《被遗忘者的诅咒经典版》v4.0b
Curse of the Forsaken Classic v4.0b
《被遗忘者的诅咒经典版》v4.0b 这款 WC3 自定义战役在 Hiveworkshop 获玩家 5/5 评分及好评,并收到 bug 报告与建议。玩家反馈的第一章金矿过场 bug 与第二章泉水悬浮 bug 已被作者确认修复。PKCrafty 提出将黑暗游侠造价从 130 金 10 木上调等建议已被作者采纳。
» Date:[c] 「20/Mar/2013 16:02:25」
» Reasons:
» Comment:
[Moderated version: 1.01]
Not Rated
[tr]
! 'Reasons' are automated !
the images seem to be very good
I'll download and test
: D
I'm downloading right now, and gonna try it as well in a bit.
Oh and I do like the Forsaken. ![]()
PKCrafty's Review
This looks very good, I always wanted to know what would/could happen as Sylvanas had dominion over Lordaeron. Will give Feedback of: Error(s), Bug(s), and Suggestion(s) when I have the time.
EDIT: I have played some of the campaign, and so far is very good and interesting. Here is my review. NOTE: I will be using this post to continue as a use of update of suggetions, bugs, and other info.
My Review:
Minor Bugs:
The fountain of health looks bad in the 2nd chapter because you have it sitting on a hump, and it's not touching the ground. So it looks like it is floating.
Bug has been fixed.
The side quest on the 3rd chapter I never discovered, but I completed it without discovering it.
On the 4th chapter when DarkClaw and the Nathrezim battle, Darkclaw still lives and he attacks you.
Bug has been fixed.
Major Bugs:
In the first chapter after the cinematic that occurs from securing the gold mine, there was a weird bug that happened when the cinematic was over. The preview image file is attached. Bug confirmed, it only happens if the gold mine is haunted before the cinematic.
Bug has been fixed.
Suggestions: Make the Dark Ranger a bit more expensive. They are so cheap, but so good. They both have good ability upgrades and they only cost 130 gold and 10 wood. Thats cheaper then the normal night elf archer but their 10x better then the night elf archer. You could change it to 140 gold and 20 wood. Or 150 gold and 15 wood. Or 160 gold 25 wood, make them cost some money/wood for their good support they are in an army.
In some places the terrain could use some work, but overall it isn't too bad.
I've notice you use rock chunks as a doodad through out the campaign. Make them not a destructable, so I don't think they will drop items!
I noticed that ghost of dead Dark Rangers cost food?! Why is that? And if you want to have a con about the ghost you can always make them a summoned unit that only lives for 130 seconds.
Suggestion had been made.
For the 2nd chapter you name the optional quest 'Puny Enemies'. Instead of a corny name such as that, why not 'The Extermination'. Since you are eliminating murlocs and scourage ziggurats. Or you could name it 'The Cleansing', 'The Annoyance', etc. Be creative!
Suggestion has been made.
Also for the 2nd chapter you have Mur'gul with Murlocs. They actually hate each other, and kill one another. So if you could replace the mur'gul with murlocs it would match the story of the annoyance of the murlocs.
Suggestion has been made.
On the 3rd chapter when you first meet 'Orc Warlock' I noticed they have heavy armor, their armor should be unarmored. For they arn't wearing armor.
Suggestion has been made.
Thanks for following my suggestions!
------------------------------------------------------------
I really enjoy the campaign so far, I like the idea of the hidden treasures through out the campaign so far. It gives the campaign more of an exploration feel. I vote for approval and [color=green1]+rep.[/color] With a rating of 5/5. (Note: Rating may change due to further gameplay, and Improvement(s) of the campaign.)
Last edited: Jan 29, 2013
I'm playing and I'm liking the campaign so I think that should be changed some thing
of course, are just ideas
1. change the '' Game Data Set '' for Melee Lasted Patch
2. Fix the Icon of Varimathas, put the same Balnazzar
3. to change the type of Orc Warlock's Armor to Unarmored
4. '' the Orc Warlock '' leave your name, with '' Warlock ''
5. chapter three, the trolls, should not be the '' Forest Troll ''???
6. Change the Dragonhawk Rider '' model '' of Blood Elf for the High Elf [Dragon Hawk]
Last edited: Feb 17, 2013
Oh my Demi God!! how i can say in one word ? PERFECT !
