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Windows Central· Adam Hales ·· 3 小时前AI 评分30

《光环:战斗进化》在 Nintendo 64 上运行,支持分屏多人游戏

Halo: Combat Evolved is running on Nintendo 64 with split-screen multiplayer

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《光环:战斗进化》通过 Halo-64 项目在 Nintendo 64 上可运行,支持最多4人分屏多人游戏。该移植支持全部13个多人地图、Firefight PvE模式及最多8个AI bots,bots名取自约300个N64角色。运行需 Nintendo 64 8MB Expansion Pack 与原 Xbox 版《光环:战斗进化》拷贝,且不包含战役模式。

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This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.

The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.

We are in the midst of pretty unprecedented times, what with all the AI modding happening and Xbox itself essentially jumping on the bandwagon with Xbox Labs. However, there’s currently no indication that this project uses AI, and I thought that was important to mention before I dive into what you can expect from Halo-64.

Halo on the Nintendo 64 shouldn't be possible, yet here we are

Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options.

Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight (Image credit: JackTulli | Xbox)

The game supports all 13 multiplayer maps with up to four-player split-screen, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. It also supports bots in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters."

Most impressively, the game features a Firefight mode. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that Halo: Campaign Evolved, the latest remake, doesn’t even have. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.

Unfortunately, there’s no campaign, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.

I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s Halo 5 on PC, Halo 3’s resurgence thanks to a new launcher, or Campaign Evolved getting multiplayer. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what Activision cooks up with the franchise.

Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!

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来源:Windows Central · windowscentral.com