Path of the Damned (Reborn) PART II
Path of the Damned (Reborn) PART II
Hiveworkshop 玩家针对《Path of the Damned (Reborn)》PART II 的 demo 提出技能描述缺失与数值异常等反馈。具体问题涵盖 chapter 2 至 chapter 5 的 MP 设定、护甲误差及 AI 闲置,帖子最后编辑于 Sep 30, 2026。
September continues to deliver stuff.
Only changing half the ''movement'' commands and keeping the other half in the original red color sure is a weird design choice lol. Dunno if it's just me but it looks weird af, surely you could've found matching icons on hive or asked chatgpt to make you a set
now i hope it doesent just end after Path of the Damned like the other examples
So i finished the demo today, so far it definitely has potential like SoL Reborn ![]()
Firstly, i love the villagers turning into zombies after death, it really makes you feel like you are controlling an massive army of undead.
Arthas has Frostmourne item from the previous campaign which is a really nice touch. However the frost nova cooldown is a bit too low in my opinion. I only used death coil and if a bigger group of enemy units got pulled to me, i just blasted them with nova and using zombies dispatched everyone without much problem.
The third ability on Arthas is a bit lackluster, i tried it once and abandoned it in favor of his W. which is amazing. Additionally, some spells have problems with tooltips missing or having original spell names (eg. Frostmourne Hungers still has Learn Starfall tooltip, Dead Link missing entire description when not leveled). I also learned that if you are fast enough, you can save acolytes before the captain even starts talking.
Also I noticed that after Gavinrad fight, one of my units has a permament Slowed effect after i ended the fight with the frost nova, as if it was affected by the spell.
Overall, i enjoyed playing it, it obviously has some issues that can be fixed and personally i can't wait for the full release ![]()
-
WC3ScrnShot_090426_113623_01.webp
427.2 KB · Views: 194
-
WC3ScrnShot_090426_113641_02.webp
553 KB · Views: 177
-
WC3ScrnShot_090426_113702_03.webp
535.1 KB · Views: 179
-
WC3ScrnShot_090426_113712_04.webp
531.5 KB · Views: 178
-
WC3ScrnShot_090426_114034_05.webp
558.7 KB · Views: 174
-
WC3ScrnShot_090426_114120_06.webp
441.6 KB · Views: 167
-
WC3ScrnShot_090426_114122_07.webp
439.3 KB · Views: 173
-
WC3ScrnShot_090426_114155_08.webp
406.7 KB · Views: 195
I hope there are many new feature on this campaign, I enjoy a lot the TSOL version, for the first mission seems like fast paced mission to outcome before enemy does, good mechanism that villager become undead, hope there are goes for any race units as well to raised become Undead. for the second missions quite enjoyful, 1 Necromancer lonely after starting base operations, additional heroes, Necromancer demi-heroes seems lacking if they hadn't Raise Dead spells. Humanoid demi-heroes is expensive for base stats as much like Footman. A good one adding boss fight, though it can be more a bit challenging more, as i play it a bit too easy. I don't recognize well but I think 3 Human Paladin base should send attack wave.
As per Arthas new skillset, Undead race lacking on healing or regeneration outside base. For an opening it already good edit, some just tech bug like required Black Citadel even the max still Halls of the Dead, but it no problem. I more like mechanism if there any ally base or someway that spawn reinforcement that can aid on missions, it just my preferences. Hope the Undead race mechanism on raising the dead goes well.
As per Arthas new skillset, Undead race lacking on healing or regeneration outside base.
Yeah, i noticed it aswell, without unholy aura on Arthas, it's hard to keep squisher units alive in combat.
Will Burning Legion units have upgraded weapons or attacks from the forge?
Will Burning Legion units have upgraded weapons or attacks from the forge?
That is something I cannot tell... for now.
(I will never tell you that the Burning Legion is going to be playable, never!)
That is something I cannot tell... for now.
(I will never tell you that the Burning Legion is going to be playable, never!)
i wonder how Blackrock and Roll would look like
That is something I cannot tell... for now.
(I will never tell you that the Burning Legion is going to be playable, never!)
Interesting 
"men sees update"
"men happy"
Love your work, still glad there are those making campaigns before Reforged patches. Would love to see more custom reanimated units if possible
chapter 3
- Skeleton Titan not counted as Undead units so Arthas couldn't Coil it.
- Arthas MP forced to 375 even carrying Pendant of Energy, at chapter 2 Arthas MP goes through 525 with Pendant of Energy, I recognize the cause is stats boost on boss battle on chapter 2 which set HP and MP to setted amount, it ignore additional amount of MP while carrying Pendant, which gives minus MP for Pendant amount when Chapter 3 Arthas stats set back to normal.
- I level up Arthas skill 1st, 2nd, 3rd once on chapter 2 but on this chapter, Arthas 1st skill lv 2 which gives total 5 skill point when Arthas lv up to 4, an additional 1 skill point.
