《最终幻想VII:新威胁》[Switch 版]
Final Fantasy VII: A New Threat [Switch Version]
用户 Tom Bombadildo 将 PC 版 Mod "New Threat" 移植到《最终幻想VII》Switch 版并运行良好,提供下载。该 Mod 包含 100+ 新 boss 与敌人、约 40 个独特敌人模型,以及额外战斗与跳过长过场选项。Switch 版因与 PC 版高度一致可加载 Steam 执行文件,原 PC 指南适用,但原 Mod 作者不提供非 PC 支持。
Hiya
I've been playing with getting some of the FF7 Mods working on the Switch version, and New Threat (arguably one of the more involved and comprehensive mods) seems to be working great!
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-) 100+ new bosses and enemies, with every story boss given a new set of moves and AI
-) About 40 or so 'unique' models made for enemies using in-game monster parts; we got a robot dragon in there somewhere
-) Quick but rewarding random encounters coupled with longer tougher boss fights
-) An Extra Battle added to the Battle Square that's a bit like the Monster Arena in FFX
-) Some new thingies like extra save points, merchants, and the option to skip the lengthier cutscenes and flashback sequences to make the game go by a bit smoother
-) Extra end-game boss fights to unlock Lv4 Limits and Ultimate Weapons as well as the option to change party leaders from the Operations Room once the party has reached the bottom of North Cave (or North Cavity as the cool kids are saying nowadays)
-) Fixed the age-old 'perfect game' dilemma of whether to use the third battery or not
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Please note the following fundamental truths:
- I didn't write this mod, and cannot support it/troubleshoot it
- The original author has no interest in a Non-PC version and thus will not support/troubleshoot this
Having said that, it seems as though the Switch version of the game is so much the same as the PC version that it will even load the Steam versions executable without issue, so any guides for FF7NT should work fine.
If there's any interest in FF7 The Reunion, I'm also going to attempt to get that one working too.
Drop the following in your layeredfs location and enjoy!
https://mega.nz/#!XwonUIaD!-hiACHCPq6UZO-JbFT6_qitavghbXq-9uCd2yQmZli4
Last edited by Tom Bombadildo, Mar 27, 2019, Reason: Added download link to OP
Link graciously inserted above, thank you!
Have you also tried the Remako HD graphics mod? That's the only mod I care about.
So was this ported? or converted by someone? or what?
I ported it, although 'ported' is a tenuous term because the game required little in the way of changing - the PC version files are mixed caps and the Switch version demands lower caps to maintain case sensitivity.
THANK you for posting the link for me btw!
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Have you also tried the Remako HD graphics mod? That's the only mod I care about.
I'd be happy to give it a looksee!
Downloaded thank you
-----------------------------------------------------------------------------------------
-) 100+ new bosses and enemies, with every story boss given a new set of moves and AI
-) About 40 or so 'unique' models made for enemies using in-game monster parts; we got a robot dragon in there somewhere
-) Quick but rewarding random encounters coupled with longer tougher boss fights
-) An Extra Battle added to the Battle Square that's a bit like the Monster Arena in FFX
-) Some new thingies like extra save points, merchants, and the option to skip the lengthier cutscenes and flashback sequences to make the game go by a bit smoother
-) Extra end-game boss fights to unlock Lv4 Limits and Ultimate Weapons as well as the option to change party leaders from the Operations Room once the party has reached the bottom of North Cave (or North Cavity as the cool kids are saying nowadays)
-) Fixed the age-old 'perfect game' dilemma of whether to use the third battery or not
http://forums.qhimm.com/index.php?topic=14938.0
Downloaded thank you
-----------------------------------------------------------------------------------------
-) 100+ new bosses and enemies, with every story boss given a new set of moves and AI
-) About 40 or so 'unique' models made for enemies using in-game monster parts; we got a robot dragon in there somewhere
-) Quick but rewarding random encounters coupled with longer tougher boss fights
-) An Extra Battle added to the Battle Square that's a bit like the Monster Arena in FFX
-) Some new thingies like extra save points, merchants, and the option to skip the lengthier cutscenes and flashback sequences to make the game go by a bit smoother
-) Extra end-game boss fights to unlock Lv4 Limits and Ultimate Weapons as well as the option to change party leaders from the Operations Room once the party has reached the bottom of North Cave (or North Cavity as the cool kids are saying nowadays)
-) Fixed the age-old 'perfect game' dilemma of whether to use the third battery or not
Thank you!! I couldn't post the forum link either, this is very helpful!
