Hiveworkshop· FeelsGoodMan·· 4 小时前AI 评分0
Hiveworkshop 发布女法师 FPS 手臂模型资源
Sorceress FPS Arms
AI 导读
Hiveworkshop 发布了一对可分别附加的左、右女法师 FPS 手臂模型资源,包含站立、行走、攻击与引导等简单动画。资源需搭配 FDF 与 TOC 文件实现光照以避免黑屏,并提供演示地图及 Lua 附加代码。
正文
Super niche model resource, but decided to post anyway.
A pair of sorceress arms trimmed off. Made some simple animations for them:
- Stand
- Walk
- Attack
- Stand Channel
There is one left arm and one right arm, to be attached separately. They are not perfect, but editing sprite models is such a hassle so I settled on this.
FDF and TOC required for light so the arms aren't black: https://www.hiveworkshop.com/attachments/fpscamera-rar.621565/
Demo map here (demo map is vibe coded): https://www.hiveworkshop.com/attachments/demomap-w3x.621566/
See how to attach the arms below:
Lua:
function CreateSorceressArms()
BlzLoadTOCFile("FPSCamera\\ArmLighting.toc")
local world = BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0)
local root = BlzCreateFrameByType(
"FRAME", "SorceressArmsRoot", world, "", 1
)
BlzFrameSetAllPoints(root, world)
BlzFrameSetLevel(root, 50)
BlzFrameSetEnable(root, true)
-- All parent frames must remain visible.
for _, frame in ipairs({
BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), world, root
}) do
BlzFrameSetVisible(frame, true)
BlzFrameSetAlpha(frame, 255)
end
local function AttachArm(path, index)
local frame = BlzCreateFrame(
"FPSCameraLitArmSprite", root, 0, index
)
BlzFrameSetVisible(frame, true)
BlzFrameSetAlpha(frame, 255)
BlzFrameSetLevel(frame, index)
BlzFrameClearAllPoints(frame)
BlzFrameSetAbsPoint(frame, FRAMEPOINT_TOPLEFT, 0.4, 0.3164447)
BlzFrameSetAbsPoint(frame, FRAMEPOINT_BOTTOMRIGHT, 0.7156439, 0.0)
BlzFrameSetSize(frame, 1.0, 1.0)
BlzFrameSetScale(frame, 1.43)
BlzFrameSetModel(frame, path, 0)
BlzFrameSetSpriteAnimate(frame, 2, 648)
return frame
end
return AttachArm("FPSCamera\\SorceressLeftSprite.mdx", 1),
AttachArm("FPSCamera\\SorceressRightSprite.mdx", 2)
end来源:Hiveworkshop · hiveworkshop.com