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《Swaggerfall》0.2.2 角色创建器、第三人称、玩家房屋

0.2.2 Character Creator, 3rd person, Player House

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《Swaggerfall》0.2.2 包含角色创建器、可选第三人称摄像头与玩家房屋建造功能。角色创建器含人类、猫人等种族并带 +10 熟练度加成,第三人称按 H 或左摇杆切换。玩家房屋可用 20 wood 建造为单例且可升级存储,另含独立存档文件夹与大量 bug 修复。

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0.2.2 Changelog

Highlights:

  • Character creator with racial bonuses
  • 3rd person camera (optional)
  • Player Housing
  • Standalone save folders
  • Many bugfixes and improvements

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Bugfixes:

  • fix: player elevation was calculated incorrectly and “from height” tag never triggered in paintings (a unit test had only checked if the tag is added at a height, but not whether the height value itself is passed correctly)
  • fix: quest herb and boss chests sometimes clipped into dungeon walls
  • fix: on large coordinates, you were no longer able to walk on frozen lakes, due to an f32 rounding error
  • fix: harpy face melted when close-up, due to partial head-turning animation. removed the animation to keep things simple
  • fix: fleeing a battle restored hp to what they were before the fight
  • fix: lockpicking success consumed a lockpick

Save management:

  • all saves now get their own subfolder along with their associated paintings. to create a backup or transfer, you should always select the whole folder.
  • you can now store saves & settings in the game dir itself (disabled by default, only use it if you have a reason to)
  • added a “tidy saves” button that deletes all saves from previous versions (use with caution)

Housing:

  • player can build a house for 20 wood
  • the house is a singleton, building a new one moves the instance with all upgrades
  • house storage can be upgraded
  • house can get doors
  • house can get a lamp

UI:

  • fix: body and crafts proficiencies tabs now have proper scrolling when the content overflows
  • enemy combat/lore proficiency screen condenses info into one row per enemy
  • reduced F1 toggle to 2 states (all or none debug info), down from 3 states

Sound:

  • better sounds for chopping wood + lasthit
  • better sounds for mining + lasthit
  • better sounds for cutthing herbs

Writing:

  • reduced several unnecessary instances of the word “the”, e.g. “chop the pine” → “chop pine”

Caves, chests & quest herbs:

  • the herb now has shiny particles, making it easier to spot in the dark cave
  • looking at the quest herb now mentions its name, rather than a generic “collect herb”
  • unopened boss chests emit glimmer particles

Hunting & Mining:

  • removed the special hunting abilities management from the proficiencies screen
  • added 3 new spellbooks to buy from the library: seek prey, far shot, curve shot. Reduced the level requirements to lvl 5, 10, 15. The spells each activate a buff that lasts for 5 minutes.
  • added “find ore” spellbook, can specify an ore to find, needs mining lvl 5

jumping:

  • increased jumping strength by 1% per level, up from 0.3%.

Terrain & trees:

  • desert and snow biomes no longer face each other
  • pine trees are single cone again

Books:

  • putting a book into the library consumes it

Sailing:

  • tripled xp gain while sailing
  • sprint sailing boost now scales with sailing level, up to 15 km/h boost at lvl 50
  • sailing FOV now scales with overall speed. no more ridiculous FOV increase when “sprint sailing” at 5 km/h
  • the boat now orients itself with the water when going up/downhill (yes, going uphill with a boat is intended)

Character creator:

  • race with +10 bonus to a proficiency (raising effective min/max level)
    • human - mercantilism
    • catfolk - sprinting
    • lizardfolk - swimming
    • bunnyfolk - jumping
  • male/female
  • hairstyle, haircolor, eye color, skin color
  • outfit parts + colors

3rd person camera:

  • press H or left stick to toggle camera (customizable keybind)
  • added camera options in style & feel settings:
    • distance, horizontal offset, vertical offset
  • animations for walking, running, climbing, swimming

Files

Get Swaggerfall

Swaggerfall

first person open-world RPG in the terminal

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StatusPrototype
Authorholonaut64
GenreRole Playing
Tagsascii, Fantasy, First-Person, Procedural Generation, Retro, Singleplayer, terminal, Turn-Based Combat, wasm
LanguagesEnglish
AccessibilityConfigurable controls, Interactive tutorial

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来源:itch.io Devlogs · holonaut64.itch.io