Excellent! sounds like fun as well. Also interested in the Remako HD graphics mod. Been meaning to play through this game yet again.
Hiya
I've been playing with getting some of the FF7 Mods working on the Switch version, and New Threat (arguably one of the more involved and comprehensive mods) seems to be working great!
-----------------------------------------------------------------------------------------
-) 100+ new bosses and enemies, with every story boss given a new set of moves and AI
-) About 40 or so 'unique' models made for enemies using in-game monster parts; we got a robot dragon in there somewhere
-) Quick but rewarding random encounters coupled with longer tougher boss fights
-) An Extra Battle added to the Battle Square that's a bit like the Monster Arena in FFX
-) Some new thingies like extra save points, merchants, and the option to skip the lengthier cutscenes and flashback sequences to make the game go by a bit smoother
-) Extra end-game boss fights to unlock Lv4 Limits and Ultimate Weapons as well as the option to change party leaders from the Operations Room once the party has reached the bottom of North Cave (or North Cavity as the cool kids are saying nowadays)
-) Fixed the age-old 'perfect game' dilemma of whether to use the third battery or not
-----------------------------------------------------------------------------------------Please note the following fundamental truths:
- I didn't write this mod, and cannot support it/troubleshoot it
- The original author has no interest in a Non-PC version and thus will not support/troubleshoot this
Having said that, it seems as though the Switch version of the game is so much the same as the PC version that it will even load the Steam versions executable without issue, so any guides for FF7NT should work fine.
If there's any interest in FF7 The Reunion, I'm also going to attempt to get that one working too.
Drop the following in your layeredfs location and enjoy!
(Link in post #4)
This is great. I've been working on the graphic mod packs. So far I have ChaOS working along with a custom version of Avalanche Arisen that was made just for Switch. Throw in some other things like newer avatars and opening screen and this is what I've got going so far:

I'm looking to do Remako next. You can hit me up on Discord @ AnalogMan#6295 and you can also check in at the Qhimm Forum discord where all these mods and nod creators hang out: https://discord.gg/eZxMj3
Ok i downloaded it what do i do with it and does all the x3 speed, no emcounter and batle buttons work??
I only posted the link for him. Ask him maybe. I will test it when I am free from work.
Have you also tried the Remako HD graphics mod? That's the only mod I care about.
same here
same here
Me too but how to get these mods working 100% with no glitches ect. Also what can we do to get fullscreen.
Have you also tried the Remako HD graphics mod? That's the only mod I care about.
Me too but how to get these mods working 100% with no glitches ect. Also what can we do to get fullscreen.
don't know, we can only wait dev to give us some hints
I love to see Advent Children Mod too (I dislike sd characters)
don't know, we can only wait dev to give us some hints
I love to see Advent Children Mod too (I dislike sd characters)
the one that exists is a little rough in some places, but works.
Im playing with it right now.
yeah a 16:9 widescreen hack would be pretty dope.
Is there even a widescreen hack for the PS1 version?
This is great. I've been working on the graphic mod packs. So far I have ChaOS working along with a custom version of Avalanche Arisen that was made just for Switch. Throw in some other things like newer avatars and opening screen and this is what I've got going so far:
View attachment 162143 View attachment 162144 View attachment 162145
I'm looking to do Remako next. You can hit me up on Discord @ AnalogMan#6295 and you can also check in at the Qhimm Forum discord where all these mods and nod creators hang out: https://discord.gg/eZxMj3
Good night,
How does mod and translation work at the same time? Translation(pt/br)
the one that exists is a little rough in some places, but works.
Im playing with it right now.
works with switch?
i believe its in the right folder but its not working for me
i believe its in the right folder but its not working for me
If your using Atmosphere it goes in the Atmosphere/Titles folder
Sxos it goes in Sxos/Titles folder
来源:Gbatemp · gbatemp.net