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《某工厂建造游戏》Update 11:新增六种地图 overlay 显影功能

Update 11: overlays

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《某工厂建造游戏》Update 11 新增六种 overlay 显影功能,按 F1–F6 切换,可分别查看能量、人力、物料、状态、流量与浪费。开启后地图转灰、相关机器保留颜色,右键机器可单独显示其产线链,新档建首台 Recycler 后显示 overlay 栏。

正文

This update is about seeing your factory. A big map of wires is hard to read, so the map can now answer one question at a time. There are six overlays, each on its own key, and a new one shows where your power and workforce go to waste. Right-click any machine to see its whole chain.


The OVERLAY bar sits on the left, under the Plan card. When an overlay is on, the rest of the map turns grey and the machines it is about keep their colours with a soft glow. Their wires look exactly as they always do.

In a new run the bar shows up once you build your first Recycler. Before that there isn't much to read, and a short note points it out when it arrives.

  • Energy (F1) and Workforce (F2) light up the machines that give power or crew out, and the wires carrying it.
  • Material (F3) lights every machine that uses or makes a material. The magnifier next to it finds any material wired in this place.
  • Status (F4) shows only what needs you: held back machines in amber, stopped ones in red. The socket a stopped machine is waiting on pulses red, so you see which wire is missing. Hover a machine for the reason.
  • Flow (F5) draws every wire as thick as what it carries, with dashes that move faster the more it carries. Hover a wire for the amount.
  • Press the same key again to turn an overlay off.
  • A legend at the bottom of the bar says what each colour means, and the minimap shows the same view.
  • The arrow at the right of the OVERLAY title slides the bar away when you don't need it.
  • While an overlay is on, the music and sounds step back a little.

Waste

The sixth overlay (F6) . A machine that gets power or workforce it doesn't use glows orange, and the brighter it glows, the more of it is lost. That can be a stopped machine still being fed, a machine given more than it needs for what comes in, or a full battery throwing away what still arrives. Hover a machine to see what it gets and what it loses.

See one chain

Right-click any machine, with an overlay on or none, and only its chain stays lit: everything that feeds it and everything it feeds. Right-click another machine to follow the line, or click anywhere to go back.

Building

  • Before you demolish a machine that has built something up (recruits, arrays), the game asks first and lists what you would lose.
  • A new machine lands exactly where its ghost was drawn on the grid.
  • Ctrl+Z undoes flipping a machine.
  • The tutorial now says that an input takes one wire.
  • A Weight Sorter starved of power now says LOW POWER even when it gets through everything it is given.
  • A full battery that is still being fed now says FULL instead of looking stopped.

Rewards

  • When you finish an objective, a small note pops up under Goals for a couple of seconds.
  • Claiming it bursts open and the diamonds fly up to your counter.
  • The Plan card crosses a step off when you finish it and shows how far into the act you are.
  • Finishing an act brings its card in with a little more life, and the rewards count up.

Also

  • The loading screen runs smoothly now, even on a big save you left for hours.

来源:itch.io Devlogs · disagreeg.itch.io