- Heigan not reviveable.
chapter 4
- Nadox aura description says 1.5 armor, but in real it gives 2 armor.
- Obsidian Statue removed on this chapter which unlocked on chapter 3.
- Acolyte and Crypt Weaver has same hotkeys.
- Hero Rotjaw supposedly cost foods supply?.
- What attack and armor upgrades for Crypt Skyreaver?.
chapter 5
- Silvermoon only idling around not attacking and only waiting to be exterminated.
- No skills description on Dreadlord 3rd skills.
- If our ally resources runs out, it stop operating, their income similar to player which get 10 gold per visit on goldmine.
- Elven Worker tech partially connected to Human techtree and could possibly train unlimited demi heroes.
- No attack and armor upgrades for AI?.
Some demi heroes costs food supply, not sure though is it set to cost food or not, since some only cost resources.
Last edited: Sep 30, 2026
Of course, the company is cool, there are a lot of updates, but you've simplified it too much, too much (You need to make it much more difficult), as well as redo a couple of moments with an enemy bot attack in all companies (for some reason, the bots are much stronger in the reforged version) (in version 1.31 it's very easy to play, literally the whole first part goes through in one squad) we really hope that you will make her very hardcore....)
adding my humble feedback. love the new characters added, demi heroes and actual heroes, guest characters etc. tiny bug to report on second chapter, despite meeting all quest requiremnts, it did not send me to "mission complete", other chapters worked as a charm.
adding my humble feedback. love the new characters added, demi heroes and actual heroes, guest characters etc. tiny bug to report on second chapter, despite meeting all quest requiremnts, it did not send me to "mission complete", other chapters worked as a charm.
This is a bug in the new version of Warcraft; it’s better to play it on 1.31.
thats the version i tested on, i forgot to mention that bit. sorry! looking foward to the next remade chapters!
hello. thank you very much for taking the time to provide us with many hours of entertainment across all 3 different campaigns so far.
my most favorite was exodus of the horde. Maybe it is because its the first "reborn" campaign ive played but it was very pleasant to complete the reworked or new side missions which actually made sense and didnt feel forced. The bart beerstrong fight was peak fun with the multiple phase fight where u had to rush northeast to finish him, its a quality reminiscent of the certified hood classic re-reforged campaigns. The new units also felt very familiar and belonging, like the frostwolf dog riding unit in the 2nd mission that were introduced as exclusive units
path of the damned meets all the criteria as the prologue so i will not cover it for the sake of a shorter wall of text
the only campaign i had 1 issue with was scourge of lordaeron. personally, i feel that having 4 heroes at times + many "officer" unit abilities to manage and track made the campaign feel more like playing lordaeron the aftermath than a wc3 campaign rework which made for a stressfully unfun aspect of game design for a blind singleplayer game playthrough, but that is solely how i felt about it
all in all i need to praise how well you improved upon the race/factions within races fantasy and more importantly, you have an absolute talent for storytelling! whenever i was reading a custom message from a unit not present in the base game, it really felt right. you know how to word sentences for a troll or undead or a high fantasy human antagonist. it felt 1:1 like playing wc3 campaign and reading stuff but without audio. thank you again for the campaigns and please dont burn out or give up, take ur time ofc but personally id be very happy to see your spin on the night elf campaigns or tft alliance
hello. thank you very much for taking the time to provide us with many hours of entertainment across all 3 different campaigns so far.
my most favorite was exodus of the horde. Maybe it is because its the first "reborn" campaign ive played but it was very pleasant to complete the reworked or new side missions which actually made sense and didnt feel forced. The bart beerstrong fight was peak fun with the multiple phase fight where u had to rush northeast to finish him, its a quality reminiscent of the certified hood classic re-reforged campaigns. The new units also felt very familiar and belonging, like the frostwolf dog riding unit in the 2nd mission that were introduced as exclusive units
path of the damned meets all the criteria as the prologue so i will not cover it for the sake of a shorter wall of text
the only campaign i had 1 issue with was scourge of lordaeron. personally, i feel that having 4 heroes at times + many "officer" unit abilities to manage and track made the campaign feel more like playing lordaeron the aftermath than a wc3 campaign rework which made for a stressfully unfun aspect of game design for a blind singleplayer game playthrough, but that is solely how i felt about it
all in all i need to praise how well you improved upon the race/factions within races fantasy and more importantly, you have an absolute talent for storytelling! whenever i was reading a custom message from a unit not present in the base game, it really felt right. you know how to word sentences for a troll or undead or a high fantasy human antagonist. it felt 1:1 like playing wc3 campaign and reading stuff but without audio. thank you again for the campaigns and please dont burn out or give up, take ur time ofc but personally id be very happy to see your spin on the night elf campaigns or tft alliance
Thank you, your sharing mean a lot to me, will do my best 
来源:Hiveworkshop · hiveworkshop.com