I just love it the new lich king haha'. and i think u will do the continues,right ?
i wil speak one thing but i forget -' if i remember i talk here !
5/5 + rep ![]()
Wow,nice work 
Oh my Demi God!! how i can say in one word ? PERFECT !
I just love it the new lich king haha'. and i think u will do the continues,right ?
i wil speak one thing but i forget -' if i remember i talk here !
5/5 + rep
Wow,nice work
![]()
Thank you, I'm glad you liked it.
i remember what i will ask !! Thrall dead in fall of Orgrimmar? or the reforcement arrived just in time ? u don't talk about this :/ and if u talk i don't see haha'
Well I had time to finish the first and second chapter currently. While the campaign seems decent so far here's a few things I'd like to mention:
---------------------------------------------
1. First of all I insist on in this one thing, and that's custom spells, as they can greatly enhance the whole gameplay and make it more fun. You can for example replace Sylvanas' Black Arrow with a much better and unique ranged capability or Varimathras' Rain a Fire with a nice custom combination of DoT and AoE spell.
2. While entering Cinematic mode, clear selection for the player to remove selection circles around units. As you can see, Blizzard itself does the same. You can use these triggers to save your selection.
3. Another thing about Cinematic mode is that instead of moving the units that may interfere in the cinematic region you can simply hide them and unhide after the cinematic is over, you can also use pause if needed.
4. In the first chapter, when you destroy the first base to establish your own, the gold mine seems to be owned by Scarlet Crusade, which should be Neutral Passive instead, and the other thing is that the Ziggurat the acolyte builds is there has red team color.
5. You may need to consider hiding much of those Scarlet Crusades in the Score Screen. You can simply use the following trigger
-
Player - Hide Player 3 (Teal) in the post-game score screen
6. The Fountain of Health in the second chapter is floating.
---------------------------------------------
I would rate it 4/5 for now, and I hope you will look into the issues.
In Chapter 6,we cannot see the model of nerubians. please fix it.
I have this fancy bag too![]()
I have this fancy bag too
![]()
in first time that i play this bug don't happen,but in the other appear :/
try fix,i think this happen because the player summon the haunted gold mine before the cinematc,so u can do after the cinematc the acolyte already go and summon the haunted gold mine.
I have this fancy bag too
![]()
got the same thing xD
I built a Graveyard inside it and the acos were performing that animation on it
2nd scenie shows colour bug
would be best if the Goldmine stays at the same place
Pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee Approved That Map Please Its Looks Like Good
Bug and suggestion
Hey tomoraider, nice campaign. I only experienced one bug in the second to last level where you go into icecrown citadel. When I killed the female undead apothecary boss, all of my units (including the buildings at the start of the level) except sylvanus became frozen (stopped and motionless, not icy frozen) after the little cinematic, with divine shield spell models popping up everywhere. I had to turn on god mode to finish the level, and every time another cinematic happened, all of my units would appear afterward, but still frozen. During the last fight against Arthas, a few of them started making their little standing still animations like the footmen got out their water bottles and stuff and gradually they were all able to move and fight by the time I killed Arthas. Just wanted to make sure you knew about that. I also thought that you should have used the last level (the garrosh one) as the first level to a sequel campaign, it just seems to soften the climactic ending, like a cowboy riding off into the sunset in an old western movie then walking back saying he forgot his hat or something. 3.5/5
Hey tomoraider, nice campaign. I only experienced one bug in the second to last level where you go into icecrown citadel. When I killed the female undead apothecary boss, all of my units (including the buildings at the start of the level) except sylvanus became frozen (stopped and motionless, not icy frozen) after the little cinematic, with divine shield spell models popping up everywhere. I had to turn on god mode to finish the level, and every time another cinematic happened, all of my units would appear afterward, but still frozen. During the last fight against Arthas, a few of them started making their little standing still animations like the footmen got out their water bottles and stuff and gradually they were all able to move and fight by the time I killed Arthas. Just wanted to make sure you knew about that. I also thought that you should have used the last level (the garrosh one) as the first level to a sequel campaign, it just seems to soften the climactic ending, like a cowboy riding off into the sunset in an old western movie then walking back saying he forgot his hat or something. 3.5/5
That's odd... they are supposed to freeze during the fight then unfreeze after it ends. It never happened to me. I'll look into it when I can.
