Microlandia 2.0 版本更新发布
Microlandia 2.0 is here!
Microlandia 2.0 版本更新发布,重做每日模拟并新增地形重塑、电力污染与邻城能源交易机制。新模拟每日速度快1.7至3.7倍,54,000居民城市内存低于80 MB,且支持Intel Mac与Linux WebGPU。已有1.x存档可自动升级备份,玩家可右键属性切回旧版完成未竟城市。
原文对比了1.x与2.0的模拟速度提升与内存占用下降,玩家可据此评估旧设备运行表现与兼容性。
Every city leaves a footprint, and in Microlandia 2.0 yours finally shows: the power your city uses, the smoke that drifts over its neighbourhoods and the heat its streets hold after dark now shape how your residents live, and how healthy they are.
There is so much that is new or improved in 2.0 that it feels like a different game: the ground has hills you can reshape, there is a new coastal region, skyscrapers light up at night, the whole interface is new, and underneath it all, a new simulation runs each day up to 3.7 times faster. It is still the same Microlandia, just bigger in every direction.
Power is the new puzzle

Power is no longer something only factories need. A home uses 30 kWh a day, and when there isn't enough, the newest homes go dark first (their residents move to a lit home or leave the city).
- Solar Farm: 150,000 kWh a day, and the only plant the neighbours don't mind
- Wind Farm: the cleanest power in the game, if tall buildings don't steal its wind
- Coal Power Plant: the cheap step up from importing, but it smokes and burns coal you pay for
- Nuclear Power Plant: now 22 million kWh a day, almost four times what it made in 1.x
Short on power? Buy it from the four in-game neighbouring cities, one on each side of your map, through transmission towers. Each one sells its own kind of power at its own price: coal from Richton to the south (the cheapest), solar from San Gigante to the east, wind from Rivalton to the west, and nuclear from Micropolis to the north (the most expensive). When you have clean power to spare, you sell it back, and the new Energy View shows where today's power came from, how clean it is and what each option would cost you.
Your choices reach your residents' lungs

Factories, paper mills and coal plants now pollute the air in proportion to how hard they work, and as the fine particles drift across the city, residents in the dirtiest air get ill up to 45% more often. Cities also trap heat, with streets and roofs keeping your nights up to 3.5 °C warmer than the countryside, and on nights above 20 °C your residents get ill more often.
Trees help with both, and a year of clean power, or of clean air for nine in ten residents, earns the new Clean Current or Room to Breathe award (and fireworks over City Hall).
The ground has shape

New cities have hills, valleys and rivers, on maps twice as wide and twice as long, and the new region, Salina, is a coastal peninsula with a ridge, a strait and two bay islands (and twice the tourists, and twice the crime).
You can reshape all of it: raise, lower and level the ground, run a street up a gentle slope and watch the cars tilt as they climb, or paint a pond in any shape and put a little red bridge across it.
Trees grow now, too, and a sapling takes 900 days to reach full size, about a quarter of an hour at normal speed.
The skyline has to be earned

A new city starts as a village with houses, town houses, farms and small shops, while apartments, offices and industry unlock at 1,000 residents, and the towers at 10,000.
The tallest of them is the new Skyscraper, 40 storeys in seven designs, and at night skyscrapers put on LED light shows, with the whole skyline joining in one sweep of colour every minute or so.
On the way there you'll find shophouses, warehouses, paper mills and petrochemical plants, farms and vineyards you draw at any size, and new looks from Barcelona corner blocks to San Francisco painted ladies.
Everything looks new

- Interface: one retro-computer style, built from the same 32 colours as the city
- Icons: over a hundred toolbox icons redrawn, plus a new title screen and newspaper
- Graphics: tilt-shift for a miniature look, pixel-art smoke and fire, chunky new trees
- Music: a new track by Pablo Rubio, the eleventh on the soundtrack
It runs faster, on more computers

The simulation was rebuilt as native code inside the game, so each simulated day runs 1.7 to 3.7 times faster, and a city of 54,000 citizens takes under 80 MB of memory instead of about 1.4 GB. The download and the saves are smaller, there is far less stutter, and Microlandia now also runs on Intel Macs, with Linux getting the WebGPU renderer.
Your 1.x cities come with you

Your cities open in 2.0, and the first time, we keep a backup of the original and upgrade it to the new street network. If it needs work, Michael Stapler Jr. walks you through it, and tops up the treasury if you can't afford the fixes.
Your saves, Steam Cloud and achievements carry over, and if you'd rather finish a city in 1.x, it's still there: right-click Microlandia > Properties > Betas > version-1.
This post covers the headlines, but the full changelog has hundreds more changes, from school grades to landfills to an outraged environment columnist: read it here.
Start a new city, and see what footprint it leaves.
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来源:itch.io Devlogs · explodi.itch.io