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Gbatemp· Akumara·· 2 小时前AI 评分42

Super Mario War NX v1.0.0 发布:原生 Switch 移植版,4人本地,60 fps

[Release] Super Mario War NX v1.0.0 - native Switch port, 4-player local, 60 fps

AI 导读

Super Mario War NX v1.0.0 发布原生 Switch 移植版,支持4人本地与60 fps。该版基于 SDL 3 构建,含22种模式,真实硬件8小时240+场4人CPU对战零崩溃。游戏仅本地多人无在线,需 Atmosphère 从 GitHub releases 安装。

正文

screenshot-ice-shelf.jpg

Super Mario War NX is a native Nintendo Switch port of Super Mario War, the classic fan-made Mario multiplayer deathmatch game. Stomp your friends, grab power-ups, and play 22 game modes on hundreds of community maps. It's built from the current upstream source (SDL 3), not an emulator or a wrapper.

Features​

  • Up to 4 players on one console: Joy-Con pairs, single sideways Joy-Cons, Pro Controllers or handheld, in any mix
  • All 22 game modes (Classic, Capture the Flag, King of the Hill, Chicken, Stomp, Star, Frenzy and more), tournaments, tours and world maps
  • All the bundled maps, character skins, music and sound packs
  • Locked 60 fps on hardware, 720p handheld / 1080p docked, sharp pixel scaling
  • Uses the full 16:9 screen: scores, lives and items move to a side panel, so the whole arena is free
  • Controls can be remapped per player
  • Bonus character: Dice Guy, mascot of Sip n Play, a board game cafe in Saigon

Download​

Install (Atmosphère required)​

  1. Extract SuperMarioWar-NX-v1.0.0.zip to the root of your SD card (puts smw.nro in /switch/supermariowar/)
  2. Optional HOME menu icon: install SuperMarioWar-NX-v1.0.0-forwarder.nsp with DBI/Tinfoil/Awoo (needs sigpatches). Keep the NRO, the forwarder launches it.
  3. Or skip the NSP and run it from the Homebrew Menu. Open the menu with title override (hold R over a game), not the Album, so it gets full memory.

Testing​

  • About 8 hours of nonstop 4-player CPU matches on real hardware: 240+ matches, zero crashes
  • 500+ matches under AddressSanitizer/UBSan on PC
  • Bugs found along the way are fixed, and the general ones will be sent upstream

Not included (yet)​

  • Online play (local multiplayer only)
  • Level/world editors (keyboard-and-mouse tools)

Want true widescreen?​

Right now the 4:3 arena sits between side panels. Real 16:9 stages would be 27x15 tiles instead of 20x15, which means widening all 290 maps and redrawing their backgrounds. Is that something you'd want? Let me know in the replies. It's too big a job for one person, so I'm looking for help. Contributions are welcome either way:

  • By hand: widen stages in the map editor, or extend backgrounds as pixel art
  • With AI: use AI tools to extend backgrounds or draft wider layouts, then tidy them up so they play well

If you'd like to help, reply here or open an issue on GitHub.

Feedback​

Bug reports, ideas and pull requests are welcome on GitHub. If something breaks, please attach /switch/supermariowar/smw.log to your issue.

Credits​

Super Mario War by the 72dpiarmy community and contributors, upstream maintained by Mátyás Mustoha (mmatyas). Switch port built with devkitPro/libnx and sdl3-nx. Non-commercial fan project, not affiliated with Nintendo

来源:Gbatemp · gbatemp.net