And about the goldmine bug, it happens when you haunt the goldmine before the cinematic. I'll fix it soon when I can.
Also, I think that you should make a blood elf barracks and arcane sanctum thing in the icecrown citadel level. They sort of just seem to have disappeared, I think it'd be cool for us to be able to use them in the end fight against the lich king.
Is this supposed to be by the wc3 book lore? Or did you just made your own stuff?
Is this supposed to be by the wc3 book lore? Or did you just made your own stuff?
It's the WoW storyline, but I changed some things.
I think, that landscape can be more like... custom, or wowish. Also there is a huge problem, i have stopped playing this, after destroying all the enemy bases in the first mission. Nothing happened, i haven't won.. Probably i have missed something, a tower or a barracks, and it's no fun to search for a building, you have left behind, when there are no enemies left. How about destroying townhalls and barracks to clear the camp?
I think, that landscape can be more like... custom, or wowish. Also there is a huge problem, i have stopped playing this, after destroying all the enemy bases in the first mission. Nothing happened, i haven't won.. Probably i have missed something, a tower or a barracks, and it's no fun to search for a building, you have left behind, when there are no enemies left. How about destroying townhalls and barracks to clear the camp?
this mission finish when u kill the Nathezim Doombringer, for go to him,you must destroy the bases that open one other way to kill him.
I think, that landscape can be more like... custom, or wowish. Also there is a huge problem, i have stopped playing this, after destroying all the enemy bases in the first mission. Nothing happened, i haven't won.. Probably i have missed something, a tower or a barracks, and it's no fun to search for a building, you have left behind, when there are no enemies left. How about destroying townhalls and barracks to clear the camp?
Not sure what could be the problem. I made it so that you have to destroy only the main buildings, like barracks, town hall and so on. I didnt count the farms.
Hmm, well. You could just show them on the map, after the second mission in the first map starts.
Last edited: Jan 17, 2013
I Need Anyone Who Can Help Me With My Campaign Okay To You Guyz

HAHAHAHA
Its good campaign but there are things what need to be fix.
First of all:
Chapter 1:Yes, gold mine like other said already before me, and it was annoying to see the ghouls who cutted lumber also instantly moved to where the trees fallen in cinematic area. The Nazthrezim base is really narrow, could it be to make more spaces in and little bigger cliffes there? And I think you should seal other paths until Sylvanas destroy the gold mined base, because example there are chance to destroy in passive condition the outposts what will attack later, it can make way easier the map.
Chapter 2:
I think give to Dark Claw Howl of Terror or midified one instead of Cleaving Attack ability. And, you should seal the path which lead to the scarlet base, I think make a solid AI for the base , or make barricades and units invulnerable, cause I'm far from pro meele player level, and destroy the whole base without gargoyles help, I only used initialy forces(archers,ghouls,the extra meat wagons), and it was too easy, and won the map so faster than it must be in normal way.
Chapter 3: At the Ogre Optional Quest, when I killed them I got almost every Alterac Towers expect 1, fixed that. And too easy to kill Light Blue and Orange Orc Players, at least make for Lb an AI, but only for defend itself.
Would cool 1-2 more creep groups in that map.
Chapter 4: there is Scarlet Base at the river near Dalaran ruins, give it to AI to at least defend or remove it and replace them with a creep group, in the actually behave, seriously that Scarlet Base is pointless.
I have been played the campaign to 4th Chapter, for own things. Yes, and use Hide Player action in triggers, was dissappointed to see 10 Scarlet Crusade players in score screen, though not necessary to show also Scourge Remains players in every missions just if they have real function in the story line.
Although, I like the campaign, it can be better with more updates.
4/5
hello there, the chapter 1 has a annoying bug with that undead gold mine please fix it I'll be pulling it for it now so you can have more time fixing it and less complains in some users, good day
EDIT: vm me once you get hold and fix the problem then I can a make a rate for this
john7000
J
john7000
looks like a good campaign i tryed chaper one il come back and rate it when i play more chapers.
1. MAP - In the first map when the last cinematic plays. Only one word is spelled wrong. "Attack" It says Attacl. Also during the ending of the 2nd cinematic. My acolyte spawned a Ziggurat and it changed into red color instead of blue. The fuck? XD
2. MAP - In the second map. The terrain cliffs are buggy. As you can see through them and see the skybox within it. Also Lord Darkclaw dies easily when you need to rescue him. You get to him and no matter if you are a pro, or not. He goes down fast and you fail the quest.
