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Rock Paper Shotgun· James Archer·· 2 小时前AI 评分53

AMD 的 FSR 4 超分技术今年将登陆掌机 PC,Steam Deck 支持可能更久

AMD's handsome FSR 4 upscaler is coming to handheld PCs this year, though Steam Deck support could take longer

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AMD 确认今年底前将 FSR 4 超分技术带到掌机 PC,但 Steam Deck 因 RDNA 2 架构支持可能延至 2027 年。新方案包含原生支持的新 APU 与适配旧芯片的轻量版,FSR 4 画质优于 FSR 3.1 但性能提升较小。

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Render me this

The Lenovo Legion Go 2, one of the best handheld PCs, on a table.
Image credit: Rock Paper Shotgun

Handheld PC games could be set for a bit of visual spit 'n' shine, as AMD have confirmed plans to bring FSR 4 – their newest, prettiest upscaling tech – to the kind of dinky Radeon APUs used by portables. AMD Computing & Graphics exec Jack Huynh, speaking to Korean media including The Elec, detailed a two-pronged approach: they’ll make new APUs built with native FSR 4 support, as well as a special version of the upscaler that can run on older integrated graphics chips, both by the end of 2026.

That’s what machine translation says, anyway, and I’m aware that overegging a translated report can lead to the terrible fate of a public Jeremy admonishment. But there are multiple references to both the new Radeon chips and the, again this is a translated quote I’m sorry please don’t hurt me, "lightweight" version of FSR 4. It’s the latter you’ll be after if you already own a fairly recent handheld, like the Asus ROG Xbox Ally X or Lenovo Legion Go 2, as the FSR 4 we already have on desktops can be noticeably sharper than cleaner than FSR 3.1 and its predecessors.

That does come at the cost of a smaller performance boost: FSR 4 on Quality mode, for instance, typically runs a little slower than FSR 3.1 on Quality mode. It’s still much quicker than running at un-upscaled, native resolution, mind, and I’d be interested to test whether FSR 4’s polished visuals make it more viable to use the speediest Performance and Ultra Performance settings on a handheld screen. These modes sometimes work, in certain games, on the older versions, but if one has a better chance of Performance mode not devolving into unreadable pixel mush, that might actually make it preferable to Balanced or Quality. Which could, in turn, lead to higher performance anyway.

A Steam Deck running Black Flag Resynced, showing Edward feeding a turtle on a beach.
Image credit: Rock Paper Shotgun

However, it’s not clear whether that 'end of the year timeline' also applies to the most widely-owned PC handhelds, the Steam Deck and Steam Deck OLED. AMD have previously said that bringing FSR 4 to their RDNA 2 architecture, on which the Deck duo’s APUs are based, will take until 2027; RDNA 3, which forms the basis of most other current handheld chips, was always intended to get FSR 4 support this year, albeit with more of a focus on desktop graphics cards. There’s seemingly nothing in The Elec’s report on whether this special APU version has cracked the RDNA 2 code early, but that would be a mighty assumption to make. Maybe too mighty.

That’s not to say the Steam Deck will be denied FSR 4 forever, just that it might take a while longer than fresher Allies and Legions. AMD’s stance has always been that the higher hardware demands of FSR 4 will make it harder to get working on older architectures, with even the original desktop launch being exclusive to their newest RDNA 4 cards. Ironically, one exception to the (current) lack of APU support is the Steam Machine, which added FSR 4 via firmware update a few days after launch – though that processor was made semi-custom, with Valve’s considerable resources, once FSR 4 already existed.

来源:Rock Paper Shotgun · rockpapershotgun.com