem,” with established teams gaining the confidence to invest while a spot at Cups, Masters, and Champions always has to be earned on the server.

Riot confirmed the 32 teams in its official announcement. LOUD, which beat Team Vitality 3-1 to win VALORANT Champions 2026, is among the Americas partners. Global Esports, which recently announced it was leaving VALORANT entirely, is not among the Pacific region’s eight partners.

来源:Gamer Headlines · gamerheadlines.com