8.MAP - Azjul'Nerub is cool and all, but when I rescue the first soldiers. Some times they stay webbed and walk with webs. It's funny. Also I see cliff terrain bugs again.
As for the rest. It's an alternate storyline and I liked playing the campaign. Especially the boss sequences. XD
1. MAP - In the first map when the last cinematic plays. Only one word is spelled wrong. "Attack" It says Attacl. Also during the ending of the 2nd cinematic. My acolyte spawned a Ziggurat and it changed into red color instead of blue. The fuck? XD
2. MAP - In the second map. The terrain cliffs are buggy. As you can see through them and see the skybox within it. Also Lord Darkclaw dies easily when you need to rescue him. You get to him and no matter if you are a pro, or not. He goes down fast and you fail the quest.
8.MAP - Azjul'Nerub is cool and all, but when I rescue the first soldiers. Some times they stay webbed and walk with webs. It's funny. Also I see cliff terrain bugs again.
As for the rest. It's an alternate storyline and I liked playing the campaign. Especially the boss sequences. XD
Thank you, I'm glad you liked the campaign.
About the Ziggurat color, it happens because when Varimathras is talking, the player color is changed to red and the acolyte spawns the ziggurat then.
And dunno how come Darkclaw doesn't survive in chapter two, he always survived for me.
I've just finished the campaign, it was awesome 5/5 and + rep to you ^^
i had a bug though, at the final map where you fight arthas, all my units but sylvannas were frozen, not the effect of a spell or anything, it occured after my encounter with the traitor apothecary, and didn't stop, I had to cheat to finish this one (yes, you can sue me for that ^^' )
But it is still a very good campaign, I wish there were more like this ^^
I Think Of The Haunted Gold Mine The Gold Mine Must Be Still Neutral Passive Do Not Change To Any Player For Example (Player 1) The Bug will Work If You Change It Player 1
5/5 +Rep
Last edited: Feb 4, 2013
Just did a small update, the last map had a way gate that wasn't supposed to be there cause I only used it for testing.
Great!One of the best Player-Made campaings I have ever played!Are you preparing any other project?Althought i found a bug at the last map where you are supposed to kill lich king.My troops,expect Sylvanas,stuck when I 'free' the Apothecary.I...used cheats to complete the quest.Apart from that,it was a great campaing.Good work!
Great!One of the best Player-Made campaings I have ever played!Are you preparing any other project?Althought i found a bug at the last map where you are supposed to kill lich king.My troops,expect Sylvanas,stuck when I 'free' the Apothecary.I...used cheats to complete the quest.Apart from that,it was a great campaing.Good work!
Thanks, I'm glad you liked it. I'll check out that bug later.
I'm currently working on improving my first campaign, Rise of the Blood Elves.
I found bug
1. At chapter 2, when I rescue the gargoyle some of my unit that i just ordered to come from the fountain. appeared to the cinematic, it seems you haven't paused all unit.
2. At chapter 3 after I skip the release of apothecary from her prison's cinematic every unit are paused, except varimathras
anyway, good campaign 4/5
I found bug
1. At chapter 2, when I rescue the gargoyle some of my unit that i just ordered to come from the fountain. appeared to the cinematic, it seems you haven't paused all unit.
2. At chapter 3 after I skip the release of apothecary from her prison's cinematic every unit are paused, except varimathras
anyway, good campaign 4/5
Thanks, I'll fix those in the next update.
I didn't know this is bug or not, but I suggest you to move the items that appeared on lord darkclaw's death cinematic somewhere, because it doesn't seems good looking
Story was amaizing now i'm downloading it :3 ^_^
I've just finished the campaign, it was awesome 5/5 and + rep to you ^^
i had a bug though, at the final map where you fight arthas, all my units but sylvannas were frozen, not the effect of a spell or anything, it occured after my encounter with the traitor apothecary, and didn't stop, I had to cheat to finish this one (yes, you can sue me for that ^^' )
But it is still a very good campaign, I wish there were more like this ^^
I had the same thing and oh.. when i killed the bone dude he kept saying something about bones and then those spikes came out even when i saved the map and loaded it again
But anyway cool map :3

P.s. to be honest i thought that valk'yres will make sylvanas alive again
but i guess that that won't happen anytime soon ![]()
Well, I like the campaign. I think this is the hardest campaigns in my downloading campaigns's pack. For a month, I finished and finded:
- In Chapter Five, when Thrall has fallen, after and I reivive, he can stand the Circle of Power in Sylvanas' base once more! (First, after seal, Thrall stands Circle of Power once again and nothing happened.)
