Evil Geniuses将于11月2日停止运营,结束25年电竞历程
Evil Geniuses to Cease Operations on November 2, Ending a 25-Year Esports Legacy
Evil Geniuses宣布将于2026年11月2日停止竞技与日常运营,结束自1999年起的25年电竞历史。关停主因为赞助与投资受限及顶级成本上升,且其为本周第二家退出电竞的组织,旗下选手自10月20日起可与其他队伍接洽。
老牌电竞组织Evil Geniuses与Global Esports于同周先后宣布退出,反映赞助投资受限与顶级竞争成本上升正导致电竞行业规模收缩。
Evil Geniuses, one of esports’ oldest organizations, will cease competitive and day-to-day operations on November 2, 2026. CEO Chris DeAppolonio announced the shutdown on October 20 in a statement posted to the organization’s official site and X account.
DeAppolonio put the cause in plain terms: “Esports continues to face significant headwinds, including constrained sponsorship and investment coupled with rising costs of competing at the top level. Despite sustained investment and the dedication of the EG team, it was concluded that the business cannot be operated responsibly in the current environment.”
More than 25 years, and two world titles
The shutdown ends a run that began in 1999. EG called itself “one of North America’s most recognizable esports brands,” and the trophy case supports that claim. The org won The International in 2015 with its Dota 2 roster, when mid laner SumaiL broke out as a 16-year-old prodigy, then lifted VALORANT Champions in 2023 as the first North American team to win a global VALORANT world title.
The two titles mark different eras, and neither roster is still competing under the EG banner. LOUD took the 2026 edition of that VALORANT tournament earlier this month, so the Champions lineage has already moved on from EG.
What the shutdown means for EG’s players
Every player on every roster is free to speak with other organizations starting October 20. VALORANT players and coaches can sign with new teams once the 2026 season ends on November 2, the same day operations stop. The gap lets the VALORANT roster finish the season and enter the off-season shuffle alongside everyone else.
DeAppolonio closed the statement with a hiring pitch. “If you’re hiring, please talk to our people,” he wrote, promising to personally vouch for every player, creator, and staff member and directing recruiters to deapps@evilgeniuses.gg. EG will wind down in what it called an orderly way, working with everyone affected.
A rebuild that could not fix the underlying economics
Over the last few years, EG rebuilt how the organization operates, stabilized operations, restored public sentiment, and expanded into new titles and a creator roster. It still concluded the business could not continue.
The two pressures DeAppolonio names sit on the revenue side. Constrained sponsorship and investment mean less money coming in, and the rising cost of competing at the top level means more money going out. Rebuilding operations, adding titles, and signing creators does not change either number.
The statement’s mention of new titles and a creator roster shows how far EG tried to diversify. Competitive teams live and die on prize money and sponsorship, while content and creator deals are meant to be steadier. EG had both lines running and still could not make the math work.
This is a deliberate shutdown, and the schedule proves it. EG will keep operating until November 2, then close in an orderly way. What the org concluded is that running a top-level team responsibly no longer added up against the sponsorship that is actually available.
The second major esports exit this week
EG is the second organization to announce an exit this week. Two days earlier, Global Esports founder Rushindra Sinha said the Indian org would leave VALORANT and esports entirely, release its roster, and pivot to an AI venture called GE Studios. Both announcements blame the same sponsorship and cost pressures.
Two orgs leaving in one week, citing the same economics, points to a contraction in the scene itself. The underlying problem has been building for years, and it is now removing names that were once fixtures of competitive gaming.
For the players, the timing is harsh. EG’s roster and Global Esports’ roster hit free agency within days of each other, which floods a market that was already short on funded slots. Organizations that are cutting back are not in a position to absorb two rosters’ worth of talent at once.
来源:Gamer Headlines · gamerheadlines.com