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The Game Post· Abdullah Jawad·· 2 小时前AI 评分38

前《Marathon》游戏总监称赞 Bungie 工作室文化“非常没有自我的公司”,尽管开发存在分歧

“A very egoless company”: Former Marathon game director praises Bungie’s studio culture despite development disagreements

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前《Marathon》游戏总监 Joe Ziegler 称赞 Bungie 工作室文化“非常没有自我的公司”,尽管开发该撤离射击游戏时存在分歧。Ziegler 于 2024 年 3 月接管游戏总监一职,离职后正参与未公布项目开发。Bungie 近期宣布《Marathon》将拓展至撤离射击品类之外,即将到来的 Symbiosis December 更新是第一步。

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Former Marathon game director Joe Ziegler praises Bungie’s culture and explains how he handled disagreements over the extraction shooter’s direction.

Former Marathon game director Joe Ziegler has spoken positively about Bungie’s internal culture, describing the studio as “a very egoless company,” even as he revealed that the team behind its extraction shooter had disagreements over the game’s direction during development.

Ziegler hadn’t originally joined Bungie to work on Marathon. Former Pandemic Studios colleagues, including Justin Truman, recruited him, and he began working on an unnamed project. Then Marathon needed help. He moved over as an adviser and eventually took over as game director in March 2024.

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Image: Bungie via The Game Post

His latest comments are more generous than that backstory might suggest.

Former Marathon Game Director Praises Bungie’s Culture and Willingness to Improve

In an new interview with PC Gamer, Ziegler talked about the weight Bungie carries because of Halo and Destiny, two of the franchises that drew him to the studio in the first place. Living up to that history puts considerable pressure on the developers. He also sees Bungie as a company willing to recognize when it needs help.

Ziegler said Bungie “lives in two worlds,” describing the pressure of its legacy alongside a culture that’s open to new perspectives. He explained that the studio regularly looks for ways to improve, sometimes by “bringing in people who are new” to help identify what its existing teams might be missing.

“I’ll say this about Bungie, which I really like, and it’s still very true about Bungie: it lives in two worlds,” Ziegler said. “One is this world where there’s a lot of legacy to live up to, which is a lot of pressure. But there’s also this other side of it, which is that it’s a very egoless company.

bungie marathon gameplay
Image: Bungie

“In a lot of cases, they are always looking for some way to improve, and the way they do that is, oftentimes, by bringing in people who are new to help them figure out what they are missing.”

Marathon was a pretty good example of that approach. When Ziegler first became involved, the developers already had some ideas about where they wanted the game to go.

Other parts of the project were far less settled, with different opinions about its direction. His initial responsibility was to bring those ideas together and help the team agree on what it was trying to build.

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Image: Bungie

Ziegler described the process as working with developers to find a cohesive direction, then helping them move forward once they’d agreed on it. He didn’t identify the specific disagreements or explain which parts of Marathon’s design were affected.

“So part of where I was advising was trying to bring those all together and be like, ‘Hey, what is the cohesive place you want to go to? And how do we get there?’ And then when we landed on that, I could help them drive that.”

Ziegler left Bungie after Marathon launched and is now working on an unannounced project.

In other news, Bungie recently announced that it’s pushing Marathon beyond its extraction shooter genre and that the upcoming Symbiosis December update will be the first step in that direction.

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Image: Bungie

What are your thoughts on this? Are you excited to see the new direction Bungie is taking with Marathon where it’s expanding the game beyond its extraction shooter genre? Let us know in the comments below!

来源:The Game Post · thegamepost.com