第二次战争编年史:黑暗潮汐
Chronicles of the Second War: Tides of Darkness
《第二次战争编年史:黑暗潮汐》的一名玩家反馈了多项体验问题。反馈指出 Reforged 中角色嘴型偶发不同步、部分单位导弹无声、任务节奏偏慢且 Dal'Rend 指挥部队不符设定,并建议重写对话、统一 QWER 式 UI 及修正工具提示标点。
- Utok being a shaman is a very interesting choice from a lore perspective. Zuluhed was supposedly the only "functional" shaman left within the Horde by the time of the Second War, and it is assumed that he was what we have come to know as a Dark Shaman: a shaman who forces the elements to do his bidding rather than ask. Thrall was the first new orcish shaman in a long time, according to Drek'thar in Lord of the Clans. Is Utok being the second of the only two shamans within the Horde something that is going to be explained and addressed, or was that an oversight/lore change on the part of the team?
- I have to say that the introductory dialogue in the missions feels clunky. I love the ol' Warcraft II debriefings as much as the next guy, but it's hard to make it work in the context of Dal'rend and Utok talking to each other, especially when Dal'rend says things that imply Utok is the one in charge of a particular mission. You may want to consider tweaking/rewriting some of those dialogues to make them feel a little more natural and make Dal'rend's position as the chieftain and leader a bit more clear.
- Why is Dal'Rend, a Chieftain of the Black Tooth Grin Clan, commanding only Blackrock Clan troops? If memory serves, the majority of the orc campaign in Warcraft II had you playing as the Black Tooth Grin, with black team color.
- Had a weird issue where sometimes characters' mouths moved when they talked and sometimes they didn't. In the first mission, for example, Dal'rend's mouth moved during his cutscene dialogue but not with his unit response quotes. In the second mission, the exact opposite happened. I don't know if this is just a general issue with Reforged or if there's something you can do to fix it at this point.
- The pacing feels just a -touch- slow at certain points, imo, even taking into account the desire for a slower pace you mentioned in the description. Most notably, the first mission can drag a bit in the start when you're building up the pig farms and then again at the end when you're just waiting to hit those resource goals. Lumber is particularly slow. Maybe you could consider reducing the number of required pig farms to 4 and making the goal 30k gold but only 15 or 20k lumber?
- Some missiles on units are completely silent, like the Destroyer cannonballs. There's no launch boom, no explosion on hit, it's kind of trippy, haha. Elven/Human archers also didn't seem to have arrow launch sounds, although they did make sounds on hitting. I think Zul'jin's poisoned axe also was silent until it hit, which is weird for a relatively slow-moving projectile like that.
- I appreciate abilities being set up with the QWER scheme, but I would love it if the same scheme was applied to unit training/upgrades and peons' building menus. Speaking of peons, why is their icon all the way off to the right instead of being the first button on the left? Throws me off every time I look at it, haha.
- Differentiating the naval units of the orcs and humans a little more would be a welcome addition, at least for me. I know everything was direct parallels in Warcraft II, but it seems you've changed that up a bit with the stats of the basic barracks units (I might be mistaken on that, didn't check in-depth), at least, so it'd be nice if the ships got a bit of love, too.
- As others have mentioned, tooltips are a bit of an issue currently. On a related note, making sure to properly capitalize words in things like tooltips and quest descriptions and making sure to use proper punctuation can help make things look a bit more professional. I noticed at least one or two instances of run-on sentences in some quest texts.
来源:Hiveworkshop · hiveworkshop.com