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Gbatemp· Nebulartastic·· 3 小时前AI 评分33

Space Channel 5: Part 2 - Switch 移植

Space Channel 5:Part 2 - Switch Port

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BiroGrafx 完成了 Space Channel 5: Part 2 的 Switch 移植,要求玩家提供自己的 Xbox 360 版 Xbox Live Arcade 游戏文件并通过浏览器安装器生成可运行包。

正文

Space Channel 5: Part 2 port by BiroGrafx

You need your own copy of the Xbox Live Arcade game: its content package from an Xbox 360 (Content/0000000000000000/58410A39/000D0000/B1A42250167C9606EE7B7C6491AFD506B839176858).

How to install:

Open the installer page: https://birografx.github.io/sc5p2-nx-installer/

Choose your game: its package file (B1A42250167C9606EE7B7C6491AFD506B839176858) or the whole 58410A39 folder copied from your Xbox 360. Then press Create sc5p2-nx.zip.

Everything runs in your browser and the game files never leave your computer: the page checks your copy, downloads the build and makes the shaders and the game pack from your files.

Extract the downloaded sc5p2-nx.zip into sdmc:/switch/.

Your sc5p2-nx folder should look like this:

/switch/sc5p2-nx/
sc5p2.nro
LICENSES.txt
sc5p2.toml (your settings; written at the first start when it is missing)
sa2_shaders.mesp (the game's shaders, made from your copy)
sa2_shaders.mesp.idx
game_root.nxpack (the files of your game, in one file)
game_root.nxidx

Launch it with a game override (hold R while starting an installed title) or a forwarder with a 39-bit address space. The first time you play, new places can stutter for a moment while the graphics pipelines are prepared.

Performance:

The game runs at 30 FPS. It was tested on an original (Erista) Switch with the CPU at 1785 MHz and the GPU at 460 MHz in handheld mode (a sys-clk profile for the title you launch it from), through the whole game including the Report 4 boss. At the stock 1020 MHz the busiest scenes (the crowded dances, the final boss) drop frames.

The dance stays in time with the music even when a frame is late: the game counts its time in vblanks, and the port gives a late frame every vblank that really passed. Frames are handed to the screen on its own refresh (the display's vsync event), so a steady 30 FPS looks steady.

https://github.com/BiroGrafx/sc5p2-nx/releases/tag/v1.1.0

If there's any issues:

https://github.com/BiroGrafx/sc5p2-nx/issues

来源:Gbatemp · gbatemp.net