Also I think the hardest chapters is Chapter One: only one gold mine, attacked by three groups, very hard to find Scarlet Crusade's outpost and destroy the main base.
Second is Chapter Seven, The Orange attacked very fast and send a group of large army to destroy User's Base very easily.
Third is Chapter Three, the ememy's main base is not easy to destroy, but can use Teal's Meat Wagon to destroy units by use Stand Ground ability. Also we need to destroy the Altar of Kings and two Barracks. Then, send all units (two players Blue and Teal) to destroy the main base, destroy wall. Before do, move Phaelynne buy a item can create Blight (I don't remember name) and summon a crypt for Teal (or graveyard,...) then, unsummon all building in teal's base. Don't forget protect the base and find other gold mines. ![]()
After played this campaign, it's very good and completed at all. 5/5 + rep
I decided to play this campaign after your rise of the blood elves one was so good despite my dislike of the undead but, I thought the campaign seemed unfinished and with quite a few mistakes.
In the chapter into the frozen wasteland I think it's called the enemy attacks were way too strong. In the final chapter, not the epilogue, I didn't need to fight through the map because I just killed the first group of undead bought some more guys and then went through the way gate and killed the lich king. Also on the same chapter is lord marrowgear supposed to keep saying that "bound to bone" thing?
Another problem if I send a shade through kel'thuzads base in the one with alexstraza and go to the undead then alexstraza says her thing and the camera pans over but nothing happens shouldn't you make it that this scene only plays out after you destroy kel'thuzads base. One final major problem I found was that some of the icons didn't work like Veressa's; it's a bit annoying having to put up with a green square.
All in all a good campaign but with a few problems that need sorting 7/10. If the problems were solved however easily a 10/10.
I decided to play this campaign after your rise of the blood elves one was so good despite my dislike of the undead but, I thought the campaign seemed unfinished and with quite a few mistakes.
In the chapter into the frozen wasteland I think it's called the enemy attacks were way too strong. In the final chapter, not the epilogue, I didn't need to fight through the map because I just killed the first group of undead bought some more guys and then went through the way gate and killed the lich king. Also on the same chapter is lord marrowgear supposed to keep saying that "bound to bone" thing?
Another problem if I send a shade through kel'thuzads base in the one with alexstraza and go to the undead then alexstraza says her thing and the camera pans over but nothing happens shouldn't you make it that this scene only plays out after you destroy kel'thuzads base. One final major problem I found was that some of the icons didn't work like Veressa's; it's a bit annoying having to put up with a green square.
All in all a good campaign but with a few problems that need sorting 7/10. If the problems were solved however easily a 10/10.
Thank you, I'm glad you liked it.
About the last chapter way gate, I used that for testing and forgot to remove it, it was updated so you probably don't have the updated version. The enemy attacks were a bit strong in 7th chapter, but I thought it was okay that way. Might change it a new update.
About Lord Marrowgar, that's a but, it happened to me once. I don't know why, I'll try to find out.
About the icons, I don't know why they didn't work. I never saw a green square while testing.
I own a mac so maybe that explains it. I know its hard to lose in base missions unless the enemy send strong attacks but another problem is the gold mines and inordinate amount of val'kyr they send. If you increase the gold in the gold mines and make them only send val'kyr not so often it might sort the problem.
I forgot to mention some problems in the alterac mountains mission with the ogre base: I destroyed them before getting Phaelyane but she still spoke and completed an undiscovered quest,
3rd chapter; gray using two blademaster heroes, fix it.
Excellent Campaign, I was waiting for this to get approved. 5/5.
Im downloading this right now, And I CANT express the level of excitement i find myself in.
I simply love you. Expect a review after I finish it. ![]()
Excellent Campaign, I was waiting for this to get approved. 5/5.
Thank you, I'm also glad it finally got approved ![]()
Im downloading this right now, And I CANT express the level of excitement i find myself in.
I simply love you. Expect a review after I finish it.![]()
Thank you, can't wait to see what you think about it.
来源:Hiveworkshop · hiveworkshop.com